Gaming Pokemon X and Pokemon Y discussion/update thread

Which VI gen starter will you choose?

  • Chespin

    Votes: 136 25.3%
  • Fennekin

    Votes: 273 50.8%
  • Froakie

    Votes: 197 36.7%

  • Total voters
    537

Tigran

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*shudders
That would be a terrible idea. It had one of the worst battle systems ever.
You can just set it on Auto Select for attacks and you'll always win, even Pokemon games aren't that easy.

Like just hitting A/X in all other FF games except -maybe- bosses. And Honestly.. If you think all you had to do was choose Auto in FF XIII... You didn't play for long.
 

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*shudders
That would be a terrible idea. It had one of the worst battle systems ever.
You can just set it on Auto Select for attacks and you'll always win, even Pokemon games aren't that easy.

Not always, but for most of the game yeah you could.
Remove that and it could have been alot better.
I simply chose alot of the time not to use it as there were faster ways to end battles, it didnt always pick the best options
 

Ethevion

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Like just hitting A/X in all other FF games except -maybe- bosses. And Honestly.. If you think all you had to do was choose Auto in FF XIII... You didn't play for long.
If I reacall, other FFs that I played didn't have auto attacks.
I beat the game. The only time I didn't need auto was on the last boss where you had to use the debuffs on the boss and the buffs on your party. I forget what those classes were called. Other than that, I was just auto attacking. The only reason I finished it was because I started it, I hate not finishing things. I didn't bother with post game though.
Not always, but for most of the game yeah you could.
Remove that and it could have been alot better.
I simply chose alot of the time not to use it as there were faster ways to end battles, it didnt always pick the best options
The only time I lost like that was on the last boss. On other bosses I just had to jump in for heals.
 

jonesman99

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Heres a video of a full length battle and it's break down. Loving the battle animations.



My excitement level raised a little, but not much seeing as how I didnt really have many people to do Wi-Fi battles with in previous gens, but I still have my preorder.

SN: Did anyone else die laughing at Chespin when it used WoodHammer? It got angry as all hell! XD
 
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Vengenceonu

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Another demo with more of the overworld is seen. Lmao trying to get skiddo dizzy at 2:25



Source

Above is the video my boyfriend took while I was playing. Luckily I didn’t have to juggle both the 3DS and something to record it with at the same time. I know that some demo footage has already been uploaded, along with pictures, as well as the Pokémon Smash presentation BUT… I know that we as Pokémon fans want all the footage we can get icon biggrin PJN in JPN: Playing the Pokémon X & Y Demo and the Pokémon Game Show

There were two main differences in the demos offered. The Pokémon Y demo featured the female protagonist and she ran, while the Pokémon X demo featured the male protagonist who wore rollerblades. The bottom screen had pink and blue accents respectively depending on the gender. There was no character customization features offered unfortunately.

Overworld

When outside of battle the 3D effect was disabled. I’m guessing this was just for the demo and that the retail version will have 3D enabled everywhere. As you can see above, running was effortless and felt quite natural. I had personally been a bit apprehensive when it was demonstrated that X & Y ran on an 8-direction movement system. It could’ve felt blocky and unnatural, but in reality it feels like most 3D games with free movement. So liberating to be able to move diagonally!

Getting on Skiddo was very easy, you just had to go up next to it and press ‘A’. To get off it was simply a matter of hitting ‘B’. I can see where it might be a faster way to travel if they’re widely available in locations such as Lumiose City. If it was kind of a time consuming process I could see people skipping it in favor of running, but actually it could be quite useful in the game if you have somewhere to go and there’s a ride-able Pokémon nearby.

Otherwise there were a few cool touches, such as a Marill running around with a small 3D sprite. Visible in the demo video above are also flowers (around 2:30 I think) which you can run through and wild Pokémon can jump out at you, just like in grass.

One thing I was not keen on was the rollerblades. Moving in them felt imprecise and they had a similar mechanic to the acro bike (although less severe) in which there was a slower start before getting to the “cruising speed”. They also slowed when going through grass so it looks like they’ll be most useful on roads, but less helpful during adventuring in tall grass.

Battle

Everything seemed smooth and definitely wonderful visually with the 3D graphics and dynamic camera. If I had to make an unscientific guess to the best of my ability, I’d say it took a little longer to battle than in Generations I ~ V, but honestly it could be the same. Menus looked very nice. SADLY, the ability to see a Pokémon’s stats was disabled. Sorry guys.

Mega evolution was super easy and you still get to attack the turn in which you Mega Evolve. What a relief right?! I see the ability to CHOOSE when you Mega Evolve as a great addition to the series because, as we’ve seen, some Pokémon change types which adds an element of uncertainty when facing a Pokémon who has the potential to Megavolve.

I don’t know what else I can say that you can’t see in the demo vid above.

Pokémon-Amie

The bottom screen seemed to have icons for menu options (the convenience of HGSS returns?!), but in the middle had a menu sprite of Chespin that you could click on which would bring up the Amie mini-game. You could feed your Pokémon Pofflé which looked like macarons. Tried giving a variety to Chespin, but it was a picky little Pocket Monster and made various sad or angry faces. I see potential for some fun interactions, but I guess it hinges upon how developed the mini-game is and how much there is to do within it in the full game.


NEWS

1) We attempted to make Gabite use a dragon move on Sylveon by switching out but so far it only seems to know Rollout and Sand Tomb!
2) The professor has theme music
3) Pikachu and Mewtwo’s crys have both changed
4) The music playing when battling the professor is normal trainer battle music
5) Dedenne can use Double Slap
6) The Gym Leader Battle music is personally composed by Mr.Masuda like the originals!
 
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jonesman99

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Not to be a prick or anything, but I could have sworn that all of the previous professors have had their own theme music? :unsure:

But another thing gets me though... Why give out an enhanced 3rd gen starter? Wouldn't that not make people want to use Fennekin and its evolution line?
 

Vengenceonu

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Not to be a prick or anything, but I could have sworn that all of the previous professors have had their own theme music? :unsure:

But another thing gets me though... Why give out an enhanced 3rd gen starter? Wouldn't that not make people want to use Fennekin and its evolution line?

No, every professor had a generic all purpose music.

they give out torchic to entice people to buy the game sooner then later because its a limited event. People regardless will still pick Fennekin because it has the best design.
 
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