1. SkyQueen

    SkyQueen Arch3DS Developer || B0MBrHax
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    This was actually from version 1.0 and was never actually updated people just kept posting it even though it never worked after that
     
  2. Th3Alic3

    OP Th3Alic3 GBAtemp Fan
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    To each & everyone who says they "need" a Wall-Through-Walls cheat:

    The main reason why this kind of cheat is hunted in v1.0.0 is exploration. The issue is that by the time the next version of an RPG rolls around (in this case Pokémon Sword/Shield), the game has been full explored. (In addition to this, there was no exploration required for either of the expansion areas. Both the Crown Tundra & Isle of Armor are FULLY traversable once visited.)

    There is no more locations left to explore by abusing Out-of-Bounds. This is not like older games where the entire map isn't connected (like in the original Sinnoh games where you could walk through out-of-bounds to encounter Legendaries.) So, you are asking a code hunter to hunt a code that is effectively useless to the masses.

    You will find this with a lot of cheat codes (especially for RPGs) that provide "short-cuts" in the first weeks of game's release. It's not uncommon for code hunters to not keep up with the updates because of the drastic drop in interest on top of the underline expectation if they hunt it once they will be expected do so for every future update.
     
  3. Yubel_Dark

    Yubel_Dark Member
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    It is your opinion, but it is not necessarily that of everyone.

    This code may seem as unnecessary to someone as a "change the nature of a Pokémon" code to others. Most of the cheat codes created for Sword Shield are features that can be done in 2 clicks on PkHex. Nobody is going to create strategic Pokémon directly in the game with cheat codes, everyone does it via PkHex because in addition to that, you have to modify the EVs, the capacities, etc.

    So we can say that all these cheat codes are also useless, and that the "code hunters" get tired for nothing. A "walk through walls" code, on the other hand, is unique and impossible to do via other software. This code has been around since the 1st generation of Pokémon and has always been used by people, not only to move faster in games, but also to discover small hidden places, behind simple inaccessible doors for example.

    And I think that if so many people have already requested it since the release of version 1.2 and still ask for it regularly today, it is because it is very important and is more appreciated than you think ;)

    Having said that, I understand your opinion and respect it.

    Good night!
     
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  4. Th3Alic3

    OP Th3Alic3 GBAtemp Fan
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    After a week of release, there have been no notible bugs discovered in v1.3.0. The only bug is tied to online battling not permitted transfered Pokémon to have their Hidden Abilities. This legality check is MOST likely on the server-side for the downloaded rules and very unlikely to do with v1.3.0.

    This may be the last version update to Pokémon Sword & Shield (assuming there are no more Expansion Passes announced.) While we are still awaiting the Pokémon Go/Pokémon Home integration to be launched later this year, this feature should be handled entirely with updates to Pokémon Home.

    *fingers crossed*
    v1.3.0 may end up being the FINAL version of the games.

    We are about a week in and most (if not all) of the codes that I saw posted/ported to v1.2.1 have found their way to v1.3.0. There's only a handful codes (from older versions or for features new in v1.3.0) being spoken about currently so it's likely going to slow down on the new code seen.

    (I still need to confirm the "currency" doesn't decrease group of codes for the main. There's a handful of codes which require a far less story complete save than I have available. If nothing new pops up in the coming week or two I will start expanding the encounter list for encounter mod code.)

    There's no doubt there always be a cheat code that doesn't exist and people who wish it did. The Wall-Through-Walls was present on the GameGenie for RPG's since the days of the Nintendo Entertainment system. It's in no way the exclusive territory of the Pokémon franchise. I am not discounting there are a handful of people who want the code.

    I wanted to share a point of view and context. Since I have been the one whose maintained the threads for the individual version threads since v.1.1.0 on this website, I see the numbers of views of those threads, I have a pretty decent perspective of what kind of percentage that camp is in.

    I just do not want people to get their hopes up with THEY THEMSELVES are not willing to learn to produce the code. :)
     
    Last edited by Th3Alic3, Oct 28, 2020
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  5. serenity42

    serenity42 Advanced Member
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    Ha guess that explains why I couldn't get it to work. Only thing I was trying to do with it was to unlock the full bike upgrades early since manually adding them in PKHeX did not work.
     
  6. Th3Alic3

    OP Th3Alic3 GBAtemp Fan
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    @serenity42 just a head's up since this reason comes up way too often:
    As I mentioned in the previous game, the entire map of the game is one COMPLETE map. The timed events on the map are cheat protected / player going the wrong way with Event Flags.

    With out the Event Flag for beating the first Gym, you will not find him on the map to give you the bicycle. The same is said with the surf upgrade following the post sixth Gym rematch with Hop. (These areas are accessible as a matter of fact prior to these Event Flags being triggered so you can see the Bicycle Guy's absence even without the out-of-bounds cheats.)


    (If you want to power through the story mode, the Dynamax Adventure Pokémon are Lv. 65 and for whatever reason bypass the Gym Badge level caps. And since you only use Rental Pokémon for the Dynamax Adventure, you don't have to train at all to beat it. It's just silly!)
     
    Last edited by Th3Alic3, Oct 28, 2020
  7. SkyQueen

    SkyQueen Arch3DS Developer || B0MBrHax
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    Ok got it working the rebattle dynamax legend codes :)


    Code:
    [ReCapture Entei Dynamax]
    01100000 50AD77D0 00000000
    
    [ReCapture Entei Dynamax Off]
    01100000 50AD77D0 00000001
    Give this a shot.
     
    Last edited by SkyQueen, Oct 29, 2020
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  8. serenity42

    serenity42 Advanced Member
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    Interesting and good to know I guess. Even though the story of these games isn't that great I enjoy replaying them with new teams especially when the DLC for these have come out and it's nice to replay but still have endgame stuff too. Not going to lie, primary reason is just because I love the isle of armor bike so much more than the default one. Hopefully future games will have better looking bikes by default lol. Or better yet, bring back riding pokemon like LGPE. Riding on my Arcanine instead of a bike was awesome.
     
  9. Th3Alic3

    OP Th3Alic3 GBAtemp Fan
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    Voila! This works. 1 down... 46 to go. (I assume this was on Sword? If so, its the same on both Sword & Shield.)

    This is incredible! I will warm up the front page for this new section!
     
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  10. SkyQueen

    SkyQueen Arch3DS Developer || B0MBrHax
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    im making them now :) i got like 35 ish done

    Do you know who legend 46 is?
     
  11. SkyQueen

    SkyQueen Arch3DS Developer || B0MBrHax
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    Here they all are the rechallenge codes. I included the turn off codes to return them to normal so you can include them if you want but i put them anyways. Thank you @Th3Alic3 for the graph sheet you showed it helped in this for sure.

    so here you go everyone


    https://pastebin.com/LuP7kQNY
    Code:
    Dynamax Adventure Legendary recapture codes
    
    [Rematch Articuno On]
    01100000 50AD7728 00000000
    
    [Rematch Articuno Off]
    01100000 50AD7728 00000001
    
    [Rematch Zapdos On]
    01100000 50AD76B8 00000000
    
    [Rematch Zapdos Off]
    01100000 50AD76B8 00000001
    
    [Rematch Moltres On]
    01100000 50AD76F0 00000000
    
    [Rematch Moltres Off]
    01100000 50AD76F0 00000001
    
    [Rematch Mewtwo On]
    01100000 50AD7760 00000000
    
    [Rematch Mewtwo Off]
    01100000 50AD7760 00000001
    
    [Rematch Entei On]
    01100000 50AD77D0 00000000
    
    [Rematch Entei Off]
    01100000 50AD77D0 00000001
    
    [Rematch Raikou On]
    01100000 50AD7808 00000000
    
    [Rematch Raikou Off]
    01100000 50AD7808 00000001
    
    [Rematch Suicune On]
    01100000 50AD7798 00000000
    
    [Rematch Suicune Off]
    01100000 50AD7798 00000001
    
    [Rematch Lugia On]
    01100000 50AD7840 00000000
    
    [Rematch Lugia Off]
    01100000 50AD7840 00000001
    
    [Rematch Ho-Oh On]
    01100000 50AD7878 00000000
    
    [Rematch Ho-Oh Off]
    01100000 50AD7878 00000001
    
    [Rematch Latios On]
    01100000 50AD78E8 00000000
    
    [Rematch Latios Off]
    01100000 50AD78E8 00000001
    
    [Rematch Latias On]
    01100000 50AD78B0 00000000
    
    [Rematch Latias Off]
    01100000 50AD78B0 00000001
    
    [Rematch Kyogre On]
    01100000 50AD7958 00000000
    
    [Rematch Kyogre Off]
    01100000 50AD7958 00000001
    
    [Rematch Groudon On]
    01100000 50AD7920 00000000
    
    [Rematch Groudon Off]
    01100000 50AD7920 00000001
    
    [Rematch Rayquaza On]
    01100000 50AD7990 00000000
    
    [Rematch Rayquaza Off]
    01100000 50AD7990 00000001
    
    [Rematch Uxie On]
    01100000 50AD79C8 00000000
    
    [Rematch Uxie Off]
    01100000 50AD79C8 00000001
    
    [Rematch Mesprit On]
    01100000 50AD7A38 00000000
    
    [Rematch Mesprit Off]
    01100000 50AD7A38 00000001
    
    [Rematch Azelf On]
    01100000 5A0D7A00 00000000
    
    [Rematch Azelf Off]
    01100000 5A0D7A00 00000001
    
    [Rematch Dialga On]
    01100000 5A0D7A70 00000000
    
    [Rematch Dialga Off]
    01100000 5A0D7A70 00000001
    
    [Rematch Palkia On]
    01100000 5A0D7AA8 00000000
    
    [Rematch Palkia Off]
    01100000 5A0D7AA8 00000001
    
    [Rematch Heatran On]
    01100000 5A0D7B18 00000000
    
    [Rematch Heatran Off]
    01100000 5A0D7B18 00000001
    
    [Rematch Giratina On]
    01100000 5A0D7AE0 00000000
    
    [Rematch Giratina Off]
    01100000 5A0D7AE0 00000001
    
    [Rematch Cresselia On]
    01100000 5A0D7B50 00000000
    
    [Rematch Cresselia Off]
    01100000 5A0D7B50 00000001
    
    [Rematch Tornadus On]
    01100000 5A0D7B88 00000000
    
    [Rematch Tornadus Off]
    01100000 5A0D7B88 00000001
    
    [Rematch Thundurus On]
    01100000 5A0D7BC0 00000000
    
    [Rematch Thundurus Off]
    01100000 5A0D7BC0 00000001
    
    [Rematch Reshiram On]
    01100000 5A0D7C30 00000000
    
    [Rematch Reshiram Off]
    01100000 5A0D7C30 00000001
    
    [Rematch Zekrom On]
    01100000 5A0D7C68 00000000
    
    [Rematch Zekrom Off]
    01100000 5A0D7C68 00000001
    
    [Rematch Landorus On]
    01100000 5A0D7BF8 00000000
    
    [Rematch Landorus Off]
    01100000 5A0D7BF8 00000001
    
    [Rematch Kyrurem On]
    01100000 5A0D7CA0 00000000
    
    [Rematch Kyurem Off]
    01100000 5A0D7CA0 00000001
    
    [Rematch Xerneas On]
    01100000 5A0D7CD8 00000000
    
    [Rematch Xerneas Off]
    01100000 5A0D7CD8 00000001
    
    [Rematch Yveltal On]
    01100000 5A0D7D10 00000000
    
    [Rematch Yveltal Off]
    01100000 5A0D7D10 00000001
    
    [Rematch Zygarde On]
    01100000 5A0D7D48 00000000
    
    [Rematch Zygarde Off]
    01100000 5A0D7D48 00000001
    
    [Rematch Tapu Koko On]
    01100000 5A0D7D80 00000000
    
    [Rematch Tapu Koko Off]
    01100000 5A0D7D80 00000001
    
    [Rematch Tapu Lele On]
    01100000 5A0D7DB8 00000000
    
    [Rematch Tapu Lele Off]
    01100000 5A0D7DB8 00000001
    
    [Rematch Tapu Bulu On]
    01100000 5A0D7DF0 00000000
    
    [Rematch Tapu Bulu Off]
    01100000 5A0D7DF0 00000001
    
    [Rematch Tapu Fini On]
    01100000 5A0D7E28 00000000
    
    [Rematch Tapu Fini Off]
    01100000 5A0D7E28 00000001
    
    [Rematch Solgaleo On]
    01100000 5A0D7E98 00000000
    
    [Rematch Solgaleo Off]
    01100000 5A0D7E98 00000001
    
    [Rematch Lunala On]
    01100000 5A0D7E60 00000000
    
    [Rematch Lunala Off]
    01100000 5A0D7E60 00000001
    
    [Rematch Nihilego On]
    01100000 5A0D7F08 00000000
    
    [Rematch Nihilego Off]
    01100000 5A0D7F08 00000001
    
    [Rematch Buzzwole On]
    01100000 5A0D7F40 00000000
    
    [Rematch Buzzwole Off]
    01100000 5A0D7F40 00000001
    
    [Rematch Xurkitree On]
    01100000 5A0D7FB0 00000000
    
    [Rematch Xurkitree Off]
    01100000 5A0D7FB0 00000001
    
    [Rematch Pheromosa On]
    01100000 5A0D7F78 00000000
    
    [Rematch Pheromosa Off]
    01100000 5A0D7F78 00000001
    
    [Rematch Celesteela On]
    01100000 5A0D8020 00000000
    
    [Rematch Celesteela Off]
    01100000 5A0D8020 00000001
    
    [Rematch Kartana On]
    01100000 5A0D7FE8 00000000
    
    [Rematch Kartana Off]
    01100000 5A0D7FE8 00000001
    
    [Rematch Guzzlord On]
    01100000 5A0D8058 00000000
    
    [Rematch Guzzlord Off]
    01100000 5A0D8058 00000001
    
    [Rematch Necrozma On]
    01100000 5A0D7ED0 00000000
    
    [Rematch Necrozma Off]
    01100000 5A0D7ED0 00000001
    
    [Rematch Poipole? On]
    01100000 5A0D8090 00000000
    
    [Rematch Poipole? Off]
    01100000 5A0D8090 00000001
    
    [Rematch Stakataka On]
    01100000 5A0D8100 00000000
    
    [Rematch Stakataka Off]
    01100000 5A0D8100 00000001
    
    [Rematch Blacephalon On]
    01100000 5A0D80C8 00000000
    
    [Rematch Blacephalon Off]
    01100000 5A0D80C8 00000001
     
    Last edited by SkyQueen, Oct 29, 2020
  12. Th3Alic3

    OP Th3Alic3 GBAtemp Fan
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    @SkyQueen, at the moment, we are working from the presumption that this left behind code from a Legendary that GameFreak scraped during development. Kurt & co from the PKHeX team is pretty sure that's the case.

    There's a chance that's a hidden Legendary but so far there's no indication that is anything more than rumors. (The reason why these rumors are persiting is that people are convinced there must be a Victini encounter the game.)

    I can tell you that I have been testing the Dynamax Adventures via the pathway codes ("jotted down Legendaries") in PKHeX that there is an anti-cheat mechanic in the game.

    upload_2020-10-28_19-55-4.png
    (Before I forget the value stored in the Int32 is just the Global PokéDex number of the Legendary.)

    The anti-cheat mechanic reviews your 3 pathways from your save and/or memory upon the game's load and/or talking to the Adventures' Lady. The anti-cheat mechanic checks the 3 PokéDex numbers against a LEGAL LEGENDARY LIST (somewhere in the game's code.)

    If you set Legendary Pokémon that is not on that list, the anti-cheat erases the entry and sets the value to 0 (which the game handles as no pathway existing.)

    If you can find said LEGAL LEGENDARY LIST (somewhere in the game's code), you would be able to verify if that list has 47 or if there actually is a 48th Legendary Pokémon hidden away behind a currently unknown Event Flag.
     
    Last edited by Th3Alic3, Oct 29, 2020
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  13. Th3Alic3

    OP Th3Alic3 GBAtemp Fan
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    I already tested plugging Poipole & Naganadel into the encounters which did not work. It's possible this ID might have been used as the Event Flag for the Gift Poipole that you are given in the Max Lair (there's an Event Flag of catch 5 Ultra Beasts that spawns the Gift Poipole event.)

    I will test that in a bit.

    (In terms of the OTHER Legendaries in the Crown Tundra, I know everyone would love codes to reset the Event Flags for the Static Encounters of the Regi's, Galarian Birds, and Calyrex. However, I cannot offer anything more then creating a lot of save files of before and after captures. Let me know if you want to persue this.)

    I am happy my persistence with PKHeX lead to codes. It doesn't seem like there's any rush at the PKHeX's team to make the Event Flags easier to edit than having to have all the "PKHeX Datablock ID" to search for the flags. Oi.


    Hey all!

    The usage of these codes is simple. Activate the codes, save the game, restart the game.

    The "Caught" makes the Pokémon flagged as caught. If complete Dynamax Adventure with a Legendary that the event flag is set to "Caught" at the top of your party, Peon's daughter will offer you that Path (so this is a way of setting the Path until we have codes.) ... then once the Path is available you can set that Legendary back to "Uncaught".

    The Poipole Gift requires you to catch 5 Ultra Beasts SO you can set 4 to caught then catch the 5th to spawn the Poipole Gift event. This event is NOT dynamic so once triggered... it's just there. (AKA once your make Poipole appear if you reset the UBs back to 0 caught... Poipole will still be there waiting for you!!
     
    Last edited by Th3Alic3, Oct 29, 2020
  14. SkyQueen

    SkyQueen Arch3DS Developer || B0MBrHax
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    Here @Th3Alic3

    Code:
    [Dynamax Path Mod Slot 1]
    02100000 50B12278 00000XXX
    
    [Dynamax Path Mod Slot 2]
    02100000 50B122B0 00000XXX
    
    [Dynamax Path Mod Slot 3]
    02100000 50B122E8 00000XXX
    
    
    XXX = Pokemon National Dex number in Hex
    
    This only allows the changing of whatever legendaries are available in Dynamax Adventure
     
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  15. Th3Alic3

    OP Th3Alic3 GBAtemp Fan
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    I will test these immediately!!

    SHEESH!!! @SkyQueen!!! Take a break!!! You are working WAY!!!!!! tooo hard!

    Everyone give some appreciation to this person!!!
     
    Last edited by Th3Alic3, Oct 29, 2020
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  16. SkyQueen

    SkyQueen Arch3DS Developer || B0MBrHax
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    Snip-
     
    Last edited by SkyQueen, Oct 29, 2020
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  17. SoupD

    SoupD Member
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    You're great. They can all run. Thank you
     
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  18. Th3Alic3

    OP Th3Alic3 GBAtemp Fan
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    The main page was updated! All 47 different Legendary for each of the 3 paths as individual codes!!!! (The code itself works however if any on the front page do not it is because I entered on of the Dex Numbers incorrect which is an easy fix.)

    That's it for me and not actually playing the game tonight!

    @SkyQueen if you somehow get bored... it seems that the PKHeX integer for the Spiritomb encounter is Block Data 31A13425 (according to the other thread.) You need to set the value to 32 for the encounter then re-load the map by flying back & forth or setting up a tent via the Camp button.

    (I honestly wasn't expecting so much progress made this fast. We are Event Flags and Shiny Dynamax Adventures away from having most of v1.3.0 solved. We are getting to the point where cheats might be faster than PKHeX. *mind blown*)
     
    Last edited by Th3Alic3, Oct 29, 2020
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  19. SkyQueen

    SkyQueen Arch3DS Developer || B0MBrHax
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    This is all i got.

    [Spiritomb Rematch]
    02100000 50B11EF8 000000XX
    I dont know the value to make it spawn though. 32 in hex of 20 is there already for me but thats because i already caught it.
     
  20. weltdk

    weltdk Member
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    Thank you! However, although I could rematch, I couldn't catch it. Is there any timing to turn on the code? The slot cord worked well.
     
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