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Discussion in '3DS - Homebrew Development and Emulators' started by Reaga, Jan 12, 2017.
For those who don't know. Shame, I miss "no outlines".
You just need a new patched code.bin from the update.
No, outline patches don't work anymore until somebody finds a new way. Patching the code.bin makes it crash.
Don't know what you're talking about because the no outlines patch works fine on my updated SuMo with the v1.1 code.bin ScriesM patcher was updated for v1.1 and the patch it creates for no outlines works perfectly fine.
Huh, wonder why i crash...
I dunno, are you using IPS patches renamed as "code.ips" or are you using a IPS patched code.bin? Maybe that matters? I'm using the latter on Luma v6.6 (mine doesn't have the "enable game patches"option)
I manually hex edit my code.bin
That's probably it, a bad hex edit. I just patched mine with SMPatcher and it's running fine, no outlines.
Then you're not doing it right. The offsets probably changed or something.
Which is probably the entire reason the old patch doesn't work on 1.1
Ok, I gottta ask after seeing this, I just installed A9LH and Luma3DS via the 3DS guide like 2 days before this thread and have not updated my Sun or Moon yet. Does this thread mean that if I update Sun and Moon, I'll get black screened, or is this for something different?
No. This was about patches that were not edited correctly for the SuMo update and those edits were causing problems.
Question so how exactly would I go about fixing this issue? simply deleting the mod itself?
Pretty much....but most if not all have been corrected by now.
Ah how would I go about adding the new one? Im not exactly tech savy so is it as simple as it was before? just dropping the new version of No Lines into Luma?
I think so....I don't use those. So I would just suggest to go back to the thread where you found that patch and check there.