[Pokemon Sun & Moon] Names Of Pokémon Cries Sound Files?

Discussion in '3DS - ROM Hacking, Translations and Utilities' started by XBzombieMan1337, Jul 10, 2017.

  1. XBzombieMan1337
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    XBzombieMan1337 GBAtemp Regular

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    So, I am awhere of the locations of the games sounds files In the RomFS folder. Though, I want to edit some Pokémon Cries (like Espeon's) and I'm not sure what the files names are called.

    Can someone help me out with this?
     


  2. TheMachinumps

    TheMachinumps <insert custom title here>

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    yes
    I believe they are located at "romfs/data/sound/niji_sound.bcsar". You will need something to extract the sounds, like 3DS .CWAV Dumper

    EDIT: Looks like 3DS .CWAV Dumper is no longer available though...
     
    Last edited by TheMachinumps, Jul 10, 2017
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  3. XBzombieMan1337
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    XBzombieMan1337 GBAtemp Regular

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    So, do you have an alternitive to 3DS.CWAV Dumper?
     
  4. TheMachinumps

    TheMachinumps <insert custom title here>

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    yes
    I have a version, here it is.

    NOTE:
    From what I know, it won't actually say the names of the files, it will only say the offset from where they were extracted from.
    I'm researching a little bit into it, so it extracts it with names... just give me a moment...
     

    Attached Files:

    Last edited by TheMachinumps, Jul 10, 2017
  5. XBzombieMan1337
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    XBzombieMan1337 GBAtemp Regular

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    Witch format do I dump it to?
     
  6. iAqua

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  7. TheMachinumps

    TheMachinumps <insert custom title here>

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    yes
    CWAV. You can this to convert them to wavs (place the cwavs inside the "bcwav" folder). Just run the batch file to convert them:
     

    Attached Files:

  8. XBzombieMan1337
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    XBzombieMan1337 GBAtemp Regular

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    Ok, so have a bunch of .BCWAV
    Just wondering, do you know the locations of the Overworld NPC models? I'm having trouble finding them to...
     
  9. TheMachinumps

    TheMachinumps <insert custom title here>

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    yes
    I honestly don't know...
     
  10. XBzombieMan1337
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    XBzombieMan1337 GBAtemp Regular

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    Ok, so put all the .BCWAV files in the bcwav folder and ran the batch file. But when ever the command prompt tries to convert then, it says "failed to open (File Name)"

    What did I do wrong?
     
  11. TheMachinumps

    TheMachinumps <insert custom title here>

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    yes
    Oh god, it doesn't work for me either...
     
  12. XBzombieMan1337
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    XBzombieMan1337 GBAtemp Regular

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    Man, Nintendo makes hacking SO difficult! Just put the files in NORMAL formats!
     
  13. TheMachinumps

    TheMachinumps <insert custom title here>

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    yes
    If they did that, game would be a LOT heavier...
     
  14. XBzombieMan1337
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    XBzombieMan1337 GBAtemp Regular

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    Yeah, I didn't think about that... Anyways so, what is the solution to all this? Are we unable to edit these sounds until someone makes a guide or something?
     
  15. TheMachinumps

    TheMachinumps <insert custom title here>

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    yes
    It's possible to edit them, I just don't know why vgmstream is being an a**hole
     
  16. XBzombieMan1337
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    XBzombieMan1337 GBAtemp Regular

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    Yeah, I just need to unpack the .BCWAV file and repack it again thats all. But these programs are so annoying to use :-:
     
  17. TheMachinumps

    TheMachinumps <insert custom title here>

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    yes
  18. XBzombieMan1337
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    Wait, what do I open them with? Because the only app in the file is Audacity.
     
  19. TheMachinumps

    TheMachinumps <insert custom title here>

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    You open it with Audacity. Just drag a "<somthing>.bcwav" file to open it.
     
  20. XBzombieMan1337
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    Ok, so I opened 0x1A0C500.BCWAV in Audacity and It's VERY static. How can I fix this?