1. trainboy2019

    trainboy2019 Well-Known Member
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    I think she has more model parts. That could be the problem.
     
  2. secret_1234

    secret_1234 Newbie
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    What use tool for "garc repack"?
    I used GARCTool,3DS Builder,and 3DS Simple CIA Converter.
    But blackout...
     
  3. vgmoose

    vgmoose GBAtemp Fan
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  4. secret1234

    secret1234 Member
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    Account change.
    Sorry! I'didn't know that "GARC-Unpack" can garc repack.
    Success, thank you!
     
  5. Sliter

    Sliter GBAtemp Psycho!
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    Yes, so I think we need to or adapt her models over his one on the files, or make the game load the girl instead of him ....both I don't have much idea of how to :v
     
  6. secret1234

    secret1234 Member
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    I tried "NPC overworld models" change.
    For example, 1/6/6/029.bin(Tauros) to 1/6/6/027.bin (Success)
    But 1/6/6/002.bin to 1/6/6/027.bin (Not change)
    Why...?
     
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  7. secret1234

    secret1234 Member
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    I'm sorry continuous writing.
    I found a/1/8/1/dec_069/file_00006.bin etc... are may be map model.
    But I don't know tool that repack dec_069 folder.
     
  8. Sliter

    Sliter GBAtemp Psycho!
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    try this:

     
  9. Sliter

    Sliter GBAtemp Psycho!
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    ok for the more not use fill this can be, where the banners languages :v
    banner.cgfx : english, + 3D model
    the rest are textures only (If i'm not wrong...)
    banner2.bcmdl : French
    banner3.bcmdl : German
    banner4.bcmdl : Italian
    banner5.bcmdl : Spanish
    banner9.bcmdl : Japanese
    banner11.bcmdl : French (again? )
    banner14.bcmdl : Simplified Chinese
    banner15.bcmdl : Korean
    banner16.bcmdl : Traditional Chinese

    Thanks @Queno138 for helping to identify the chinese xD

    Edit> I changed the banner.cgfx to my translated logo but I tried to see it ingame and nothing, still the english logo o-o
    Thanks @banzai200 !
     
    Last edited: Nov 1, 2016
  10. goteniai

    goteniai Member
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    Hey man, your solution doesn't work for the font file (0/2/5), which I'm particularly interested. For the earlier GARCs, the OTAF and BTAF have the same file number, but this is no longer the case for the font in the new GARC. If possible, could you please take some time to look at that? My packing tool here works for the text as well but failed for the fonts. I would really appreciate it if you could solve this problem xD.

    — Posts automatically merged - Please don't double post! —

    Try pk3ds, it's supposed to be LZZZ unpacker I remember. It's in the menu.
     
  11. secret1234

    secret1234 Member
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    I'm sorry.
    a/1/8/1/dec_069.bin is mistake. a/0/8/1dec_069.bin is correct.
    I tried pk3ds, but from file_00000.bin to file_00006.bin inside dec_069.bin can't compress.
     
  12. hacksn5s4

    hacksn5s4 Banned
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    weres the collsion data stored some one made an oras demo rom hack that allows you to go though walls how would you do it with the sun and moon one
     
  13. hacksn5s4

    hacksn5s4 Banned
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    where are the pokemon in battle models stored
     
  14. trainboy2019

    trainboy2019 Well-Known Member
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    1/4/0 according to this list.
    Also, how did you double-post without it merging?
     
  15. vgmoose

    vgmoose GBAtemp Fan
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    Dang, that's too bad. I took a look at the file, and it seems like the issue may be with the unpacking rather than the packing? For me, my tool crashes when trying to extract that file (maybe you can PM me your latest?). As a result, it extracts 8 files, but the last one (7) looks incorrect.

    And I think it has to do with the "naming" of the GARC (whatever this means). In the "unpacking" code there's a comment about how the part that reads the otaf entries "names" is "wrong anyway". And then the rest of the code makes the assumption that the first file has the value 10000000, the second file 2000000, third 30000000, and so on. But in the file you mentioned, the 8th file, which would normally be 7000000 is instead D000000. To me, this seems to imply that the extracted files from the GARC should be (1, 2, 3, 4, 5, 6, C). I also noticed that the btaf section size changes, and is offset by apparently the sum of the "filename values". So I think that that these are more than "names" and actually play some role in calculating offsets for things.

    Anyway... maybe I'm totally off base here, or this part is obvious, and I'm not really certain on much of my terminology... but I'm going to keep trying different things to try to get it to unpack and repack correctly.
     
  16. goteniai

    goteniai Member
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    Thanks for taking a look at this. When using our tools to do the packing, the file name becomes 7000000, and the btaf file number becomes 8, which is supposed be a greater value. I just don't know how we can use 8 files at hand to fill in more files in the archive. I don't have any time for this anymore, but if you are interested, you can continue working on this. I think this is the biggest mystery around the new GARC file. P.S. In the header, you might notice that I denote two 32-bit ints to store the size of the biggest file. This is wrong. The first one is the size of the biggest file, which I'm pretty sure about. I guess the second one is the size of the second biggest file. You can dig it up if you want. And after finishing these two up, you can test around all the files. And with this done, you can release your tool for general use.
     
  17. Sliter

    Sliter GBAtemp Psycho!
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    no clue yet about text graphics? I'm a bit lost here , I tried to sue the garc thing to try to explore the files and see if I could find somehing but all I got was " bin" files that I could't open õ3o
     
  18. adrifcastr

    adrifcastr GBAtemp Addict
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    Anyone found out in which files there are the animations for ash-greninja?
     
  19. TheGreek Boy

    TheGreek Boy GBAtemp Maniac
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    does anyone know where is the overworld models in the sumo demo?
     
  20. goteniai

    goteniai Member
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    For the graphics, they are stored in dec_0x.bin files for XY and ORAS. Try to see if you can find these files. If so, try using pk3ds's unpack module to extract it and pack it.

    — Posts automatically merged - Please don't double post! —

    Interesting, I haven't got a chance to take a look at it yet.
     
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