Yeah. Forgot to change it in the patch noteZippy Zap is showing as 22 BP in-game - is that intended?
Yeah. Forgot to change it in the patch noteZippy Zap is showing as 22 BP in-game - is that intended?
Just roll with the 60%.This is very good, thanks, i'm loving it, the only complain is that i still get a bit overleveled, probably because im battling every trainer and im trying to complete the pokedex on the adventure so i end up capturing a little too much, i would rather go to something like 70% or 65% instead of 75%, if is now too much of ask would you please add more options for the exp%?(i mean, more than the 60%,35% and 200% ones)
That is the only complain, the mod is incredible, is making the game so much fun, i specially love being able to catch them all and the better trainer teams
I made the decision to give those all "boss" teams because they're all appropriate to have boss teams, and you can just use healing items to top off. Let's Go absolutely showers you in money, when I played through I never used items in battle but also practically never used Pokemon Centers except when out of PP.I've been enjoying this romhack a lot, definitely feels like an improvement over the base game. There's been one area that feels a bit overtuned, and that's the Rocket Hideout boss room: After going through four floors of chump battles, you're met with a full team of 6, followed by a team of 4, followed by another full team of 6, all in the same room one after the other. The jump in difficulty compared to Erika feels pretty incongruous. You're free to exit the building, run to the Pokemon Center, and then run back to the boss room after each battle but I think it'd be a better experience if those three battles were tuned for completing them back to back after clearing the first four floors.
Hey man, Team Rocket is a menace. If Erika could wipe them out, why wouldn't she?I understand your reasoning and I agree that they should feel like true boss battles, I just think there might be a good middle-ground between "three easy mini-bosses" and the current "three boss battles in the same room, two of which are tougher than the gym leader of that city". Either way, I appreciate you sharing your thoughts behind these decisions!
Hm. That's strange, the hex code says it should be lvl36I should probably also point out that Fisherman Elliot on route 12 has a lvl 32 Magikarp and a lvl 100 Gyarados
I'm not sure what's going on then, I just wiped to his level 100 Gyarados a few minutes agoHm. That's strange, the hex code says it should be lvl36 View attachment 150027
Yeah, that "20" after 24 but before 82 is probably the culprit. Mind re-downloading and overwriting the hack and trying again?I'm not sure what's going on then, I just wiped to his level 100 Gyarados a few minutes ago
I'll do that and report back tomorrow after sleeping off this turkey . Hope you had a nice Thanksgiving too!Yeah, that "20" after 24 but before 82 is probably the culprit. Mind re-downloading and overwriting the hack and trying again?
I rather try edit myself in hex, i just grave your 35% and your 60%, compare them, and then change the values of the 60% to a 70% whit a "70*X/60"(simple rule of three), x being a give value.Just roll with the 60%.
Nah, everything on Route 12 is Lv44-45, as it's an optional route. My choices were:There's also a two-Pokemon Fisherman with a lvl 45 Kingler on that route (or the one right after it), it's no lvl 100 Gyarados but it seems like it might also be an error? Since every other trainer Pokemon there is about ten levels lower.
Ah okay, my mistake. Anyway, Elliot has a regular ol' lvl 36 Gyarados now.Nah, everything on Route 12 is Lv44-45, as it's an optional route. My choices were:
Rather than make both routes low-level, I opted to make the road less traveled the higher-leveled path.
- Underlevel both Route 12 and Pokemon Road
- Make one of them higher level, assuming that the player will take one path to Fuchsia City