ROM Hack Pokemon Legends Arceus Cheat Database

shunter6669

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Here you go guys :) just made and tested this for 1.0.1
You odd key stone wont show 107 but talk to the quest giver to complete the task and get your spirittomb

Code:
[All Wisps Collected]
580D0000 04267ED8
580D1000 00000228
580D1000 000001D8
580D1000 00000000
580D1000 00000050
780D0000 00000018
640D0000 00000000 00000007
780D0000 00000020
640D0000 00000000 00000014
780D0000 00000020
640D0000 00000000 00000014
780D0000 00000020
640D0000 00000000 00000014
780D0000 00000020
640D0000 00000000 00000014
780D0000 00000020
640D0000 00000000 00000014
Will wisps still appear out in the open if we happen to run into one after finishing the quest?
 

shunter6669

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@LordIgnis Does the easy complete work on 1.0.1? Would you be able to update it?

[Pokedex Tasks Easy Complete]
040B0000 01020E48 6B0A015F
040B0000 01020E48 6B0A015F
040B0000 01020EB0 6B0A015F
040B0000 01021264 6B0A015F
040B0000 0102132C 6B0A015F
 
Last edited by shunter6669,

abadidea

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Okay :) I spent way too much time on this...

Here's a code to teleport to flag waypoint (see video) -- not sure it's needed, but I wanted to do it.. and managed to make it work with the existing code type without asm!

I'm still working on the code -- need to make sure it works everywhere -- may have to hook the funcs :( but works for now

I updated the code.. should be good now.


Tested on real hardware (not Ryujinx) there's a cheat engine table that makes this doable already.

- Press - to open Map
- Move cursor to any spot on map
- Press A (Place a Flag Icon/Waypoint)
- Exit Map (Back to Player)
- Press Both Right and Left Thumb-sticks Down - May have to press and hold it for a hot second.

(Do not press any other buttons except those two.. or it won't trigger)

Just becareful of where you place your waypoint - water will hurt/kill you - as you can see in my video :]

There's very little sanity check - only if there is no way point.. it won't teleport you.

Code:
[LS+RS Teleport to Flag Marker v1.0.1]
80000030
580A0000 042953A0
580A1000 00000018
580A1000 000001A8
780A0000 00000220
989BA0A0
989CA0A0
540A1000 00000000
540B1000 00000004
540C1000 00000008
A4A00410 00720000
A4B00410 00720004
A4C00410 00720008
14160000 00720000 00000000
14160000 00720004 00000000
14160000 00720008 00000000
58000000 042953A0
58001000 00000018
58001000 00000048
58001000 000001F0
58001000 00000018
58001000 00000370
78000000 00000090
541A0000 00720000
541B0000 00720004
541C0000 00720008
A4A00000
78000000 00000004
A4B00000
78000000 00000004
A4C00000
20000000
20000000
20000000
20000000

I updated the original post with updated code.. please test.. I changed the pointer to one that follows players around.
Okay :) I spent way too much time on this...

Here's a code to teleport to flag waypoint (see video) -- not sure it's needed, but I wanted to do it.. and managed to make it work with the existing code type without asm!

I'm still working on the code -- need to make sure it works everywhere -- may have to hook the funcs :( but works for now

I updated the code.. should be good now.


Tested on real hardware (not Ryujinx) there's a cheat engine table that makes this doable already.

- Press - to open Map
- Move cursor to any spot on map
- Press A (Place a Flag Icon/Waypoint)
- Exit Map (Back to Player)
- Press Both Right and Left Thumb-sticks Down - May have to press and hold it for a hot second.

(Do not press any other buttons except those two.. or it won't trigger)

Just becareful of where you place your waypoint - water will hurt/kill you - as you can see in my video :]

There's very little sanity check - only if there is no way point.. it won't teleport you.

If codes not working for you, please run the spoiler code.. press Right Stick.. and it should change your Z position (throw you into the sky)

[RS Teleport Tester v1.0.1]
80000020
58000000 042953A0
58001000 00000018
58001000 00000048
58001000 000001F0
58001000 00000018
58001000 00000370
78000000 00000094
64000000 00000000 42C80000
20000000

Code:
[LS+RS Teleport to Flag Marker v1.0.1]
80000030
580A0000 042953A0
580A1000 00000018
580A1000 000001A8
780A0000 00000220
989BA0A0
989CA0A0
540A1000 00000000
540B1000 00000004
540C1000 00000008
A4A00410 00720000
A4B00410 00720004
A4C00410 00720008
14160000 00720000 00000000
14160000 00720004 00000000
14160000 00720008 00000000
58000000 042953A0
58001000 00000018
58001000 00000048
58001000 000001F0
58001000 00000018
58001000 00000370
78000000 00000090
541A0000 00720000
541B0000 00720004
541C0000 00720008
A4A00000
78000000 00000004
A4B00000
78000000 00000004
A4C00000
20000000
20000000
20000000
20000000

I updated code in original post... https://gbatemp.net/threads/pokemon-legends-arceus-cheat-database.606215/page-134#post-9737216

Reliable pointer, and ... I added test code in case you want to test first :)
 

WicCaesar

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Did I read somewhere the 100% catch in battle code only works for Pokemon up to your star level?
I thought it worked like this, because I could never catch the alpha Pokémon above level 50, then suddenly I could. But I am not certain and could never be, it was just my experience.
 

LordSmeagol

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how do you get the completed pokedex cheat to work for version 1.0.1? does it actually complete the pokedex i am trying to spawn certain pokemon but cant because i havent seen em or does someone has a game save of the pokedex completed that i may try, theres a gamesave file on here all completed but it crashes when you head into town
 

WicCaesar

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Is it normal for the Pokédex encounters code to enable itself with a random value whenever the game starts (before I even select any Pokémon from the Pokédex)?

Edit: Yes, I tested it and it's normal. First all I get is Lucario or any other Pokémon. But then I change it to whatever I want and it works perfectly.
 
Last edited by WicCaesar,

WicCaesar

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I updated the original post with updated code.. please test.. I changed the pointer to one that follows players around.

I updated code in original post... https://gbatemp.net/threads/pokemon-legends-arceus-cheat-database.606215/page-134#post-9737216

Reliable pointer, and ... I added test code in case you want to test first :)

I thought it would never work on Ryujinx, but it works! Man, this is so good! Thanks and congrats to you and every cheater and modder for enhancing the game for us!
 

abadidea

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I thought it would never work on Ryujinx, but it works! Man, this is so good! Thanks and congrats to you and every cheater and modder for enhancing the game for us!

... I spent pretty much all of last night trying to code it... I had it working for a while (manually teleporting) but I couldn't figure out how to make a code out of what I knew/had.. but managed to do it with trial and error..

much easier to hack ryujinx in cheatengine btw.. can do a lot more than that :D

this tool helped me out tons debugging my code..

https://gbatemp.net/threads/cheatasm-assembly-language-for-atmosphere-cheats.603363/ (https://github.com/tslater2006/CheatASM)
 

BEI37N

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Okay :) I spent way too much time on this...

Here's a code to teleport to flag waypoint (see video) -- not sure it's needed, but I wanted to do it.. and managed to make it work with the existing code type without asm!

I'm still working on the code -- need to make sure it works everywhere -- may have to hook the funcs :( but works for now

I updated the code.. should be good now.


Tested on real hardware (not Ryujinx) there's a cheat engine table that makes this doable already.

- Press - to open Map
- Move cursor to any spot on map
- Press A (Place a Flag Icon/Waypoint)
- Exit Map (Back to Player)
- Press Both Right and Left Thumb-sticks Down - May have to press and hold it for a hot second.

(Do not press any other buttons except those two.. or it won't trigger)

Just becareful of where you place your waypoint - water will hurt/kill you - as you can see in my video :]

There's very little sanity check - only if there is no way point.. it won't teleport you.

If codes not working for you, please run the spoiler code.. press Right Stick.. and it should change your Z position (throw you into the sky)

[RS Teleport Tester v1.0.1]
80000020
58000000 042953A0
58001000 00000018
58001000 00000048
58001000 000001F0
58001000 00000018
58001000 00000370
78000000 00000094
64000000 00000000 42C80000
20000000

Code:
[LS+RS Teleport to Flag Marker v1.0.1]
80000030
580A0000 042953A0
580A1000 00000018
580A1000 000001A8
780A0000 00000220
989BA0A0
989CA0A0
540A1000 00000000
540B1000 00000004
540C1000 00000008
A4A00410 00720000
A4B00410 00720004
A4C00410 00720008
14160000 00720000 00000000
14160000 00720004 00000000
14160000 00720008 00000000
58000000 042953A0
58001000 00000018
58001000 00000048
58001000 000001F0
58001000 00000018
58001000 00000370
78000000 00000090
541A0000 00720000
541B0000 00720004
541C0000 00720008
A4A00000
78000000 00000004
A4B00000
78000000 00000004
A4C00000
20000000
20000000
20000000
20000000
This is Amazing.Thanks'
 

WicCaesar

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... I spent pretty much all of last night trying to code it... I had it working for a while (manually teleporting) but I couldn't figure out how to make a code out of what I knew/had.. but managed to do it with trial and error..

much easier to hack ryujinx in cheatengine btw.. can do a lot more than that :D

this tool helped me out tons debugging my code..

https://gbatemp.net/threads/cheatasm-assembly-language-for-atmosphere-cheats.603363/ (https://github.com/tslater2006/CheatASM)
I often use Cheat Engine to tweak PC games, but I rarely do it on emulators because I'm afraid it will corrupt the save (???) and I never have backups. I read it's possible to get the pre-order bonus outfits with Cheat Engine. If you have any clue on how a n00b could do this, please tell.
 

NEKpewar

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one question how pokedex encounter works?
I tried to enter to the pokedex, select the Pokémon (Pichu) and press L but nothings happens!! and If I activate "always encounter" only geodudes appears!!
plz help
 

bumfacxo

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anyone know how to fix the bag issue? my bag was maxed out now it has barley any space and idk how to fix it, thanks! <3

issue solved! c:
 
Last edited by bumfacxo,

abadidea

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Saw CheatEngine table with... All Legendary Pokemon... Ported it over to Switch.. but the codes are huge.. each monster is 168 bytes.. lol I can post it later if someone's interestered.

1643845696489.png
 
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