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QUOTE said:Actually, while this is just pseudocode, it did make me think a little. This looks more like a timing problem than anti-piracy. It seems to me that anti-piracy measures wouldn't be so random. Of course, I could be wrong. I'm pretty new to the whole DS flashcart thing.
Either way, it seems to me like the flashcarts either read too slow or load too fast and that makes something get outta whack.
Just an observation~ >_>
The video said "NO$GBA" for a reason, why try it on the R4?Demonbart said:
Well if it helps I have a R4i-SDHC from www.r4i-sdhc.com, running the v1.17b firmware, and alternatively running TTDS v1.17a12 firmware.rvd42387 said:Azoth2090 said:He's right, I'll get completely random sets of freezes, ranging from 1-52, so far.baldymcbald said:its not a predetermined # of actions its more similar to the programing i posted above please note lad i'm not a complete fool if it was set to a standard # it would have been found ages ago
if thats athe case it might be worth figuring out what cards everyone is using I really dont have a Pre 3rd badge count for HG but sence i got my US version its been consistantly 3 or 4 depending on you you count the initial load or not on my DSTT and quite a few people backed me up on that yesterday
I did start a new game on SS and it was split 24-25 as seen by me by going in and out of my house over and over and counting the 10 times i tried it was 4 times 25 and 6 times 24 and the 25 times i am counting going into my own PC as an event
Squall Leonhart said:skwipe said:So far, the best info we got is with the ARM7 and ARM9 (which controls the different aspects of the DS I assume?). On game freeze, one program is terminated, and the other isnt. All we have to figure out is WHY the process is killed, and what sets needs change to work correctly.
I should clarify that.
On the random where walking about game freeze / black screen freeze, the ARM9 stops.
Freezing during event triggers, such as being approached by a trainer or where a dialogue should be raised the arm9 continues. I'm trying to get a better idea of the difference between the 2 atm.
rvd42387 said:Squall Leonhart said:skwipe said:So far, the best info we got is with the ARM7 and ARM9 (which controls the different aspects of the DS I assume?). On game freeze, one program is terminated, and the other isnt. All we have to figure out is WHY the process is killed, and what sets needs change to work correctly.
I should clarify that.
On the random where walking about game freeze / black screen freeze, the ARM9 stops.
Freezing during event triggers, such as being approached by a trainer or where a dialogue should be raised the arm9 continues. I'm trying to get a better idea of the difference between the 2 atm.
going off that data i tried to switch the ARM9 from the JP into the US and it lead to a white screen every time i tried to load the rom i dont know if that data will help anyone but i say it thinking it might be worth putting out there
Because the description said it would also work on some flashcarts, including even the N5.Raika said:The video said "NO$GBA" for a reason, why try it on the R4?Demonbart said:
Squall Leonhart said:rvd42387 said:Squall Leonhart said:skwipe said:So far, the best info we got is with the ARM7 and ARM9 (which controls the different aspects of the DS I assume?). On game freeze, one program is terminated, and the other isnt. All we have to figure out is WHY the process is killed, and what sets needs change to work correctly.
I should clarify that.
On the random where walking about game freeze / black screen freeze, the ARM9 stops.
Freezing during event triggers, such as being approached by a trainer or where a dialogue should be raised the arm9 continues. I'm trying to get a better idea of the difference between the 2 atm.
going off that data i tried to switch the ARM9 from the JP into the US and it lead to a white screen every time i tried to load the rom i dont know if that data will help anyone but i say it thinking it might be worth putting out there
the NDS9 bios has nothing to do with the NDS core stalling.
Rockstar said:Omg the game doesnt have any AP, I have this new ROM by this company which we all know and its pretty simple to get guys just think for a moment... now Ill go back to walking around and having no AP, also since I love the temp so much Im sacrificing myself and giving the ROM links:
Soul Silver
Heart Gold
The only time I noticed it doing that was when the screen dims black, and sometimes the save takes longer, but saving definitely didn't freeze on me.rvd42387 said:See I am running TTDS V 1.17a12 and mine has constantly been the same number of events
talking to people and such does not seem to effect it at all for me
events ive noticed are leaving battles, leaving/entering buildings, climbing stairs/ladders, and saving
when im testing I pick a random building in goldenrod, because thats where the AP overdrive was first reported, and i enter and exit the random building counting every time you go through the door. I am getting an IN and OUT and a Save the save is where it freezes I also try IN,OUT,IN to a freeze and SAVE SAVE SAVE to a freeze
Rockstar said:Omg the game doesnt have any AP, I have this new ROM by this company which we all know and its pretty simple to get guys just think for a moment... now Ill go back to walking around and having no AP, also since I love the temp so much Im sacrificing myself and giving the ROM links:
Soul Silver
Heart Gold
R1kk1 said:Hey guys, excuse the Noob-esque appearance, I just signed up![]()
I posted the coding that was talking about here to the RomUlation forums, purely because the topics over there are going so off track it's beginning to hurt my eyes.
Someone made this observation, that I thought might be handy for the people trying to look into the coding of the game:
This is in reply to what baldymcbald posted about the code activating clear screens.
If the game is reading ahead and caching it could be running into a buffer overrun, especially when the game expects a perfectly timed thread read.
*snipMacaber said:Desmume output window shows errors such as "Read below 0x0800 (0x1000) from: ARM9 02260344" throughout the game for me.
Doesn't this mean that the ARM9 is acting up from the start?
what desmume are you using?
QUOTE(Rockstar @ Mar 13 2010, 09:19 PM)
to clarify by save i mean it takes a while for the game to save then AFTER the save it freezeswhen you are going back to the main screenAzoth2090 said:The only time I noticed it doing that was when the screen dims black, and sometimes the save takes longer, but saving definitely didn't freeze on me.rvd42387 said:See I am running TTDS V 1.17a12 and mine has constantly been the same number of events
talking to people and such does not seem to effect it at all for me
events ive noticed are leaving battles, leaving/entering buildings, climbing stairs/ladders, and saving
when im testing I pick a random building in goldenrod, because thats where the AP overdrive was first reported, and i enter and exit the random building counting every time you go through the door. I am getting an IN and OUT and a Save the save is where it freezes I also try IN,OUT,IN to a freeze and SAVE SAVE SAVE to a freeze
Squall Leonhart said:*Mega Snip
I'll build a forum just for you to troll on, hows that sound. jokes aside, PLEASE STOP.
Hey you never know.outgum said:Regardless of how many threads people make, and how much we discuss it.
Some high up professionals will release a patch when they get it finished...
So i dont see the point in filling the temp up with this...
Also, Shocking red font colour ^.^
ctr3k said:Rockstar said:Omg the game doesnt have any AP, I have this new ROM by this company which we all know and its pretty simple to get guys just think for a moment... now Ill go back to walking around and having no AP, also since I love the temp so much Im sacrificing myself and giving the ROM links:
Soul Silver
Heart Gold![]()