ROM Hack Pokemon HeartGold and SoulSilver problems?

Status
Not open for further replies.

SelomT

Active Member
Newcomer
Joined
Sep 24, 2008
Messages
25
Trophies
0
XP
53
Country
Trace_hunter said:
soooo are we actually any closers to fixing this?

Doesn't look like it. Then again, I don't know what's going on on everyone elses computers so...
 

SsjSylar

Active Member
Newcomer
Joined
Mar 13, 2010
Messages
30
Trophies
0
Age
29
Location
Scotland
XP
172
Country
Hey guys, this most probz, won't work.
But what if we turn the US, rom into a Patch then patch it over a Jap rom(with Anti-freeze patch)
unsure.gif
 

anng12

Well-Known Member
Newcomer
Joined
Dec 29, 2008
Messages
90
Trophies
0
XP
-5
Country
United States
ELEMENTARY!

Today's Pi day

nintendo probably hid a formula in there

PI!

PI!

PI'S THE ANSWER
 

vartan_Le_Ciel

Member
Newcomer
Joined
Jan 10, 2010
Messages
14
Trophies
0
XP
10
Country
Italy
gpalline said:
Is it possible to set the number of badges you have to a negative number to significantly increase the number of events that can happen?
I doubt that... moreover, is there someone trying to Hex-edit some strings?? if we find the problem (the proper string for example) it won't take long to solve it via Hex-editing I guess
 

Shady Guy Jose

Well-Known Member
Member
Joined
Sep 14, 2008
Messages
503
Trophies
0
Age
29
XP
1,750
Country
Portugal
Trace_hunter said:
soooo are we actually any closers to fixing this?

We've come quite a long way in understanding what triggers the crashes, but we're not even an inch closer to fixing them without ****ing the game sideways, as someone said earlier. Everytime we do something which should work, we only find that there's something else to correct or that we managed to screw something important in the process...
 

Blaze163

The White Phoenix's purifying flame.
Member
Joined
Nov 19, 2008
Messages
3,932
Trophies
1
Age
34
Location
Coventry, UK
XP
2,155
Country
Certainly looks like we're making progress. We've confirmed what the problem is and what causes it, we know what we've got to do to fix it and it would seem we've already made some headway in finding the areas of code that need changing. Nintendo can have their little party for now, as usual we'll have the last laugh.

Anyway, correct me if I'm wrong but the fixing process is basically as follows, yes?

1) Run the game on an emulator of some kind that gives error reports.
2) Open up the ROM and compare the data from the given error reports with a version known to work.
3) Find the segments of code responsible for the errors and alter them.
4) Compile new game into a pre-patched .nds file and upload to the web for everyone to swipe.
5) Profit!

Did I miss anything? I'm looking at learning how all this works so I may be of some use in the future instead of just posting essentially pointless stuff like this. Would like to know if I understand everything so far.
 

mameks

in memoriam of gravitas
Member
Joined
Jun 18, 2009
Messages
2,300
Trophies
0
Age
27
Location
Charlotte's maze
XP
525
Country
United Kingdom
anng12 said:
ELEMENTARY!

Today's Pi day

nintendo probably hid a formula in there

PI!

PI!

PI'S THE ANSWER
PISS.OFF!



QUOTEWe've come quite a long way in understanding what triggers the crashes, but we're not even an inch closer to fixing them without ****ing the game sideways, as someone said earlier. Everytime we do something which should work, we only find that there's something else to correct or that we managed to screw something important in the process...
indeed
 

SsjSylar

Active Member
Newcomer
Joined
Mar 13, 2010
Messages
30
Trophies
0
Age
29
Location
Scotland
XP
172
Country
anng12 said:
we're focusing on the wrong problem

lets try to disable the event reporter code
So if we did that it would disable, the number of events being counted, and remain at a infinate loop of 1 event?
wacko.gif
 

mameks

in memoriam of gravitas
Member
Joined
Jun 18, 2009
Messages
2,300
Trophies
0
Age
27
Location
Charlotte's maze
XP
525
Country
United Kingdom
Blaze163 said:
Certainly looks like we're making progress. We've confirmed what the problem is and what causes it, we know what we've got to do to fix it and it would seem we've already made some headway in finding the areas of code that need changing. Nintendo can have their little party for now, as usual we'll have the last laugh.

Anyway, correct me if I'm wrong but the fixing process is basically as follows, yes?

1) Run the game on an emulator of some kind that gives error reports.
2) Open up the ROM and compare the data from the given error reports with a version known to work.
3) Find the segments of code responsible for the errors and alter them.
4) Compile new game into a pre-patched .nds file and upload to the web for everyone to swipe.
5) Profit!

Did I miss anything? I'm looking at learning how all this works so I may be of some use in the future instead of just posting essentially pointless stuff like this. Would like to know if I understand everything so far.
essentially, yes. any knew ideas?
 

Ribesg

Well-Known Member
Newcomer
Joined
Aug 30, 2008
Messages
74
Trophies
0
XP
56
Country
France
Arisa said:
QUOTE said:
- This match with the equation -(1/2)*x^3 - (5/2)*x + 24

Is this an example?
The data we have really match this equation. But maybe there is another one. The "+ 24" is sure because when you have 0 badges it's 24 events needed
 

mameks

in memoriam of gravitas
Member
Joined
Jun 18, 2009
Messages
2,300
Trophies
0
Age
27
Location
Charlotte's maze
XP
525
Country
United Kingdom
Subtle Demise said:
shlong said:
anng12 said:
Geez.. I KNOW SOMEONE ON GBATEMP CAN FIX IT BUT THEY DONT WANT TO
in case you hadn't noticed, people ARE trying to fix it. however, it's chuffing hard, 'coz THE AP RUNS
But we know all about the patch....
it walks, and as such can't keep up with the pacey AP
 
Status
Not open for further replies.
General chit-chat
Help Users
    KenniesNewName @ KenniesNewName: So I call Medicare .gov and I'm all like would picking this benefit me? I dunno then on hold for...