Pokémon Divine Sword & Blessed Shield (Version 1.1 Major Update! EXP. Candies Return!)

Pokémon Divine Sword & Blessed Shield - v1.1
QrTxdpw.png
k78tWGs.png

I can't believe I am finally writing this, but Phives and I are proud to finally present Pokémon Divine Sword & Blessed Shield, a difficulty romhack. Why release another romhack when Sacred Sword & King's Shield is out, you may ask? Well to be quite honest, that project was rushed and is not something we are particularly proud of. So, we have been working on an entirely new one ever since the release of the Crown Tundra. Now, over half a year later and a LOT of hours sunk into playtesting, we are finally ready to release the first version!

Intro - What is Pokémon Divine Sword & Blessed Shield?
Pokémon Divine Sword & Blessed Shield is a difficulty romhack, taking inspiration mostly from Drayano's work. However, I also played Radical Red last year and took some inspiration from that, although outside of QoL features those are purely optional. So don't worry if you want to play in Switch mode and use healing items in battle! We've made edits to nearly every Pokemon, mainly focusing on making egg and tutor moves available through normal level up movesets as well as providing buffs and new moves to tons of different Pokémon. Of course, there is documentation for everything included in the google drive folder with the download. We've of course redone the team of every single trainer in the game, and hope to encourage team building in order to over come these challenges. However, it is important to remember that all of this is done within the confines of Sword & Shield. We cannot make the AI super smart, nor can we force certain aspects like a level cap, etc. However, we have gone to great lengths in order to make it the best we possible could.

Notable Features:
  • Completely reworked Raid rewards system
  • All 600 Pokémon from Sword & Shield (including DLC) catchable outside of the Isle of Armor and Crown Tundra
  • Overhauled boss battles
  • Quality of life features such as purchasable EV reducers
  • Shop overhauls in order to make competitive items easily accessible
  • Healing items disabled during trainer battles (THIS IS OPTIONAL)
  • Battle Items removed from the game (not optional, as X items are the new purchasable EV reducing items)
  • Edited Adventure Guide for in game documentation
  • Edited Pokémon & various buffs/moveset edits.

Screenshots (there are lot of them and they are BIG so here is your warning):
IOxSesg.jpg
gvXMZBJ.jpg
Wk3bUqM.jpg
haLThqD.jpg
mZvflYh.jpg
IhNwR3u.png
5x8IL0v.png
OgCFhvt.png
9XgUKQ5.png
4PEfSKt.png
5DPYDzW.png
SewcMFs.png
R9YAWUk.png
Q2F75lK.png
jPIwxJm.png
oRPFzkX.png
rJTXPB2.png
NOsYJxJ.png
O29i4RV.png
iDSARI6.png
2pOe0A8.png

v1.1 Changelog: Return of the EXP. Candies

!!SELL ALL OF YOUR "MEDICINE" ITEMS THAT ARE IN YOUR "ITEMS" POUCH PRIOR TO UPDATING IF YOU DO NOT USE THE USABLE HEALING ITEMS PATCH!!

Healing items have been moved back to the "Medicine" pouch, and are still not usable in battle without the patch.

EXP. Candies make their return, obtainable through shops in every Pokecenter. They appear as you get Gym badges in the following tiers:
  • XS - 0 Badges ₽600
  • S - 2 Badges ₽1,000
  • M - 4 Badges ₽3,000
  • L - 6 Badges ₽9,000
  • XL - 7 Badges ₽27,000
All changes regarding EXP. Candies are tentative and subject to change. Please provide your feedback!
In addition, all Nature Mints are now purchasable from the start of the game at all Pokecenters for ₽7,500.
Wishing Pieces are also in every Pokecenter for ₽5,000

As a test, Ballonlea's Pokecenter has a new NPC behind the left counter that will offer to feed your pokemon Max Soup for 3 Max Mushrooms.
Max Mushrooms can be purchased at any Pokecenter after receiving 5 Gym Badges.
In future updates, this NPC will be in all Pokecenters.
Max Mushrooms are now in the "Items" pouch.


Hammerlocke City - Centeral Pokemon Center (Right Counter) Now has the following items:
  • Power Bracer
  • Power Belt
  • Power Lens
  • Power Band
  • Power Anklet
  • Power Weight
  • Destiny Knot
  • PP Up
  • Razor Claw
  • Protector
  • Reaper Claw
  • Whipped Dream
  • Sachet

Motostoke City - Souther Pokemon Center (Right Counter) Now has the following items:
  • Speed Down
  • HP down

Hammerlocke City - West Pokemon Center (Right Counter) Now has the following TMs:
  • Bounce
  • Fling
  • Power Swap
  • Guard Swap
  • Speed Swap
  • Drain Punch
  • Trick Room
  • Wonder Room
  • Magic Room
  • Razor Shell
  • Mystical Fire

Hammerlocke City - East Pokemon Center (Right Counter) Now has the following TMs:
  • Fire Punch
  • Ice Punch
  • Thunder Punch
  • Solar Blade
  • Self-Destruct
  • Giga Drain

Video Detailing the Changes

Details for how to install are in the README included in the Google Drive folder. Please read it. Documentation is also in that folder, which is linked at the bottom of this post.

Credits & Thanks
  • The amazing creators of pkNX, this project would not be possible without their hard work
  • Drayano, for allowing us to reference some of their changes from Renegade Platinum.
  • The creator of Radical Red, soupercell, for allowing us to use certain Pokémon edits from their romhack in ours
  • https://twitter.com/__Toner___ for the logos

Pokejobs being broken is an intentional feature in order to prevent an EXP/EV exploit.
The only part of the Post Game that is currently finished is the Hop & Sordward/Shielbert section. Champions Cup rematches and such are not edited yet.

 
Last edited by Kobazco,

SupaSTO

New Member
Newbie
Joined
Jul 9, 2021
Messages
1
Trophies
0
Age
26
XP
14
Country
Belgium
Hey Kobazco,

First of all i'd like to thank you very much for this romhack, I'm having a blast with it. I do have a question about it, I am currently doing a hardcore nuzlocke and spending time EV training all my boxed mons isn't something i want to sink time into as I already don't have a lot of spare time. Would using PKHeX to get proper EV spreads on my mons mess them up in any way? Like would the buffs to base stats you made be reset to original values? Or is that a completely independent thing?

Many thanks.

EDIT:

Ok so I tested this and indeed it resets the base stats of the pokémon to the original ones, so I guess this method cannot be used. It also resets abilities to default, which you could easily replace with capsules/patches, but I would believe there's no way to get the stats back to the buffed ones.
 

gabrieldantasv

Active Member
Newcomer
Joined
Sep 11, 2018
Messages
27
Trophies
0
Age
24
XP
226
Country
Brazil
all the legendaries (max lair) will be available in both versions ? or we can get legendaries with another way?

--------------------- MERGED ---------------------------

all the legendaries (max lair) will be available in both versions ? maybe in the wild?
I read that you said the DLC are untouched, but also said that all 600 pokemon its available in both versions, thats why I'm wondering.
 

Reedux10

New Member
Newbie
Joined
Jul 15, 2021
Messages
1
Trophies
0
Age
33
XP
3
Country
Brazil
Hey Kobazco, in the documentation it says you can evolve a Pikachu into Alolan Raichu by using a Sun Stone, is that right? I am unable to do it in my Divine Sword though, it just says the stone can't be used on the Pikachu, is it bugged?
 

favoulos

Member
Newcomer
Joined
May 25, 2015
Messages
15
Trophies
0
XP
544
Country
Italy
Kobazco, i want the original moves and type for every pokemon, wich file in the mod should I delete?
After this change, if a trainer was supposed to have a pokemon with a modified move, what would he have now?

tanks for your hard work
 

Sketchy101

New Member
Newbie
Joined
Jul 23, 2021
Messages
2
Trophies
0
Age
22
XP
14
Country
United States
2 quick questions:
1. is the eternatus fight unchanged? I'm approaching it in a HC nuzlocke and want to be able to properly prep for it
2. is there any actual in-depth documentation of normal trainers with the IVs, EVs, Natures, Abilities, and held items as well as the pokemon and level?
 

Sketchy101

New Member
Newbie
Joined
Jul 23, 2021
Messages
2
Trophies
0
Age
22
XP
14
Country
United States
by the way the pokemon changes docs are wrong, I just lost a Klinklang encounter in a nuzlocke to it using Steel Beam twice in a row, which it learning steel beam isn't even in the docs
 

Eleczoro

Well-Known Member
Newcomer
Joined
May 17, 2017
Messages
45
Trophies
0
XP
1,194
Country
United States
Hey Kobazco,

First of all i'd like to thank you very much for this romhack, I'm having a blast with it. I do have a question about it, I am currently doing a hardcore nuzlocke and spending time EV training all my boxed mons isn't something i want to sink time into as I already don't have a lot of spare time. Would using PKHeX to get proper EV spreads on my mons mess them up in any way? Like would the buffs to base stats you made be reset to original values? Or is that a completely independent thing?

Many thanks.

EDIT:

Ok so I tested this and indeed it resets the base stats of the pokémon to the original ones, so I guess this method cannot be used. It also resets abilities to default, which you could easily replace with capsules/patches, but I would believe there's no way to get the stats back to the buffed ones.

You can use PKHAX to alter stats/abilities to whatever you want.
https://projectpokemon.org/home/forums/topic/45407-using-pkhex-how-to-use-pkhax-mode-with-pkhex/
 

Kobazco

Well-Known Member
OP
Member
Joined
Jul 29, 2016
Messages
672
Trophies
0
Age
22
XP
1,419
Country
United States
Hey everyone. Just wanted to thank you all for trying out and playing our work. We're well aware of a few bugs that cause crashing in rare instances in the Wild Area and such, we just need to look into it. I've been really busy lately though, so the fix might not happen right away. Please make sure to leave autosave on, and save often in the Wild Area!
 
  • Like
Reactions: Laraid

favoulos

Member
Newcomer
Joined
May 25, 2015
Messages
15
Trophies
0
XP
544
Country
Italy
Hey @Kobazco , i want the original moves and type for every pokemon, wich file should I delete from the folders?
After this change, if a trainer was supposed to have a pokemon with a modified move, what would he have now?

thanks for your hard work
 

Kobazco

Well-Known Member
OP
Member
Joined
Jul 29, 2016
Messages
672
Trophies
0
Age
22
XP
1,419
Country
United States
If you were to delete the file that does this, all of the trainers would cheat and have moves that would not be obtainable for you. I would not recommend it.
 

Reapso

New Member
Newbie
Joined
Jul 29, 2021
Messages
1
Trophies
0
Age
39
XP
3
Country
United States
So I have a strange issue that I have not been able to resolve. The Divine Sword / Blessed Shield icon still opens to the mystery gift options. Unless I am doing something wrong I cannot seem to access the in game documentation for the mod. Everything else seems to be working fine. Is there outside game documentation that shows the alternate evolutions?
 

aptdando

New Member
Newbie
Joined
Jul 29, 2021
Messages
3
Trophies
0
Age
26
XP
7
Country
Italy
Hey! Great work, I'm really enjoying the hack. However, my galarian slowpoke isn't evolving into slowbro even past level 37. I downloaded the patch just 2 days ago so I don't think it's one of the old evolution bugs. What could it be?
 

Kobazco

Well-Known Member
OP
Member
Joined
Jul 29, 2016
Messages
672
Trophies
0
Age
22
XP
1,419
Country
United States
Hey! Great work, I'm really enjoying the hack. However, my galarian slowpoke isn't evolving into slowbro even past level 37. I downloaded the patch just 2 days ago so I don't think it's one of the old evolution bugs. What could it be?
Hi there.

Galarian Slowpoke cannot evolve into Kanto Slowbro.
 

aptdando

New Member
Newbie
Joined
Jul 29, 2021
Messages
3
Trophies
0
Age
26
XP
7
Country
Italy
Yes. Galarian Slowpoke evolution method is the same. You can get the DLC item required to evolve them from poison type raids.
Oh I get it now. I just found the documentation a bit confusing and assumed the evolution method had changed. Thanks :)
 
General chit-chat
Help Users
  • No one is chatting at the moment.
    Veho @ Veho: https://i.imgur.com/8Bj96q1.mp4