Pokémon Divine Sword & Blessed Shield (Version 1.1 Major Update! EXP. Candies Return!)

Pokémon Divine Sword & Blessed Shield - v1.1
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I can't believe I am finally writing this, but Phives and I are proud to finally present Pokémon Divine Sword & Blessed Shield, a difficulty romhack. Why release another romhack when Sacred Sword & King's Shield is out, you may ask? Well to be quite honest, that project was rushed and is not something we are particularly proud of. So, we have been working on an entirely new one ever since the release of the Crown Tundra. Now, over half a year later and a LOT of hours sunk into playtesting, we are finally ready to release the first version!

Intro - What is Pokémon Divine Sword & Blessed Shield?
Pokémon Divine Sword & Blessed Shield is a difficulty romhack, taking inspiration mostly from Drayano's work. However, I also played Radical Red last year and took some inspiration from that, although outside of QoL features those are purely optional. So don't worry if you want to play in Switch mode and use healing items in battle! We've made edits to nearly every Pokemon, mainly focusing on making egg and tutor moves available through normal level up movesets as well as providing buffs and new moves to tons of different Pokémon. Of course, there is documentation for everything included in the google drive folder with the download. We've of course redone the team of every single trainer in the game, and hope to encourage team building in order to over come these challenges. However, it is important to remember that all of this is done within the confines of Sword & Shield. We cannot make the AI super smart, nor can we force certain aspects like a level cap, etc. However, we have gone to great lengths in order to make it the best we possible could.

Notable Features:
  • Completely reworked Raid rewards system
  • All 600 Pokémon from Sword & Shield (including DLC) catchable outside of the Isle of Armor and Crown Tundra
  • Overhauled boss battles
  • Quality of life features such as purchasable EV reducers
  • Shop overhauls in order to make competitive items easily accessible
  • Healing items disabled during trainer battles (THIS IS OPTIONAL)
  • Battle Items removed from the game (not optional, as X items are the new purchasable EV reducing items)
  • Edited Adventure Guide for in game documentation
  • Edited Pokémon & various buffs/moveset edits.

Screenshots (there are lot of them and they are BIG so here is your warning):
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v1.1 Changelog: Return of the EXP. Candies

!!SELL ALL OF YOUR "MEDICINE" ITEMS THAT ARE IN YOUR "ITEMS" POUCH PRIOR TO UPDATING IF YOU DO NOT USE THE USABLE HEALING ITEMS PATCH!!

Healing items have been moved back to the "Medicine" pouch, and are still not usable in battle without the patch.

EXP. Candies make their return, obtainable through shops in every Pokecenter. They appear as you get Gym badges in the following tiers:
  • XS - 0 Badges ₽600
  • S - 2 Badges ₽1,000
  • M - 4 Badges ₽3,000
  • L - 6 Badges ₽9,000
  • XL - 7 Badges ₽27,000
All changes regarding EXP. Candies are tentative and subject to change. Please provide your feedback!
In addition, all Nature Mints are now purchasable from the start of the game at all Pokecenters for ₽7,500.
Wishing Pieces are also in every Pokecenter for ₽5,000

As a test, Ballonlea's Pokecenter has a new NPC behind the left counter that will offer to feed your pokemon Max Soup for 3 Max Mushrooms.
Max Mushrooms can be purchased at any Pokecenter after receiving 5 Gym Badges.
In future updates, this NPC will be in all Pokecenters.
Max Mushrooms are now in the "Items" pouch.


Hammerlocke City - Centeral Pokemon Center (Right Counter) Now has the following items:
  • Power Bracer
  • Power Belt
  • Power Lens
  • Power Band
  • Power Anklet
  • Power Weight
  • Destiny Knot
  • PP Up
  • Razor Claw
  • Protector
  • Reaper Claw
  • Whipped Dream
  • Sachet

Motostoke City - Souther Pokemon Center (Right Counter) Now has the following items:
  • Speed Down
  • HP down

Hammerlocke City - West Pokemon Center (Right Counter) Now has the following TMs:
  • Bounce
  • Fling
  • Power Swap
  • Guard Swap
  • Speed Swap
  • Drain Punch
  • Trick Room
  • Wonder Room
  • Magic Room
  • Razor Shell
  • Mystical Fire

Hammerlocke City - East Pokemon Center (Right Counter) Now has the following TMs:
  • Fire Punch
  • Ice Punch
  • Thunder Punch
  • Solar Blade
  • Self-Destruct
  • Giga Drain

Video Detailing the Changes

Details for how to install are in the README included in the Google Drive folder. Please read it. Documentation is also in that folder, which is linked at the bottom of this post.

Credits & Thanks
  • The amazing creators of pkNX, this project would not be possible without their hard work
  • Drayano, for allowing us to reference some of their changes from Renegade Platinum.
  • The creator of Radical Red, soupercell, for allowing us to use certain Pokémon edits from their romhack in ours
  • https://twitter.com/__Toner___ for the logos

Pokejobs being broken is an intentional feature in order to prevent an EXP/EV exploit.
The only part of the Post Game that is currently finished is the Hop & Sordward/Shielbert section. Champions Cup rematches and such are not edited yet.

 
Last edited by Kobazco,

ThunderUltra

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Hey, man, I know you are not really active right now, but I just wanted to quickly find out: is it me doing something wrong or what? My Rockruff evolves only into midday form! And only note about its evolution I documentation is "No longer need to be Own tempo to ev. to Dusk form". What should I do? Playing on yuzu, haven't touched any settings yet.
 

7hornadus

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Hey, man, I know you are not really active right now, but I just wanted to quickly find out: is it me doing something wrong or what? My Rockruff evolves only into midday form! And only note about its evolution I documentation is "No longer need to be Own tempo to ev. to Dusk form". What should I do? Playing on yuzu, haven't touched any settings yet.
I had this problem once, it was the emulator. I changed the time and date until it worked. The game is fine, btw.
 

ThunderUltra

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I had this problem once, it was the emulator. I changed the time and date until it worked. The game is fine, btw.
Thanks for the answer, did you changed time and date on your PC or in emulator?

Ugh, actually, newermind, I'm nuzloking that game and Rockruff literally died right now, 1 hour before I could evolve it into form I like, and why? Because, sure, why wouldn't pure psychic Hatenna learn Magic Leaf? Makes perfect sense.
 
Last edited by ThunderUltra,

Kobazco

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Thanks for the answer, did you changed time and date on your PC or in emulator?

Ugh, actually, newermind, I'm nuzloking that game and Rockruff literally died right now, 1 hour before I could evolve it into form I like, and why? Because, sure, why wouldn't pure psychic Hatenna learn Magic Leaf? Makes perfect sense.
The issue with Rockruff evolutions is time based evolutions only work 100% of the time in the wild area, as many routes during the main story will have a preset time. Just for future reference.
 

Crocling

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is there a way to add the exp rewards back to the raid battles? It's a lot to grind when I want to train up low level mons especially considering how expensive the exp candies are and how little cash I currently have. Is there an easier way to train up?
I edited the raid rewards to give exp candies instead of the nature mints as a personal preference. Here's the link if you want it:
https://drive.google.com/file/d/1sdfBqpDxH9dRbI7RQAT0JeOeEgI46pv0/view?usp=sharing
I forgot to change the price of the candies, so I guess you will be able to exploit it to get a lot of money.
It's set up for the switch and for pokémon sword, btw.
 
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TheSkywalkerNC

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Hi, I'm currently playing this mod and I'm writing this message only to report something strange that happens on my shield game (NSW, mod).
Going on with the adventure, some objects previously available in Pkmn centers are replaced by others.

Not a big problem, but this feature made some mints disappear from purchasable items, and I have not been able to buy Power Bracer.

Was It intentional? Did I misunderstood something about the mod or Is It effectively a bug?

Thanks and good work, the mod Is fantastic!
 

bozolino

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the xp level curve is way off, even with the xp share on!

For instance, before the 4th gym the pokemon you can capture are around lvl 30~35, but the gym leader has pokemon on lvl 49. Every time I'm about to face a gym leader I have to spend almost an hour hunting audinos/chanseys and switching everyone to get my team up to par. And god forbid if I backtrack to capture a pokemon from the first wild areas to use on a later gym.

Exp candys help but not at this price. Looking at the toxel you get just before Nessa: I spent all my money on candies (which was about 130k) and that was just enough to get it to evolve. However the xp of a lvl 25 audino to a lvl 1 toxel is the same as 42k worth of candy (about 7k xp)...... Candies are not worth ...

tone down the level curve on trainer battles, it's kind of offputting (insane actually) the amount of grinding currently needed.
 

Mallz

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Can you transfer pokemon to a legit version of shield/sword or pokemon home? I have a modded switch and a legit switch.
 
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