Brilliant Diamond v.1.1.1 / Shining Pearl v.1.1.1

Replace the X's with the numbers for the multiplier you want

[Brilliant Diamond EXP Multiplier]

040A0000 0206A738 0B1

**XXXXX**
[Shining Pearl EXP Multiplier]

040A0000 0240DAD8 0B1

**XXXXX**
50138 = x1 (aka normal exp)

50538 = x2

50938 = x4

50D38 = x8

51138 = x16

51538 = x32

51938 = x64

51D38 = x128

52138 = x256

As pointed out in an earlier post, the EXP received won't show as modified when you defeat/capture a Pokemon but it does give you the full amount if you look at your Pokemon's summary sheet after the battle.

Still trying to find a way to receive 0 or close to 0 exp, if anyone finds the code, please share