Links:
UPDATES:
This editor allows to modify current orbs (the that can be used to buy), refill clouds, items, upgrade levels and unlock the special gen IV extensions that can only be unlocked inserting the gen IV cartridges on the 3DS.
Also allows to modify the "current orb count for reward", which is the value that stores how many orbs were gathered since the last reward was received:
Press the "Give next reward" button to set it to a value that will trigger the next story event.
Note: you may have to enter and exit the search screen each time to receive the all the rewards, since only one is given at a time.
After the player catches Tornadus, Thundurs or Landorus, the "current orb count for reward" is reset to 0. This means that currently, to unlock all game content, one has to do the following:
It also allows to unlock the geneartion IV extensions, which can normally only be unlocked by inserting a gen IV DS cartridge in the 3DS console, and to re-catch those legendaries so they can be transfered to another Black2/White2 cartridge.
Todo list:
See more information about the game at: http://bulbapedia.bulbagarden.net/wiki/Pokémon_Dream_Radar
Original post:
Download and source code: https://github.com/suloku/prdse/releases
3DS version (can't edit highscore data): https://gbatemp.net/threads/pokémon-dream-radar-pocket-save-editor.399625/
https://github.com/suloku/pdrpse/releases
Savefile structure (currently working on it): http://projectpokemon.org/wiki/Pokémon_Dream_Radar_Save_File_Structure
UPDATES:
New 0.2 is up, it can edit upgrade levels and items, as well as highscore data
This editor allows to modify current orbs (the that can be used to buy), refill clouds, items, upgrade levels and unlock the special gen IV extensions that can only be unlocked inserting the gen IV cartridges on the 3DS.
Also allows to modify the "current orb count for reward", which is the value that stores how many orbs were gathered since the last reward was received:
Code:
Retrieval Extension: Obtain a total of 200 Dream Orbs
Eureka Extension A (Tornadus): Obtain a total of 400 Dream Orbs
Dowsing Extension: Obtain a total of 700 Dream Orbs, catch Tornadus
Eureka Extension B (Thundurus): Obtain a total of 1500 Dream Orbs, catch Tornadus
Eureka Extension G (Landorus): Obtain a total of 3000 Dream Orbs, catch Thundurus
Press the "Give next reward" button to set it to a value that will trigger the next story event.
Note: you may have to enter and exit the search screen each time to receive the all the rewards, since only one is given at a time.
After the player catches Tornadus, Thundurs or Landorus, the "current orb count for reward" is reset to 0. This means that currently, to unlock all game content, one has to do the following:
- Set "current orb count for reward" to at least 400
- Enter the game, Retrieval and Eureka A extensions are received
- Catch Tornadus, "current orb count for reward" is reset to 0.
- Set "current orb count for reward" to at least 1500
- Enter the game, Dowsing and Eureka B extensions are received
- Catch Thundurus, "current orb count for reward" is reset to 0.
- Set "current orb count for reward" to at least 3000
- Enter the game, Eureka G extensions is received
- After catching Landorus, the credits will roll and all left game content will be unlocked (simulator A, B and G will be received and gen IV extensions, if unlocked, will be available).
It also allows to unlock the geneartion IV extensions, which can normally only be unlocked by inserting a gen IV DS cartridge in the 3DS console, and to re-catch those legendaries so they can be transfered to another Black2/White2 cartridge.
Todo list:
- Check whether or not pokemon are randomly generated when transfered to Black2/White2 --> checked, pokémon are randomly generated in BW2, independently of Dream Radar transfered data.
- Find power up data --> found
- Find in-game item data --> found
- Find current orb color data (dream pokemon change depending on it) --> found where it might be, but since it looks more complicated than I thought and you can just play once, get a single orb and get that color I won't look more into it.
- Find highscore data (probably will only be editable in PC save editor) --> found
- Maybe: find transferable items/pokemon (editable in PC save editor depending on how they are stored)
- Maybe: find tornadus/thundurs/landorus catched flags to be able to re-catch (might be game-breaking) --> probably found, needs further testing (game breaks if all flags enabled in a new savefile). Also found highscore data/game finished flag in the proces
See more information about the game at: http://bulbapedia.bulbagarden.net/wiki/Pokémon_Dream_Radar
Original post:
UPDATE: I made a .3dsx version of the editor, for now I'll be updating that thread, when I'm satisfied with data research I'll update the PC app with all the features I've found:
https://gbatemp.net/threads/pokémon-dream-radar-pocket-save-editor.399625/#post-5730004
I've used the information gathered in this thread: https://gbatemp.net/threads/save-hack-pokemon-dream-radar.380713/
For now this can only enable/disable the genIV extensions and re-enable catching those legendaries.
It can also modify current amount of orbs and displays the supposed "orb count".
Note: Lugia can't be re-enabled for now because I'm not sure were the value for it is.
Note 2: even if you catch the legendaries again
Todo:
- Confirm Lugia's catched flag
- Locate thundurus/tornadus/landorus catched flags
- Locate all other extension unlocked flags
- Locate were each kind of orb amount is stored
Any help (testers and savefile providers) will be appreciated. I don't have a full save file (all extensions unlocked), if someone could provide one it would be great for testing purposes.
Source code: https://github.com/suloku/prdse
https://gbatemp.net/threads/pokémon-dream-radar-pocket-save-editor.399625/#post-5730004
I've used the information gathered in this thread: https://gbatemp.net/threads/save-hack-pokemon-dream-radar.380713/
For now this can only enable/disable the genIV extensions and re-enable catching those legendaries.
It can also modify current amount of orbs and displays the supposed "orb count".
Note: Lugia can't be re-enabled for now because I'm not sure were the value for it is.
Note 2: even if you catch the legendaries again
Todo:
- Confirm Lugia's catched flag
- Locate thundurus/tornadus/landorus catched flags
- Locate all other extension unlocked flags
- Locate were each kind of orb amount is stored
Any help (testers and savefile providers) will be appreciated. I don't have a full save file (all extensions unlocked), if someone could provide one it would be great for testing purposes.
Source code: https://github.com/suloku/prdse
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