Pokémon Black - A Code to make it 2D

Discussion in 'NDS - ROM Hacking and Translations' started by FuzWuz, Dec 15, 2010.

  1. FuzWuz
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    FuzWuz Member

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    Is there a code to make Pokémon Black in 2D view? With no perspective. I want to make maps of each area in the game.
     
  2. Spenstar

    Spenstar "Leave it to me"

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    Why would you like to know?
    So what you are saying is that you want the maps to have the 2D look like the old Pokemon GBA games?
     
  3. thieves like us

    thieves like us chaos personified

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    I was supplied (and posted) the AR code to give a top down view, however it doesn't take out the curvature effect from the center outwards on both the horizontal and vertical axis making it impossible to tile maps yet.

    we need codes to change the camera angle to top down and remove the "world" effect which curves the display.
     
  4. FuzWuz
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    FuzWuz Member

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    Yes. I am saying I want the maps to have a 2D look. So that I can make maps of the area and capture tiles for areas as well.
    Let me show you an example using HeartGold. Use this AR code.

    621D10EC 00000000
    B21D10EC 00000000
    20001218 00000004
    D2000000 00000000
     
  5. Spenstar

    Spenstar "Leave it to me"

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    Why would you like to know?
    Ahh, alright. Then its like what Thieves Like Us said, you will need "to change the camera angle to top down and remove the "world" effect which curves the display" with an AR code like the one for HG.
     
  6. thieves like us

    thieves like us chaos personified

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    here are the codes (provided by elixirdream) that take care of the first part of the request. I'm after the same thing that FuzWuz is for a freelance project

     
  7. FuzWuz
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    FuzWuz Member

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    This is really, really cool. But sadly it doesn't become 2D like in HGSS. Still pursuing that right now.
     
  8. FuzWuz
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    FuzWuz Member

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