Hacking Pogoshell

TheWingless

Wafuu~
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I'm hoping to use pogoshell with my EFA but I can't seem to find the correct version. The previous versions before 2.0 Beta 3 won't work and the ones after I couldn't figure out how to use them to make a .bin/rom file. If anyone has 2.0 beta 3 or know how to use the newer version could you help/upload it? I already searched and everything. The links are mostly dead.
 

DanTheManMS

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The only way I know of to create a Pogoshell compilation over 256 Mbits is to use the very latest official version with an X-rom cart. Any other version and any other flash cart limits you to 256 Mbits, which is the largest size an unbanked GBA game can be anyway. Even with the X-rom, the second 256 Mbits had to be a specific type of file in order to work (either GBA files or non-GBA files, can't remember which one).

You should consider looking into Kuwanger's fork of Pogoshell 2.0 Beta 3. The sourcecode for Beta 4 won't compile, so he worked off of Beta 3 instead and added several useful features, including a built-in JPEG viewer for small images (though honestly you'd be better off with ps2jpg), screen saver support, and some interesting password protection schemes. See http://kuwanger.net/gba/pogoshell/ for his homepage and the Emuboards forum for limited support.

Also see http://www.geocities.jp/gbmogiki/pogoshell.htm for some other Pogoshell plugins you can use.
 

DanTheManMS

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Yes, the Distro version. Kuwanger uses Python for his build scripts rather than executable files, so you'll need to install Python if you haven't already. Open up a command prompt, navigate to the folder, and type "makefs.py pogo_visoly_xg1.gba root flashme.gba" to convert it. Open up the flashme.gba file this produced in the "vboy.exe" emulator provided in the TOOLS folder to test the compilation (this is a specially modified version of VBA made for Pogoshell testing).
 

DanTheManMS

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I already said, only v2.0 Beta 4 can make working images larger than 256 Mbits and only for the X-rom cart, with file type limitations. I tried it on my Flash2Advance Ultra once, and the flashing software didn't know how to handle such a large file, and obviously it didn't work at all when I attempted to launch it.
 
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