Pogoshell

Discussion in 'GBA - Flashing Hardware and Software' started by TheWingless, May 9, 2008.

  1. TheWingless
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    TheWingless Wafuu~

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    I'm hoping to use pogoshell with my EFA but I can't seem to find the correct version. The previous versions before 2.0 Beta 3 won't work and the ones after I couldn't figure out how to use them to make a .bin/rom file. If anyone has 2.0 beta 3 or know how to use the newer version could you help/upload it? I already searched and everything. The links are mostly dead.
     
  2. wabo

    wabo GBAtemp Maniac

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  3. TheWingless
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    TheWingless Wafuu~

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    So since there hasn't been an update, I can only make a 256 mbit image?
     
  4. DanTheManMS

    DanTheManMS aka Ricochet Otter

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    The only way I know of to create a Pogoshell compilation over 256 Mbits is to use the very latest official version with an X-rom cart. Any other version and any other flash cart limits you to 256 Mbits, which is the largest size an unbanked GBA game can be anyway. Even with the X-rom, the second 256 Mbits had to be a specific type of file in order to work (either GBA files or non-GBA files, can't remember which one).

    You should consider looking into Kuwanger's fork of Pogoshell 2.0 Beta 3. The sourcecode for Beta 4 won't compile, so he worked off of Beta 3 instead and added several useful features, including a built-in JPEG viewer for small images (though honestly you'd be better off with ps2jpg), screen saver support, and some interesting password protection schemes. See http://kuwanger.net/gba/pogoshell/ for his homepage and the Emuboards forum for limited support.

    Also see http://www.geocities.jp/gbmogiki/pogoshell.htm for some other Pogoshell plugins you can use.
     
  5. TheWingless
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    TheWingless Wafuu~

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    I tried to use the unofficial 2.0 b3 but it wouldn't work, or at least I didn't know how to use it. Am I supposed to download the Distro version?
     
  6. DanTheManMS

    DanTheManMS aka Ricochet Otter

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    Yes, the Distro version. Kuwanger uses Python for his build scripts rather than executable files, so you'll need to install Python if you haven't already. Open up a command prompt, navigate to the folder, and type "makefs.py pogo_visoly_xg1.gba root flashme.gba" to convert it. Open up the flashme.gba file this produced in the "vboy.exe" emulator provided in the TOOLS folder to test the compilation (this is a specially modified version of VBA made for Pogoshell testing).
     
  7. TheWingless
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    TheWingless Wafuu~

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    This version(unofficial) can only make/use 256 mbit too right?
     
  8. DanTheManMS

    DanTheManMS aka Ricochet Otter

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    I already said, only v2.0 Beta 4 can make working images larger than 256 Mbits and only for the X-rom cart, with file type limitations. I tried it on my Flash2Advance Ultra once, and the flashing software didn't know how to handle such a large file, and obviously it didn't work at all when I attempted to launch it.