Pogoshell 1.2.h1 Released!

Discussion in 'GBAtemp & Scene News' started by KiVan, Jun 29, 2003.

Jun 29, 2003

Pogoshell 1.2.h1 Released! by KiVan at 9:21 PM (6,058 Views / 0 Likes) 39 replies

  1. KiVan
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    Former Staff KiVan Hooray! Member n# 1!!!

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    Herg released a new version of his Pogoshell project.
    This version includes a WALLPAPER support, along with small bugfixes.


    [​IMG] [​IMG][/p]

    CHANGES From v1.2 to v1.2.h1

    - Added background support to themes
    - Added option for transparent text background
    - Fixed bug with status bar height
    - Fixed bug with scroll indicator location
    - Included PogoNes v9.6 written by Loopy and Flubba

    Download it from the OFFICIAL HOMEPAGE or from our TOOLS SECTION

    Thanks flashermac for the news [​IMG]
     


  2. Fusion

    Member Fusion On/Off GBA-Temp'er

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    GREAT WORK. this is one fine piece of work, it just adds to the feel of everthing else with wallpaper, i wonder why they dont use this nice wallpaper on homes any more? [​IMG] [​IMG]
     
  3. karmasore

    Member karmasore GBAtemp Fan

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    Great, now I can actually have a background image! W00t!
     
  4. T-hug

    Chief Editor T-hug Always like this.

    pip
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    This looks really great.
    I will try it now. I stopped using Pogoshell when I went to Spain as it mysteriously lost some of my .sav's, so this is a great time to give it another try.
     
  5. squiredog

    Member squiredog Advanced Member

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    little unsure how to add a background wallpaper...
    anyone care to give me any pointers?

    Do i add the 240 x 160 bmp into the shell folder?
    what do I call the file?

    am I completely numb?

    please help.
     
  6. Smiths

    Member Smiths AKAIO Person of Interest

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    and fyi, I have modified the source and will be releasing PogoShell 1.2.1-bridge soon enough. I also changed the save handling back to "classic" 1.2. Herg, i believe, has modified it to behave somewhat like 1.3's saves regarding plugins (one save per plugin).

    Also, a more modified makefs will be released with 1.2.1-bridge that is more 128mb cartridge friendly; by adding the -128 switch, makefs will create the entire Pogoshell file system first, then add the gbc2gba.gb file.

    (for technical minded people, the way the modified makefs works is to just put the gbc2gba.gb file at the final 32kb of the first 128mb. This sucked for 128mb card owners, as Pogoshell always has to write its file system at the end. Now that will be fixed)
     
  7. AutoPrime

    Member AutoPrime GBAtemp bum

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    i also have no clue how to add backrounds...i even tried addin the extra themes they give u..step by step instructions pleasssssssssssse [​IMG]

    thanks guys


    p.s. i tried like 5 times and im tired of writing the rom onto my gba. thanks again
     
  8. ThyDraculaGamer

    Newcomer ThyDraculaGamer Newbie

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    Dose anybodie know if this works with the wise cards?
     
  9. warrblade

    Member warrblade GBAtemp Regular

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    Does it work with EZF Advance cards?
     
  10. Opium

    Former Staff Opium PogoShell it to me ™

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    I never knew he was working on another version of 1.2, damn this is cool. I'll be using this from now on! Wallpapers is a REALLY good idea. Thanx so much Herg.

    *EDIT* urrr how do you add a wallpaper? do you rezise and image to 240x160 then wall it wallpaper.bmp and put it in the shell folder? (just a guess)
     
  11. KiVan
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    Former Staff KiVan Hooray! Member n# 1!!!

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    some answers:

    the bg_height=132 is the actual height of the wallpaper

    IMPORTANT:
    as always the icons .bmp file MUST be a .bmp with a 8 bit resolution, with max 256 colors , a higher resolution will return a garbled screen.
     
  12. FlashAdv

    Member FlashAdv Lord of the Rings Online

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    this new pogoshell theme rocks [​IMG] i like it allot.
    been waiting for ages on the background thingie.
    + the transparant text just brilliant [​IMG]
     
  13. Lynx The Dark

    Member Lynx The Dark GBAtemp Advanced Fan

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    Wasn't there a 2.0 release once, think it had a lot of bugs or something I know there was a sticky topic but then it got deleted.

    That release had wallpaper support as well I never downloaded it though I still use v1.2 but I'll get this, how's the SRAM manager is it still split in 3 different banks, hope so cause that way you can keep track of what saves are in which SRAM Bank.


    As for the guy who stopped using PogoShell cause it deleted his save files, MAN IT ONLY DOES THAT once in 5 months, I have it for 9 months now or so and it only happend twice, it's a very rare problem you should use this program IMO it's the best, PogoShell has a wonderful and user friendly interface.
     
  14. Paul_PL

    Newcomer Paul_PL Member

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    Edit: Nevermind... B)
     
  15. FlashAdv

    Member FlashAdv Lord of the Rings Online

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    whats the link for the gbatemp skin ? [​IMG] [​IMG]
     
  16. flashermac

    Member flashermac GBAtemp Fan

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    Sorry to disagree with you KiVan, but the icons.bmp does not have to be 240x181, I've made a couple of themes of differrent sizes, eg 240x176 and 240x192. Click the sig for examples.

    There may be maximum sizes for each part of the bmp, but I dont know what they are, I presume that as long as what you want to be displayed (eg titlebar, statusbar and wallpaper) adds up to 160, then youre ok. Then your icons could add another 32 or whatever.



    Hope this prevents any confusion and helps create some great themes

    |fmc|
     
  17. ATMB

    Member ATMB GBAtemp Regular

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    nice!!!!

    Well...which are now the differences between Pogoshell 1.2.h1 and Pogoshell 1.3 ?

    :/

    bye!
    p.s. I'll go from 1.3 to 1.2.h1 [​IMG]
     
  18. Paul_PL

    Newcomer Paul_PL Member

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    What number has transparent color? How to set transparent background?
     
  19. KiVan
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    Former Staff KiVan Hooray! Member n# 1!!!

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    yes you are 100% correct, now i will modify the little faq!!

    in fact the important thing is that

    tb_height
    bg_height
    sb_height


    sum up to 160 (the height in pixel of the gba screen)

    since the lower part of the icons.bmp contains the icons they can be any size high so you can have icons.bmp with 290pixel of height and even more...

    hope this is clearer now [​IMG]
     
  20. karmasore

    Member karmasore GBAtemp Fan

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    Thanks guys for the explainations.
     

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