PocketNES, Goomba, Cologne, and SMSAdvance sram and exit patched *UPDATED

Discussion in 'GBA - Emulation' started by nibbles27, Aug 29, 2016.

  1. Krem Quay

    Krem Quay Advanced Member

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    Is there any possibility that the emulators will be improved a bit more? Just wondering.
     
  2. kuwanger

    kuwanger GBAtemp Advanced Maniac

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    AFAIK, Dwedit is the only one still working on any of the emulators still. Maybe FluBBa is? Hard to tell since he started making per arcade game emulators (which is some serious dedication) with a few infrequent updates. But that was literally years ago (again, AFAIK). I know that personally the only thing I was seriously interested in fixing was "The Smurfs" on Goomba Paletted (my fork), but after an extension amount of testing, I never really got anywhere, so I gave up. *sigh* Honestly, as much as I'm still seriously impressed with all the emulators for the GBA, I've basically moved on to using the 3DS. I still like my GB Player, though. :)
     
  3. Krem Quay

    Krem Quay Advanced Member

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    Yeah I mostly moved on to 3DS as well. I don't think dwedit is that interested in GBA development anymore since I told about buggy graphics on DK Country for GBC in April, which he never got to fixing.
     
  4. kuwanger

    kuwanger GBAtemp Advanced Maniac

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    All I know is that on his own forum, he said development is not officially dead so long as he still has bug reports/issues. Whether that amounts to achieving much? It's hard to say since trying to fix GBC graphics on the GBA is really hard. I'm amazingly impressed running a ~2MIPs (optimally, IIRC) GBC emulator on a ~16.7MIPs (again, optimally, IIRC) GBA. Especially since a lot of games are timing dependent for stuff. Or they might use so much VRAM to leave none for the emulator's needs. Or whatever. *shrug*
     
  5. Krem Quay

    Krem Quay Advanced Member

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    Yeah 3DS is generally the go-to point for emulation these days. I'm thinking about all the unsupported mappers with PocketNES as well--it's surprising how many have like just gave up on the good 'ol GBA. I kinda have a certain feeling from when I game on the GBA, know what I mean?
     
  6. DanTheManMS

    DanTheManMS aka Ricochet Otter

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    Last edited by DanTheManMS, Jan 12, 2018
  7. nibbles27
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    nibbles27 Member

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    So in conclusion to the questions on the 2.0 firmware it seems that is exactly what was going on repatching the header of these telling it to use 8kb's of save space.

    EZ team have updated the patch system to generate the patch data on the card in the PATCH directory i believe to avoid longer load times.

    I have looked into trying to edit the patch data and didn't get anywhere with that
    i was thinking that the only way was for them to add a feature for skipping the patch process.

    But seems someone has gotten SMSAdvance's .pat data to work
    https://gbatemp.net/threads/ez-flas...-no-more-patching.473577/page-10#post-7577469
    (Though this seems to tedious all these steps)

    I will look into this further!!
     
    Last edited by nibbles27, Feb 12, 2018
  8. nibbles27
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    nibbles27 Member

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    Thanks i wasn't tp sure where some of those originated.
     
  9. nibbles27
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    nibbles27 Member

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    So i figured out the EZ .pat data isn't so complex after all!
    You should have GSS disabled *updated GSS no longer breaks this! (This was breaking it every time) (See KEYSET.CFG)

    I do not own any 64kb saving games but a user at dwedit’s site was able to hex edit in part of the patch data of Mother 3 a 64kb saving game

    So here it is .pat file to be put in /PATCH/ directory renamed.
    As far as i have tested it it just works with any of these EMU's ignoring the 8kb's patch processes and leaving the save type to be 64kb's.
    Just rename to whatever your EMU compilation is. (Tested with all these exit patched ones)

    (Thanks to Shinrai for providing the correct values)

    Problem solved. (I believe)
     

    Attached Files:

    Last edited by nibbles27, Feb 12, 2018
  10. nibbles27
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    nibbles27 Member

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    Oh also to disable GSS - Global Softreset and Sleep Patch

    Change this line in KEYSET.CFG:
    DISABLE_GSS = 1 (From 0 - 1)

    Or if you prefer GSS here is a list of exclusions for these (Add the following to the bottom of the file):
    #GAMELIST TO SKIP GSS AUTOMATICALLY
    COLG = 1
    GMBC = 1
    GMBA = 1
    SMSA = 1
    PNES = 1
     
    Last edited by nibbles27, Feb 12, 2018
  11. nibbles27
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    nibbles27 Member

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    Here is a brief rundown for 2.0 firmware

    1. Extract Files
    2. Copy appropriate emu (.gba) to appropriate menu maker folder.
    3. Make compilation with the Menu tool

    Then rename both the compilation and the *.pat file to the same name then copy *.gba compilation to card and *.pat file to the /PATCH/ directory.

    Optional to disable GSS
    (Though these emu’s have this built in so I would)
     
    Last edited by nibbles27, Feb 12, 2018
  12. nibbles27
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    nibbles27 Member

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    I felt like this was post was sacring people away from the EZ4 by making it look too incompatible I took down the topic post and left one simple step.
    Plus i would like to depreciate people using this pack as a solution to all problems when all i mostly did was a couple of patches with the tools included.
    If your still interested here is the old post.


    Old 1.x Firmware Stuff
     
    Last edited by nibbles27, Apr 21, 2018
  13. Krem Quay

    Krem Quay Advanced Member

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    Wouldn't this thread be outdated in any case, seeing as the EZ Flash Omega has released?
     
  14. kuwanger

    kuwanger GBAtemp Advanced Maniac

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    One, people still have/use the EZ4. Two, if you're wanting to use a different version of the emulators than the ones included or ones that simply aren't included with the EZ Omea, you'll want to use these. For example, I still use compilation for all my non-Gameboy Color games. And a few Gameboy Color games are glitchy with the latest version of Goomba Color, so I use the older 2013 version.
     
    Krem Quay likes this.
  15. korkri

    korkri Newbie

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    I can't get the GBC to save even though I followed the procedure. I have some GBA games that where previsouly patch on the card though. Should I erase those?
     
  16. nibbles27
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    nibbles27 Member

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    As far as I tested it was working did you extract the .pat file from the emupatch.pat.zip file then rename and move the resulting .pat file to the /PATCH/ folder. Sorry but you can not upload that type of file to gbatemp so it is compressed. You also should not need to delete other .pat files but the renamed file needs to match the spelling (upper case , lower case etc.) as the emu compilation and leave the file type at the end

    Hence MyGoomba.gba and MyGoomba.pat

    What does it look like when you reset it should say saving either 8kb’s like it does with the default .pat file it creates or 64kb’s with the .pat file supplied modified with the Mother 3’s save type.
     
    Last edited by nibbles27, Jun 8, 2018
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