Please do. Any help given is appreciated.I know how to open .sar files. If you want to know I can tell you if you want.
Well, at the moment it isn't possible without a different tool to compile it.oh man I love this game I do hope this works for a fan translation
yeah, we'll probably need a different tool for injecting stuff back in, and I don't know enough about coding to do itIt's probbaly the tool to compile it back into .zlib because the file size is like 100mb smaller if you decompile the then compile pajama.zlib
The program names files according to where they're found in the zlib. All files are named 00000004.whatever because they're all found 4 bytes in.I've been trying to follow this, but every time I try to extract the file, it just extracts the same file (00000004.sar) no matter what file I try. Am I doeing something wrong?
I was only ever to edit graphics (cgf) files, using Ohana. If you're interested in the other files, you're better off asking @ObsidianB who figured out the text and started a fan translation (before last Direct, of course)All right, I read through some more of this thread and I'm starting to understand it a little better, but what am I supposed to do with the file?
I used EFE to dump the files, but I'm not sure what to do with the resulting .bin files...
Open them in a hex editor. Look at the header and it should lead you to the file extension.All right, I read through some more of this thread and I'm starting to understand it a little better, but what am I supposed to do with the file?
I used EFE to dump the files, but I'm not sure what to do with the resulting .bin files...
Ok, total Python noob here, but I'm inputting the "extract" command, and nothing seems to be happening. I've CD'd to the correct location, and I can even see what's inside the file, but extracting does nothing.Most *.zlib files are zlib-compressed SARC files (use sarc.py). Make sure you use the zlib flag (-z) when you're extracting/creating the SARC files. If it isn't a SARC file then you can decompress it by trimming the first 4 bytes (the size)
