.PNG the NDS game standard for homebrew graphic?

Discussion in 'NDS - ROM Hacking and Translations' started by 4ppleseed, Jul 10, 2007.

  1. 4ppleseed
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    Member 4ppleseed GBAtemp Fan

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    Is .PNG the NDS game standard for homebrew graphics?
     
  2. .TakaM

    Member .TakaM .II

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    yes




    well, it better be
     
  3. 4ppleseed
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    Member 4ppleseed GBAtemp Fan

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  4. FAST6191

    Reporter FAST6191 Techromancer

    pip
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    I have seen bitmap (windows), bitmap (GBA/DS), 4bpp and 8bpp GBA standard, jpeg as well as PNG all used.
     
  5. arctic_flame

    Member arctic_flame GBAtemp ATMEGA8 Fan

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    Don't you have to use tiled graphics?
     
  6. FAST6191

    Reporter FAST6191 Techromancer

    pip
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    Everything ends up tiled eventually but it is not that difficult to tack on some real time decoding (there are many libraries that do it for you) and use a standard format.
     
  7. chuckstudios

    Member chuckstudios Putting the pro in procrastination

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    Don't forget PCX!
     
  8. 4ppleseed
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    Member 4ppleseed GBAtemp Fan

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    And the resoultion is 256 x 192 right?
    If I was going to do a static background in Photoshop at 256x192 ...what dpi should I do it at? 72dpi?

    Thanks.
     
  9. Issac

    Member Issac Mini-mod

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    I think PCX is most common :S Atleast with GBA...
    When I did some small games, I made pictures in photoshop, which had to be saved as PCX and then converted to a h-file and a c-file (C (prequel to C++) and it's header)...
     
  10. Issac

    Member Issac Mini-mod

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    Yes, 72 dpi....
     

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