Please help me find font on Rune Factory 3!

Discussion in 'NDS - ROM Hacking and Translations' started by polu178, Nov 2, 2011.

  1. polu178
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    polu178 Newbie

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    Hi everyone! I'm translating Rune Factory 3(US) into my language. But it not have font.bin file, so i can't edit that font. Please help me to find font of Rune Factory 3(US)
    Thank Everyone!
    Sorry my bad english!
     


  2. pleonex

    pleonex GBAtemp Regular

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    I have found it but it's packed inside of "rf3Archive.arc", have you got any tool to unpack it?
     
  3. jjjewel

    jjjewel GBAtemp Maniac

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    A little more details for rune factory 3's .arc format. (Someone used to ask me about it because the game I'm hacking also used .arc. However, the formats aren't the same. Here I just quote what I answered him in my PM.)

     
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  4. pleonex

    pleonex GBAtemp Regular

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    Well, I have finally written a plugin to unpack and pack the ".arc" file. Inside it there are common nitro formats like NCLR, NCGR, NFTR, BTX, BMD... so you can easily modify them, the text is encoding with other format (I think)..

    Here is the link: http://dl.dropbox.com/u/3981393/Tinke/Tinke%20rev115.zip

    Regards!
     
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  5. jjjewel

    jjjewel GBAtemp Maniac

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    Thank you for the new version too. :wub:
    Now LoveRevo's NCBR & NANR can be viewed with this new version as well.
    (I was thinking about asking you for this but I thought you might be busy.)
    You should post it at Tinke topic too. I think many people are waiting for the new version's release. :)
     
  6. pleonex

    pleonex GBAtemp Regular

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    Yeah, I know, in a few days it will be ready. I want to translate some new buttons and texts to french and spanish, and then I will upload it :)
     
  7. polu178
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    polu178 Newbie

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    Hi Pleonex, I have found Rune Factory 3 font inside "rf3Archive.arc" by using program of you. Now, i editing them. Thx you very much! :D
     
  8. Mentz

    Mentz Advanced Member

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    Thanks for these info about ARC format...
     
  9. SecretChao428

    SecretChao428 Member

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    That mist be the format that usse Multi-LZ Compression formatted parts, I know Dragon Quest 9 had this compression method including the section of the anti-piracy area of the code, which is makes it harder to remove the code, but it seems the arc files are a new form of compression used in the arsinal of Nintendo Compression Dev Kits, more so that I think there is one reason to these LZ based arc files,

    1, Copy Protection,
    2, Impossible to decompress and even decode,
    3, Anti-Piracy and Anti-Modification measure,

    Something Nintendo is using to battle against the Rom Hackers and Piracy mongers.

    And I am sure there will be more unknown Compression Archive formats that Nintendo will come up with to make sure we accept the stuff they give to us, well it seems that is the new plan now.
     
  10. Moko

    Moko Newbie

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    i have extracted the rf3archive.arc and modified one file (try to tranlate)
    how can i now repack the archive and made a new rom?
    use tinke 0.8.3.0 rev 130
     
  11. pleonex

    pleonex GBAtemp Regular

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    Ups!, sorry the plugin had an error packing the new file.

    Use this one. To repack the archive you have to select it and click the button "Pack".
    Tinke rev131

    Good luck!
     
  12. Moko

    Moko Newbie

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    Repack works now, Thanks.
    But... before changing anything the romsize is 128 MB, after replacing one file (the same that i have extracted without changing) the romsize is 176 MB :(
    *confused*
    where is my error?

    the rom is the EUR Version(BRFP), so that i must first hexedit the RUNEFACTORY3.dll that it recognized the rom

    [add]
    error found: after repack the rf3archive in tinke, i must manually delete 2 files from the Tinke tempfolder
    if i then save the rom it has 123 MB and works fine
    [/add]

    Sorry my bad english!
     
  13. Alexandra

    Alexandra Member

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    Hello,

    I extract the "rf3Archive.arc" and found rf3Archive.arc_5782.bin, this is a file with Text, i change the text with word pad und repack the rom, but the rom show the old text? I dont understand why? Any one has an Idea? How to edit the Text?
     
  14. GHANMI

    GHANMI GBAtemp Advanced Fan

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    Have you pressed "Pack" in Tinke?
     
  15. Alexandra

    Alexandra Member

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    I try it with pressing "Pack" in Tile. Then i test the rom and he display none text he hang it up..... hmm dont know to change the english text to german.
     
  16. Alexandra

    Alexandra Member

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    How to edit the English Language? Only with a Hex editor? Which Hex editor ist good to translate?
     
  17. Alexandra

    Alexandra Member

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    Wordpad show this (its an example)

    TEXTt  ¨  ¯  µ  »  Á  Æ  Î  Ô  Ú  á  ç  ï  õ  û            &  +  3  ;  B  J  S  Z  a  f  k  q  y    ‡    ”  ›  £  ¨   µ  ¼  à  Ë  Ñ  Ù  à  ç  ð  õ  ú  
    
     
     
     
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    which programm i can edit the file?
     
  18. GHANMI

    GHANMI GBAtemp Advanced Fan

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    If you change it with Wordpad there are some data which is broken and lost. That's why the game crashes.
    You should use a hex editor. There's lots of them, Tinke even has one included.
    I suspect there are pointers too at the beginning of your text.
    If you don't want to bother learning them, stick with the same length as the original text
    ... Not that this will help with German or French, the translated text always end up longer than the English one so... learn about pointers I guess? romhacking.net has some good ressources about these. I suspect the ones here each denote the length of each string.
     
  19. Alexandra

    Alexandra Member

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    thats the problem dont know which editor ist good to make my translation.
     
  20. GHANMI

    GHANMI GBAtemp Advanced Fan

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    Tinke, Crystaltile2, Hexecute, WindHex, ...