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Vulpes Abnocto

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not even remotely funny and totally obvious,
i guess they are all out of good ideas for april1 jokes


The bigger your company is the more obvious you have to make your jokes.
Otherwise thousands of people get all butthurt when their sky-high hopes get dashed.
 
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  • elBenyo @ elBenyo:
    RPG maker essentially makes Final Fantasy ripoffs, if you want to clone a Final Fantasy game it's a good engine.
    +1
  • TheBakingGamer0424 @ TheBakingGamer0424:
    also remember what i asked about your pfp Xdqwerty? nevermind, I was playing umvc3 heroes and heralds mode and there was a sissel card
  • FlareReZ @ FlareReZ:
    @elBenyo, RPG Maker was used a lot for scary RPG games, Pokemon and Final Fantasy remakes, etc.
    +1
  • elBenyo @ elBenyo:
    I use GBstudio to make most RPGs
  • FlareReZ @ FlareReZ:
    @elBenyo, I've heard of GB Studio, its cool that we have a IDE to create Game Boy games without any knowledge of assembly.
    +1
  • elBenyo @ elBenyo:
    It's just a detailed compiler added to the IDE, you can get a GB plugin for RPGmaker to give games a Gameboy look too.
    +1
  • Xdqwerty65 @ Xdqwerty65:
    Im planning to create an rpg themed around the simpsons, futurama and family guy
  • Xdqwerty65 @ Xdqwerty65:
    thats why i downloaded wolf rpg in first place
  • Xdqwerty65 @ Xdqwerty65:
    and also to make a kirby rpg and a plok rpg
  • Xdqwerty65 @ Xdqwerty65:
    if that doesnt work then i will make a remake of any final fantasy game
  • elBenyo @ elBenyo:
    Stay motivated, don't take no for an answer. It sounds like a lot of resources to make so when people like me say that just ignore it.
  • Xdqwerty65 @ Xdqwerty65:
    ill make some tests first
  • elBenyo @ elBenyo:
    Just make project goals. Write up an outline and set and end date. Dont take a year, build up to projects that take longer.
  • Xdqwerty65 @ Xdqwerty65:
    i dont need an end date
  • Xdqwerty65 @ Xdqwerty65:
    though i cant find on the manual how to add enemies
  • elBenyo @ elBenyo:
    In the TROOP database, select which enemy you wish to have join the fight and insert them into the scene like you would any other enemy. Right click them and select "appear halfway". Then down below in the events panel, set a conditional event for when your main enemy hits a specific %hp and select the "Enemy Appear..." command on page 3. Then select the enemy you wish to appear! :D
  • Xdqwerty65 @ Xdqwerty65:
    or at least what enemies appear in which area
  • elBenyo @ elBenyo:
    thats the source
  • Xdqwerty65 @ Xdqwerty65:
    thats about rpg maker not about wolf rpg
  • elBenyo @ elBenyo:
    wowza, you're right. I cant find documentation on it
  • Xdqwerty65 @ Xdqwerty65:
    ill share the manual if you want
  • elBenyo @ elBenyo:
    I was just reading it, it uses the word Enemy twice in the whole document. Not helpful.
    Xdqwerty65 @ Xdqwerty65: you downloaded it from https://widderune.wixsite.com/widderune/wolf-rpg-editor-english right?