Hey there, an update regarding this version:
After release I received reports that some saves, specially "sce_sdmemory" saves, weren't working. I tried to look into it but I'm extremely unfamiliar with the PS4 firmware, so I wasn't able to work out something.
Some people pointed me to a previous version that had a lot of fixes that asked me to integrate such features/fixes, unfortunately it would appear these are closed source and as such it's really difficult to see how some stuff is then done (in this specific case I won't waste my time using some .NET decompiler if people want dont want to share their sources). I was eventually pointed to a fix but by that time a newer closed source release came up.
Coming from the Switch modding scene, it's very depressing to see that a lot of homebrew, some even essential, is closed source, pretty much preventing anyone else from updating stuff until the owner wants to. No way for newcomers to see how stuff was done previously so they can maybe carry on stuff when the original retires or something. Why even release stuff then? In my case, I wanted to export hundreds of saves from various saves, and some might have noticed there's a limit of 16 save mounts, so I had to automate the process by modifying the source code. This would've been impossible unless I built some stupid macro solution for that user interface or see if these closed source people would like to give up the source (they're already keeping it from the public, so chances are probably low anyways).
Nevertheless, I noticed that recently there was such a closed-source release, Save Mounter v1.9.3 by ctn123, and because of the popularity of the post and the issues my Save Mounter had, I have to point you to it as mine has issues and this one is just the superior version anyways.
Link with the information of that Save Mounter:
https://gbatemp.net/threads/save-mounter-1-9-3-beta.605188/
https://github.com/ctn123/Binary-Releases/releases/tag/Save_Mounter_v1.9.3_beta
Old post if you want to check out the original release:
After release I received reports that some saves, specially "sce_sdmemory" saves, weren't working. I tried to look into it but I'm extremely unfamiliar with the PS4 firmware, so I wasn't able to work out something.
Some people pointed me to a previous version that had a lot of fixes that asked me to integrate such features/fixes, unfortunately it would appear these are closed source and as such it's really difficult to see how some stuff is then done (in this specific case I won't waste my time using some .NET decompiler if people want dont want to share their sources). I was eventually pointed to a fix but by that time a newer closed source release came up.
Coming from the Switch modding scene, it's very depressing to see that a lot of homebrew, some even essential, is closed source, pretty much preventing anyone else from updating stuff until the owner wants to. No way for newcomers to see how stuff was done previously so they can maybe carry on stuff when the original retires or something. Why even release stuff then? In my case, I wanted to export hundreds of saves from various saves, and some might have noticed there's a limit of 16 save mounts, so I had to automate the process by modifying the source code. This would've been impossible unless I built some stupid macro solution for that user interface or see if these closed source people would like to give up the source (they're already keeping it from the public, so chances are probably low anyways).
Nevertheless, I noticed that recently there was such a closed-source release, Save Mounter v1.9.3 by ctn123, and because of the popularity of the post and the issues my Save Mounter had, I have to point you to it as mine has issues and this one is just the superior version anyways.
Link with the information of that Save Mounter:
https://gbatemp.net/threads/save-mounter-1-9-3-beta.605188/
https://github.com/ctn123/Binary-Releases/releases/tag/Save_Mounter_v1.9.3_beta
Old post if you want to check out the original release:
Hello,
this is an updated version of the Playstation 4 Save Mounter, with support for the 9.00 firmware, the latest jailbreak-able one.
After waiting so long for the 9.00 exploit to export some saves of my own, I grew impatient for an update of this project for the latest firmware, so I took matters in my own hands. You can thank my impatience for that.
Special thanks to @spool_ for helping me find some offsets as well as finding some files that were needed as reference.
And of course, the major credit goes to all of the developers of previous versions of this software.
ps4debug.bin ported by Karo bundled with this.
Instructions on how to use this + source code: https://github.com/AGraber/Playstation-4-Save-Mounter
Download in attachments, or alternatively in: https://github.com/AGraber/Playstation-4-Save-Mounter/releases/tag/1.9
Enjoy!
this is an updated version of the Playstation 4 Save Mounter, with support for the 9.00 firmware, the latest jailbreak-able one.
After waiting so long for the 9.00 exploit to export some saves of my own, I grew impatient for an update of this project for the latest firmware, so I took matters in my own hands. You can thank my impatience for that.
Special thanks to @spool_ for helping me find some offsets as well as finding some files that were needed as reference.
And of course, the major credit goes to all of the developers of previous versions of this software.
ps4debug.bin ported by Karo bundled with this.
Instructions on how to use this + source code: https://github.com/AGraber/Playstation-4-Save-Mounter
Download in attachments, or alternatively in: https://github.com/AGraber/Playstation-4-Save-Mounter/releases/tag/1.9
Enjoy!
Last edited by Graber,