Hacking Planning on making Ports and some other good stuff for WiiU!

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Hey guys...Maybe you know me...maybe you once heard of me. I said it 1 year ago. But now i am finally ready to begin.

I am working on getting some/quite a lot of older games to run on WiiU!

I was in several forums before, and had to learn a lot till i think i was ready. But now that i learned enough, fully understand how WiiU´s hardware works, i can now state i will do that.

I wasn´t sure for years if i want to do unofficial stuff or just become a normal programmer. But since the market of games has become worse and worse over the last years with all these microtransactions and that paid things for lowest efforts, it drove me away from wanting to just develop stuff and sell it for highest prices, i think i want to rather work on porting famous games for much better hardware instead and only charge a bit for high efforts.

Since my goal is to make gamers happy. And having fun with their hardware!And you can´t imagine how good the WiiU is suited for porting stuff from older consoles! Especially from Xbox 360, code can be ported quite easy.

I want to work on porting (these projects will be worked first on, then comes the bigger ones):

- Smallest games (e.g. Getting to recompile "Cube Life IS" for PPC-support! Fixes the slow framerate and the huge loading-screens!)
- I also want to recompile classic N64-games like "Command & Conquer 1/2" And maybe, if possible also recompile/port C&C 3/Red Alert 1/2! Of course if possible, with Touchscreen-controls & B/Stick!
- also want to work on getting Roller Coaster Tycoon 1 to run on WiiU, with touchscreen-controls (and additional button/stick)
- Then i also gotta work on "Minecraft", but this time it will have full PPC-support, since it´s a direct PPC-port! Means 100% 60 fps! And i also plan to get MODS from PC to work in this version! Of course not every Mod...but you will see if once it´s ready what type of MODS there will be. I plan on mainly getting bombs-mods and custom shaders to work on WiiU!
- If Roblox is possible i also want to work on porting that unofficially

Next will be tools like:

- SETI @ home (easy to recompile it, since it´s nearly just text-based thing)
- I want to create a WiiU-Browser, much more powerful than the one we currently have (based on ARM). I plan to use the Wii-browser to built up on that, also gotta have full Flash/HTML 5-support if possible
- i plan to create a weather app or similar stuff like basic calculators etc- just for easier tasks!

The middle big projects are:

- I will take SONIC Boom from WiiU and recompile (aka porting!) it to run on PPC as well (fix the awful framerate, will go from 20 fps to 60 fps easily! Will fix the audio-issues as well as they are cpu-based because not running on PPC in official version)
- i plan on porting "Kerbal Space Program", since the official developers gave up on their project! I`m not sure yet which version i will use. But i think i will use the PC-version- similar to how Need for Speed MW-WiiU-developers said they used the PC-version to port that over to WiiU!

And for the big guys:

- We have possible candidates as "Far Cry" (from Wii)- but well i think that can be scratched now, that you may run it without further ado at full 1.2 Ghz! I think if you use the WiiU`s 1.2 Ghz instead of the 768 Mhz that it will run just fine...But we`ll see! Remember that the Wii-Version had no HD-resolution.
- I plan to port the famous "Bioshock" 1, 2 & 3! As well as Portal 1 & 2 if possible! Those are 5 big games and 5 big projects that alone will take at least 1 year to make them working!
- GTA IV will also be one of my bigger projects
- I plan on using "Bayonetta 2" (WiiU-Version) and recompile it for running on PPC instead! So that will fix the variable framerate and make a perfect 60 fps out of it!
- I also plan to port famous Crysis 1,2 and 3 if possible to WiiU!
- I plan to port/Recompile Battlefield 3/4 for WiiU (and 1,2 if possible, but no guarantee for these)

Then we have another WiiU-title that gotta has to be fixed in framerate. It´s the famous "Devil´s Third". I will take it´s code and recompile it to run on PPC instead. So instead of max. 30 fps, this game will then have 60 fps. I gotta make sure, nothing is broken though for controls and ai/physics. But i doubt this game has a fps-lock!

- I also plan to watch on how/what i can do on porting/making a similar game as "Star Citizen" on WiiU! Since that´s another thing i want to have running on the WiiU!

Next will be a classic game from Sega, Aliens: Colonial Marines. I want to take the Xbox 360-code, recompile it/make it running on WiiU! And i want to create a gamepad-control-app for it.

So that the games makes feeling killing monsters better! This will also fix the afwul framerate maybe of Xbox 360-version. And maybe I´all also adjust the AI a little bit!

My final WiiU-games adjusted/recompiled for PPC will be "Dark Siders 1 & 2" and "Assasssins Creed 3 & 4".


I have some more projects than these about 30. But so far, this is all i will be working on. My work on it starts at this december! I will work on making Cube Life IS running on PPC first!

And once that´s done (max. 6 months/project, minimum 3 months) i will move on. If i see it takes too long, i will skip a project.

I have several more projects planned such as:

- own custom "settlers"-game
- own custom "Sims"-game, based on Sims 2/3-engine
- own custom "Racing-game", based on F-Zero
- own custom Starwars-singleplayer game (will take source from Gamecube and adjust it, will take long to make this game working!)
- own custom "Zelda Botw"-edition (PPC-based, enhanced, full ts-interface! I also hope to customize the cheap AI a bit, so that it will be way more hardcore => enhanced edition)
- own custom "Age of Empres"-game, with base of Age of Empires 1/2

And finally i have some more Xbox 360-games i could work on. But that´s it for now!

Some games will only take 3 months i think (since i am very good at what i do and my PCs are quite fast, so recompiling won`t take long!). But some things might take much longer, and like i said- if a delay happens, i will go on to the next project instead.

I will work the hardest i can since this is allways what i wanted to do.

Oh and i plan to put out some things than can be bought too. So it´s not all "free" stuff guys. Only the Ports will be free or the games which are just adjusted a bit.

Possible things i could do are also:

- create a PC-emulator (but that will be pretty hard and will take years to develop since you gotta write it all on your own!)

But i`m not yet sure about that.


Thank you all for your time reading this and...i hope you all enjoy what`s coming from my side!

Of course you may also support me. But i won`t have much time to answer back now, that i have taken the burden of doing such heavy tasks on my own.

But if you have any questions, you are allowed to ask.
 
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RedBlueGreen

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You sound like you're biting off way more than you can chew here. Porting a game is probably a lot harder than you think, especially if you're doing it from scratch/recreating it without access to the original source code and files (I mean the ones used in development, not the ones ripped from the discs, I'm sure there's a difference).
 
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ShadowOne333

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How about you start by porting Wolfenstein 3D to the Wii U first?
That seems like a decent enough port to make, instead of going for Grand Theft Auto IV. :lol:
 

ShadowOne333

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that's exactly what i'm thinking... jeez... bioshock,gta 4, etc.? I doubt it would happen but if he does manage to do it then I will literally write the words i typed on a paper and eat it on video
Besides this guy is talking about "recompiling for PPC", as if he had the source code for all of those games at hand.
Suuuuuuuuuuuuurrrrrrrrrrrrrrrreeeeeeeeeeeeeeeeeeeee.................
 

RedBlueGreen

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Try focusing on something small like making a homebrew game first. Like I said in my previous post porting games (especially that many) is going to be a lot harder than you think. You'll probably be recreating the physics, combat, ai, and a lot of other mechanics depending on the game.
 
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^^Guys. Why should i port Wolfenstein 3D? That´s very old stuff.

No. The goal is porting (mainly) PPC-stuff to WiiU. Because it´s way easier to port that stuff, instead of stuff from forein architectures.

I know exactly what i do. And you cannot just port foreign-shaders stuff (which graphics-cards does Wolfenstein 3D even run on? Isn´t that even very old DX 5.0 or such stuff? lol), on an architecture which doesn´t have that type of shaders.

No guys. I am doing these things exactly because i found out they are easiest to port. Direct 1:1 ports. And once they run fine, i will make adjustments for e.g. controlling them via touchscreen, implement a ts-interface for RTS-games and so on.
 

YeezusWalks

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^^Guys. Why should i port Wolfenstein 3D? That´s very old stuff.

No. The goal is porting (mainly) PPC-stuff to WiiU. Because it´s way easier to port that stuff, instead of stuff from forein architectures.

I know exactly what i do. And you cannot just port foreign-shaders stuff (which graphics-cards does Wolfenstein 3D even run on? Isn´t that even very old DX 5.0 or such stuff? lol), on an architecture which doesn´t have that type of shaders.

No guys. I am doing these things exactly because i found out they are easiest to port. Direct 1:1 ports. And once they run fine, i will make adjustments for e.g. controlling them via touchscreen, implement a ts-interface for RTS-games and so on.
Can you elaborate on how you manage to do this stuff? I just find this stuff to be...overwhelming...
edit: it really does sound like a joke post after rereading...
 
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catlover007

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I know exactly what i do. And you cannot just port foreign-shaders stuff (which graphics-cards does Wolfenstein 3D even run on? Isn´t that even very old DX 5.0 or such stuff? lol), on an architecture which doesn´t have that type of shaders.
Haha, Wolfenstein 3d doesn't even run on Windows, it was released before 3D accleration, without any kind of shader, for personal use was not even a dream.

And this is far from the only thing which is simply not logical about your post!
 
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Try focusing on something small like making a homebrew game first. Like I said in my previous post porting games (especially that many) is going to be a lot harder than you think. You'll probably be recreating the physics, combat, ai, and a lot of other mechanics depending on the game.


Well that´s why i start with "Cube Life IS" first ;) Takes lesser time. Once i have that running, next project goes on...The bigger projects comes last! I start with the smallest.

Things like that Cube life and some Apps such as "SeTI @ Home". And a calculator etc. Don`t worry. I´m not starting with GTA IV or Bioshock lol!

But the point why Bioshock/GTA IV is on that list:

The WiiU has the same shaders as PS3/Xbox 360, guys. You only gotta adjust here and there a thing and it would run. Yes, it´s just that easy.

And Cube Life IS can be ported to PPC on WiiU without any issues, since there are no foreign things either. it´s just Unity-engine after all.

Porting X86/ARM-stuff is hard guys. Which isn´t what i plan to do. Only minor ARM/X86-stuff will be tried from me. But most stuff is just like using "Wii VC Injector" and running GC-stuff at 60 fps instead of 30 fps because of 1.2 Ghz instead of 485 Mhz processor-speed.

Very similar to that it works. You take Xbox 360-code (Which runs on G3/G4-like type of PPC) and port it to the different PPC of WiiU. I never said those things would run with 1:1 speed.

But trust me: It´s possible. it will run. And i start first with the smallest projects. And 2018 i`m gonna head to the bigger guys and see what can be done to improve the code.
 

RedBlueGreen

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I'm fairly certain you're trolling but let's pretend you're serious. While it would make sense to start with projects based on a similar architecture, I don't think that's as important as you think. You'd be doing a lot of reverse engineering and re-creating the game, not just typing a tiny bit of code to make it compatible.
 
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