Pingalo v0.19

Discussion in 'GBAtemp & Scene News' started by shaunj66, Oct 20, 2007.

Oct 20, 2007

Pingalo v0.19 by shaunj66 at 11:08 AM (1,293 Views / 0 Likes) 1 replies

  1. shaunj66
    OP

    Administrator shaunj66 Administrator

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    Pingalo v0.19
    Homebrew puzzle game - with penguins!
    [​IMG] [​IMG]
    PlayerAdvance member TomyzFlash has released a new homebrew game effort - Pingalo! A cute little puzzle game with penguins, where the goal is to gather all the eggs in each level avoiding enemies and using objects to clear each stage.[title:Pingalo v0.19]Presentation:
    Pingalo is a homebrew for Nintendo DS developed using the lib Palib de Molusk.
    The goal of the play consists in helping Pingalo to join together eggs and the babies penguins disseminated in each level in order to put them in safety.
    With this intention, Pingalo must use different objects, and take guard in Cochins(grand amateurs of egg omelette of penguins), its sworn enemies.

    History:
    Pingalo Beta v0.19 (13/10/2007)
    As it acts of my first homebrew DS I ask you to be lenient
    Graphics are of me, the code too.
    There is no badly trick has to re-examine, but that should be A can close playable.
    - the menu in parties is implemented but do not be useful has anything for the moment.
    - Problem on the level of the funds when the demo is finished and that it is started again
    - No sound for the moment...
    - Only the first level made up of 5 parts is available for the moment.
    I on am well opened with any subjection...
    Thank you to announce me bug


    How to play:
    Pingalo control with the stylet, it moves has the place or one points since that remains in its alignment horizontal or vertical.
    To push an object, it is enough to point the stylet above, provided that Pingalo is right dimensioned.
    The pad is useful has deplacer the sight in all the level, the button L has to start again the level in progress, and Start has to pass at the following level when all the condition its filled, i.e. when all the objects required is in an output area (place of the level of a different color).
    The conditions to pass at the following level are indicated on the screen top.
    Good play
    Apologies for the lack of homebrew news recently but I've been rather busy the last week! Any homebrew enthusiasts out there, keep your eye on GBAtemp in the coming weeks - we may need you!


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  2. hanman

    Member hanman I'm a pretty lucky guy

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    i think i had this game (or a clone of it) on my HP48GX back in the day...
     

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