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Phantasy Star Portable 2 Infinity - English Localization Public Release
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<blockquote data-quote="Weyu" data-source="post: 9259581" data-attributes="member: 352185"><p>I'd like to publicly thank our testers one more time for all the time and effort they've put in to help improve this patch.</p><p>While our internal testing weeded out literal thousands of issues over the years, the extra eyes on the material helped elevate it to a level that would not be possible with just the two of us.</p><p></p><p>And of course many thanks to JamRules for all the hacking work he has done on this game. While I don't have the same tech skills, I can certainly appreciate all the ingenuity he brought to the table, and many of the problems we ran into required some serious out-of-the-box thinking and solutions.</p><p>For the people who helped with something over the years: sorry if we didn't mention you by name, but your contributions are valued as well.</p><p></p><p>As for myself, this project took many hours and there were times I would wake up in the morning and pretty much spend an entire weekend day until evening on translating and proofreading a file with hundreds or thousands of entries; those days were pretty grueling.</p><p>It was definitely hard work, but I can genuinely say that it was rewarding as well. By working on something of such scope you naturally learn many things along the way, and I'm simply glad to see that we've created something so big that other people can make use of. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite48" alt=":)" title="smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>So, here's to hoping for a relatively problem-free release that can be enjoyed by many for years to come.</p></blockquote><p></p>
[QUOTE="Weyu, post: 9259581, member: 352185"] I'd like to publicly thank our testers one more time for all the time and effort they've put in to help improve this patch. While our internal testing weeded out literal thousands of issues over the years, the extra eyes on the material helped elevate it to a level that would not be possible with just the two of us. And of course many thanks to JamRules for all the hacking work he has done on this game. While I don't have the same tech skills, I can certainly appreciate all the ingenuity he brought to the table, and many of the problems we ran into required some serious out-of-the-box thinking and solutions. For the people who helped with something over the years: sorry if we didn't mention you by name, but your contributions are valued as well. As for myself, this project took many hours and there were times I would wake up in the morning and pretty much spend an entire weekend day until evening on translating and proofreading a file with hundreds or thousands of entries; those days were pretty grueling. It was definitely hard work, but I can genuinely say that it was rewarding as well. By working on something of such scope you naturally learn many things along the way, and I'm simply glad to see that we've created something so big that other people can make use of. :) So, here's to hoping for a relatively problem-free release that can be enjoyed by many for years to come. [/QUOTE]
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