1. 51,534

    256
    Front-page
    [​IMG]


    Video courtesy of @suburbMage



    Hello!
    Welcome to the public release of our English localization patch of Phantasy Star Portable 2 Infinity (PSPo2I), a project over half a decade in the making.
    For those who aren't familiar with them, PSPo and PSPo2 were games released on the Playstation Portable which were ARPGs that had MMO traits but also had a focus on singleplayer content.
    Infinity is an upgraded version of PSPo2 which was never localized to the west—unfortunate for fans of the series, since it's undoubtedly one of the best entries in the PSO/PSU/PSPo lineup.

    The main additions to Infinity were:
    • New content
      -A whole new story mode, and the original story is also included.
      -A new race you can play as with its own special power.
      -More (difficult) missions, areas, new bosses, skills, abilities, and more.
      This includes a new mission type called Infinity Mission which has semi-randomly generated maps and the player can customize their stats to a degree.
    • More power progression
      -New, and more powerful loot and more ways to improve weapons.
      -A Rebirth system which allows you to reset your level to 1 while keeping some of your stats.
    • Quality of life
      -You can now "lock" items to prevent accidentally selling them, and among other things, storage space has been doubled from 1000 to 2000 items.
    • Rebalanced gameplay from PSPo2
      -Some weaker skills have been improved, and vice versa—two-handed swords are much faster in Infinity for example, which made them more popular this time around.
    • New features
      -You can now invite your own characters as AI partners, or those of friends who have shared a snapshot of their character with you.


    [​IMG]
    [​IMG]
    [​IMG]


    Patch feature list
    Our patch brings the following to the table:

    Localization
    The game is fully localized to English—this means any and all text that can be found in the game is translated.
    Thanks to the increased window size modification, very few concessions had to be made in the translation accuracy, which is something that often plagues such endeavors.
    Care has been taken to keep the translation as accurate and close to the original as possible, with few things being outright changed—this was possible due to no restrictions such as age ratings or company pressure.

    Extensive UI hacking

    Numerous parts of the interface had to be adjusted in order to fit the English text because Japanese as a language tends to be much more compact than the former, and in some cases even things as short as a handful of characters simply didn't fit as the Japanese was even shorter. Elements such as window/text box sizes, window placement, text alignment and positioning inside menus, interactive menus, programmed messages, and more have been extensively modified to provide a (hopefully) seamless experience.

    Image editing to English
    Custom images have been made for material that was in Japanese, such as title cards, tutorial images, icons, etc.

    Movie subtitling
    The movies that appear in the game have English subtitles specially made and timed for them. This also goes for the Episode 1 content, which has the Japanese dub with subtitles added to them.

    Customized solutions
    The aforementioned Infinity Mission feature uses a naming system based on a place and a name in Japanese. We realized that there was no way to make that fit in English, so we redid the whole system from the ground up. A new naming system was created using terms that thematically made sense and were also typesetting-friendly, while retaining access to the quest system linked to completing missions of this type.

    There is also a quiz type mission which included questions that were impossible to solve without guessing for an English-speaking audience—those have been reworked to be solvable.

    Quality Control
    While this game does not have a particularly long story mode, it does have a ton of text in item descriptions, side-events, tutorials, etc. resulting in a massive word count total.
    The original PSPo2 had a lot of content to begin with, and Infinity added another large amount to it, resulting in thousands of different weapons and other items—this is a large game by any measure.

    As such, this was not a quick "insert text and done" project (if only it were that easy!)
    To give a brief rundown of our process: almost every translated line in the game was manually typeset using line breaks, which then had to be checked whether it fit inside the game.
    Everything tech-related had to be reverse-engineered and then tested to see what goes where; a custom tool was created by JamRules to export and import the text and other media.
    The game also has very tight memory constraints, which meant that character limits were our constant enemy. Almost every translation entry was not just considered for English quality and typesetting, but also its economy of size.
    Some small words were converted to symbols, as these took up less space but are still able to convey the same message.
    Other things such as translations that looked fine on paper turned out to be too long in-game were then reworked again, such as combat lines that took up too big a part of the screen.

    The hours spent on translation, typesetting, reverse engineering tech, hacking, image/video editing, solving bugs, etc. were well in the four-digit range to get to where we are today.
    Many aspects of the localization have gone through multiple revisions and quality checks internally, and then everything was rigorously and methodically checked by a small team of beta testers.
    As cliché as it may sound, this was a labor of love for us, and we hope you'll enjoy many hours of fun playing the game using our patch.


    [​IMG]
    [​IMG]
    [​IMG]


    Disclaimer
    While the process of installing this patch is fairly straightforward, we take no responsibility for any damage that might occur.
    Please read the instructions carefully, and back up your save data beforehand.
    This is an unofficial fan patch unrelated to SEGA. If you like our work, please buy a copy of the original game to support the creators, and vote in their polls so that we may see more Phantasy Star content in the future. :)
    We receive no remuneration for this but we'd love to hear your impressions, so it would mean a lot to us if you left a comment or told us what you think about our work.
    We don't support piracy, so please don't ask where to get an ISO of the game in this thread; this also isn't allowed by GBAtemp rules.


    Installation guide

    What you need:
    • This patch and the bundled DLC
    • A program to uncompress the patch download, such as 7-Zip
    • A Japanese copy of the ISO of the game (the game-ID is NPJH50332)
      (SHA256: d8ef48d7b596708c227a46abf0386b739ac216f64d4a12b67acfe9f263591b5b)
    • A program to apply the patch to the ISO such as xdelta UI
    • A (Windows) PC to perform the above

    How to install the patch (.xdelta file)

    [​IMG]

    1. Download and then unpack the .7z file from one of the DL links below.
      Links to websites for 7-Zip and xdelta UI have also been provided.
    2. Run xdeltaUI.exe.
    3. In the Apply Patch tab, click Open under Patch and select the PSPo2 Infinity English v1.xdelta patch from the files you extracted.
    4. Similarly, for Source File, click Open and select your Japanese ISO of the game.
    5. For Output File, click the ... and choose a name and location for your soon-to-be-patched version of the game.
    6. Press Patch, and wait for the program to create the ISO. This may take a while depending on how powerful your PC is, so don't worry if it seems frozen and just wait.
      You will get a notification when it is finished patching, and the modded ISO will be in the folder you specified at step 5.
    7. Now you can copy the modded ISO to your PSP, Vita, or smartphone, etc. which typically goes into the "ISO" folder at the root of your memory card. Create this folder if it doesn't exist.
      If you're playing on PC, you can just leave it where it is, or move the patched ISO to a games folder of your choice.
      We recommend keeping a copy of the original Japanese ISO for reference.
    Important note about the original PSP font and PPSSPP
    If you're playing on PPSSPP, you should know that it uses a different font than the PSP.
    Our patch is designed to work with the official font, so playing on the PPSSPP font may cause typesetting issues, and at the very least it doesn't look as nice in my opinion.
    You can copy the original font file directly from your PSP console.
    Google "ppsspp english font fix" if you need help with this.

    [​IMG]


    How to install the DLC (DLM.DAT file)
    This file includes various extra missions, mostly Tactical and Trade Missions, and new items you can find in them.
    1. Browse to \memstick\PSP\SAVEDATA\ on your storage medium (your PSP, Vita, or PPSSPP folder, etc.)
      Be aware that this file path and the one below are different. Putting the DLC in the wrong folder can cause issues in the game.
    2. Copy the entire contents of the "DLC (for SAVEDATA folder)" folder included in the DL (the content is named NPJH50332DL) into the above location.
      Accept any Overwrite File prompts if applicable (back up your previous data if you want to keep it).
    3. The missions and other content will automatically show up in the game.
    [​IMG]


    How to install the extra Infinity Missions (.EDAT files)
    These are pre-made Infinity Missions created by SEGA, and have specific special effects and potentially rare bosses in them.
    1. Browse to \memstick\PSP\GAME\
    2. Copy the entire contents of the "Extra Infinity Missions (for GAME folder)" folder (the content is named NPJH50332) into the above location.
      Again, accept any Overwrite File prompts if applicable (back up your previous data if you want to keep it).
    3. Go to the Code Counter, choose Register Code -> Register DL Mission and select the missions to be imported.
    [​IMG]

    [​IMG]


    How to convert your PSPo2 US save file to Infinity by Anubis1101

    What you need:
    • PPSSPP
    • Copies of JP and US or EU versions of Phantasy Star Portable 2 on your PC
    • Phantasy Star Portable 2: Infinity on either your PC, PSP, or in Adrenaline
    Steps:
    1. Open the ppsspp.ini file, located in \PPSSPP\memstick\PSP\SYSTEM\
    2. Make sure EncryptSave is set to False.
    3. Make sure SavedataUpgradeVersion is set to True. Save the file, but keep it open.
    4. Run PPSSPP, load your US/EU savegame in your US/EU version of PSP2, and then save the game.
    5. Open the save folder in \PPSSPP\memstick\PSP\SAVEDATA\
    6. Copy the save folder - should be ULUS10529 or ULEU10529, check the pictures to make sure its the right one.
    7. Rename the copied folder to NPJH50043.
    8. Run PPSSPP again, this time load up the Japanese version of PSP2.
    9. Load your game, and then save it.
    10. If you have PSP2i on your PC, You can skip to step 11! It'd be wise to do step 10-2 at some point to prevent future issues.
      1. If you don't, and need to import it to your PSP or PSVita, close PPSSPP.
      2. Pull up ppsspp.ini again, and set EncryptSave to True.
      3. Run PPSSPP one last time, run the Japanese PSP2, then save the game.
      4. Copy the NPJH50043 folder over to your PSVita/PSP, place it in the SAVEDATA folder.
    11. Run PSP2i and import using the option labeled "Import Original Game Save Data."


    Download links

    Main link
    MEGA <- click this to download

    Mirrors
    Zippyshare
    1Fichier
    Google Drive
    Mediafire

    All links contain the same .7z file so you only need to choose one. Try one of the others if the link you clicked is down.
    If all of the links are down, you can PM JamRules or me or post in this thread and we'll re-upload the patch for you.
    The SHA256 checksum of the .7z file should be:
    a81fee77664683ce827d4b139ba217729d07c0ad689b02ec937eb21212e1bfbf


    Links to other programs:
    These have no relation to us.

    xdelta UI - a program used to apply the patch
    7-Zip - a program used to uncompress the downloaded .7z file
    PPSSPP - an emulator which can be used to play the game on your PC and other platforms


    [​IMG]
    [​IMG]
    [​IMG]


    Frequently asked questions

    Which platforms can the patch run on?
    Pretty much anything you can play PSP games on, such as: the original PSP, PS Vita, PPSSPP, etc.
    To run ISOs of the game on a physical console it needs to have custom firmware though.

    How much does it cost?
    This is a free patch made by fans of the game, for fans. We will never charge money for this, so if you see a third party offering a paid English Infinity game, it's a scam.
    Download the patch from this post to make sure you're getting an untampered copy released by us.

    Can I play multiplayer with this?
    The official servers provided by SEGA have been shut down for years now, but you can still play online through emulators such as PPSSPP on custom servers.
    Here is a link to a guide on how to set up multiplayer on PPSSPP.
    You can also play via ad hoc mode on your physical consoles. It may also be possible to play online between a console and an emulator, but that requires a more involved setup.
    For the best experience, all players should be running the same patch and DLC version of the game.

    Why are the X and O button controls swapped around?!
    This is standard for Japanese region games, but you can remap the controls in PPSSPP or download a plug-in for your console to swap them around if you prefer the western standard.

    How can I back up my saves?
    Your saves are located at: Drive:\memstick\PSP\SAVEDATA\NPJH50332\ and you can just back up this whole folder and place it somewhere safe, and replace if necessary.
    NPJH50332SC in the same SAVADATA folder contains the Friend Characters you've received from other players online and your own Other Characters, which you might want to back up as well.

    What is the free DLC?
    These are missions that were distributed by SEGA during the game's active lifespan that provided extra content and online events.
    SEGA still has a page up with a DL bundle of the missions, but our patch has translated versions of them included, so you don't need to go there.

    What is the paid DLC?
    There used to be an online shop where you could purchase costumes and weapons for real money, but it has since been shut down.
    This patch does not cover any of the paid DLC.
    Don't worry though, because you're not missing much gameplay-wise. Most of the paid DLC were collaboration items so you could run around with weapons from other media series for example, but the most powerful gear comes from the actual game and the free DLC mentioned above.

    Can I post spoilers in this thread?
    We know that the game is very old, but this is the first time it's being released in English. So please don't post spoilers without marking them as such.

    I've found a bug! Where can I report it?
    While this game has been very thoroughly tested by us and then by a team of beta testers, a project of this scope cannot be fully bug-free simply because of how many variables and content there is compared to our limited testing resources.
    So you may find a small bug here and there, but the story mode and other common content should be fully playable without any major issues.
    If you happen to run into a bug, you can post it here or PM me or JamRules, but this public release is considered complete and for practical reasons we probably won't release any updates unless a reproducible game-stopping error is found.
    Also, there's a list of known issues written below. Any found issues should be checked first if they aren't on that list before reporting them.

    Will you be translating anything else after this?
    I thought I'd put this here since some people have contacted me about helping with their projects.
    Unfortunately I won't be taking on anything else this year and probably not next year either.
    PSPo2I happened to be one of my favorite games which was why I joined the localization effort, but it occupied far more of my free time than expected since I ended up taking up the tasks of typesetting and main QC as well, and for every issue we squashed, several others popped up in its place.
    So after this project is released I'll be taking a break for the foreseeable future, but after that I may take on something else on a smaller scale that interests me.

    I'm getting the error "Xdelta3: target window checksum mismatch: XD3_INVALID_INPUT" when trying to patch, help?
    If you see the above error or something similar to it, it means you're using a different or corrupt version of the Japanese ISO. Please check the SHA256 checksum to make sure you've got the correct version.

    Do all of the passcodes from the original version work?
    The passcodes from the original version should work, however please note that Infinity removed the passcodes for the 5 gravure posters and Moyashimon World Unit.

    [​IMG]
    [​IMG]
    [​IMG]


    Known issues
    Below are some of the issues that we've run into and possible solutions for them.

    1. Untranslated lines from a Japanese save
      If you have a Japanese Title set from before this patch, it will be displayed in Japanese until you change it to a Title that is translated.
      Similarly, if you have a character created in the JP version of the game that has JP Auto Words or Quick Orders, they will be in Japanese until you change them to EN manually.
      Old DL Infinity Missions you imported in the JP version of the game require a re-import as well to get the translated version.
      To get the translated DLC from the DLM.DAT, please check the installation guide.

    2. Emulator save quirks / cannot save error message
      Using save states in emulators can result in your game not saving properly anymore through the in-game save function.
      This happens because the game has a check for the save file's date, so if you save in-game and then reload to an older save state, you won't be able to save in-game after that.
      The main way to prevent this issue is to not mix and match your save types, and/or always end your game session with an in-game save.
      If you are having this issue, you can fix it by deleting your current save folder while the game is running (with the character in question), which will then allow the emulator to create a new save.
      Note that this will delete any other characters you may have on the save account except the current one, so back up your save data before attempting this if you don't want to risk data loss.

    3. Auto Words UI overlap in the Friend Search section
      The Auto Words setup screen under the Friend Search section has some overlap with another UI element, but unfortunately there was no easy way to fix this and it's mostly a cosmetic issue.
      The same setup screen accessed from the Start button menu in the normal gameplay modes does not have this problem.

    4. Open Mission progress wall in Story Mode
      At some points in Story Mode you're asked to run an Open Mission and if you cancel the mission you're running without finishing it, the game may not unlock the next story objective even if you finish another Open Mission.
      This is reportedly fixed by running the same mission you abandoned. If that doesn't help, you can try completing various other Open Missions and see if one of them will count.
      Curiously, this bug seems to be an oversight in the original game programming.

    5. Data Install crash
      The Data Install function from the title screen can cause the game to crash on the PPSSPP emulator, so don't use it.
      Everything is located on your HDD/SSD anyway instead of a spinning disc, so there should be no speed difference.
      For the same reason, there is no need to enable this on a real PSP/Vita either since you're running an ISO of the game.
      If you have this installed already somehow, you can remove it by deleting the folder NPJH50332GI in your SAVEDATA folder.

    6. Music loop
      While using PPSSPP, the music can start to cut out and loop if you stay in the same event window for too long.
      Apparently this is an issue with the emulator and also happens in the JP version of the game.
      This shouldn't be a problem during normal gameplay since it only occurs if you idle on the same screen for 10-20+ mins.
      If you leave the game active for extended periods in an event window, the game may eventually freeze up after the music stops and you attempt to transition scenes.
      This will probably take hours so it won't affect normal gameplay, but we recommend pausing the game or saving and exiting if you're not playing it for a long period.

    7. PPSSPP movie playback glitch
      The very first frame of a movie may appear to have some artifacts, but the rest should display properly.

    8. Multi Mode crash
      If the game crashes when you select Multi Mode in PPSSPP, try toggling the Wi-Fi off and back on in settings.

    9. Challenge / Infinity Mission selection crash
      If the game crashes at selecting Challenge or Infinity Missions, try redownloading & reinstalling the DLC.

    10. Infinite mission loading bug in multiplayer on PPSSPP
      The kind of Infinity Mission you don't want.
      Some people have reported that they cannot get missions to finish loading in multiplayer and they end up stuck on the loading screen.
      This mainly seems to affect Windows 7 devices, so if you're having this issue, the easiest way to solve it is to upgrade to a newer version of Windows.

    11. Endless Friend Search
      Using the Friend Search mode from the title screen, the search goes on endlessly and can't be canceled.
      You can still exchange characters by sending your card in multiplayer mode.
      This may be related to the above infinite loading bug, so if you get that you will probably experience this bug as well.

    12. Random freezes & crashes
      Freezes/crashes can occur if you're running different versions of the game in multiplayer, so try to use the same version for both the patch and the DLC.
      The above is only applicable if you somehow have differing versions of the patch and/or the DLC, or if you're mixing the JP & EN versions of the game.
      This is not guaranteed to happen, but if you're having problems, the first thing to try is the above.

    13. Internet-Multi Mode (orange color) Missions can't be played
      Internet-Multi Mode cannot be used as the servers have been shut down.
      This means that any "internet-only" missions cannot be accessed. You can still play online using PPSSPP though, or via ad hoc by using multiple PSP and/or Vita consoles.

    14. (Paid) DLC issues
      DLC items need to be imported at the title screen or they will show up as "Download Item" and possibly untranslated.
      The paid DLC that was available at some point in their store does not fall under the scope of this project.

    15. Dialogue window pointer flickering
      Some testers have noted that the pointer indicating the speaker in the dialogue window may rapidly switch between the two speakers on PPSSPP.
      This is probably fixed by changing your graphical settings in the emulator. Try a different setting for "Backend" such as Direct3D 9 or OpenGL.

    16. DLC data appears as "corrupt" in the Adrenaline menu
      The DLC for the game might not have an icon or appear listed as "corrupt" in Adrenaline.
      This is expected and nothing to worry about, as the content will work properly in the game.
      If you're experiencing actual issues nevertheless, we recommend reinstalling the DLC data and making sure you follow the right folder structures.

    17. Some Infinity Missions may hang when returning to Clad 6
      Some Infinity Missions may hang when returning to Clad 6, especially in Episode 1.
      You may be able to tell if a mission has an issue by starting it, then using the start menu > Mission Data > Quit Mission to see if it freezes.
      A CWCheat has been prepare as a "hotfix" for the problem.

      The following CWCheat will hopefully alleviate the issue.
      As always we recommend taking regular savedata backups.
      If you suspect that this causes unexpected issues please disable the cheat.

      _C1 Mission Hang Hotfix
      _L 0x2013BDF4 0x3C040005
      _L 0x2013BDFC 0x34841000
      _L 0x2013BE30 0x3C060005
      _L 0x2013BE3C 0x34C61000
    18. The status effect name "Taunt" has been used for two different effects
      One version of Taunt should be Charm which makes enemies target the attacker.
      The other version should be Rage which increases your power at low health.
      A list of the affected weapons and a CWCheat has been prepare as a "hotfix" for the problem.

      The following CWCheat should replace the status text.
      As always we recommend taking regular savedata backups.
      If you suspect that this causes unexpected issues please disable the cheat.

      _C1 Taunt Hotfix
      _L 0xE0020000 0x00AFC8B0
      _L 0xE0010054 0x00AFC8B2
      _L 0x20AFC8B0 0x00430000
      _L 0x20AFC8B4 0x00610068
      _L 0x20AFC8B8 0x006D0072
      _L 0xE0020000 0x00AFC900
      _L 0xE0010054 0x00AFC902
      _L 0x20AFC900 0x00520000
      _L 0x20AFC904 0x00670061
      _L 0x20AFC908 0x00000065

      Weapons/instances of each status are:

      魅了/Charm

      Vivienne Punisher - unit
      Innocent Punisher - unit
      Eternal Punisher - unit
      Dream Master
      Shark Puppet
      Rappy Barrel
      Heart Teapot
      Rumbling May
      Cheese Pizza Shield
      Denish Mari
      Hand Spear
      Hand Spear S
      Cheese Pizza Slicer
      Bouquet
      Innocent Mari
      Pretty Baton
      Nano Shark Puppets
      Twin Bear Claws
      Twin Bouquets
      Bloody Mari
      Twin Real H.guns G
      Real Hand Gun
      Real Hand Gun G
      Tension Blaster
      Dream Fisher
      Amore Rose
      Love Inferno
      Kohibumiteri
      Poron
      Poron Poron


      憤怒/Rage

      Nosmegid - tech
      Twilight Rune
      Angelic Breath
      490 Ossoria Shag
      Final Impact
      Iron Wall Famitsu
      Bardishe
      Catastrophe
      Lavis Cannon
      Excalibur
      Soulbanisher
      Twin Brand Replica
      Double Cannon
      Daylight Scar
      Twin Cannon
      Lavis Blades
      Nanoblast Scythes
      Glasher
      Pure Heart Gun
      Magana Revolta
      Avenger
      Blackbull
      Bringer Rifle
      Rebellion
      Black Rebellion
      Degahna Cannon
      Lavis Arrow
    19. The titles for "Capable of equipping n X-rank weap." have incorrect requirement numbers
      Each title says that the requirement is 25, the actual requirements are 25 C-rank, 20 B-Rank, 15 A-Rank, and 10 S-Rank.

    Explanations

    Infinity Mission system

    Infinity Missions can have various special effects attached to them—most of them are straightforward but a few are not, and since the game doesn't have an English manual we've made a section to explain those.
    When an entry lists an Attribute and a value, such as "Arm: Dark +50%" or "Wpn: Light +50%," this means that the drop rate of Dark Attribute armors is increased by 50%, and Light Attribute weapons is increased by 50% respectively.
    "Attribute: +3%" means that all items you find will have their Attribute increased by that value if applicable.

    There is also a "Drops" effect which increases the overall amount of loot you get. The Planetary Treasures system often asks for specific effects, so keep in mind the difference between the overall drop rate (e.g. "Drops: +10%") and increased drop rates for specific Attributes ("Arm: Dark +50%").

    [​IMG]


    Missions that cannot be synthesized or traded
    In the extra Infinity Missions included with the DL, there is one named "Mission: Infinity" that cannot be traded nor synthesized. That one has been marked with a × symbol in that tab.


    Miscellanea

    There are some extra things you can do to spruce up the game experience. For example, you can make Infinity run on 60 FPS instead of the normal 30 FPS, and there are higher resolution textures in the works by Rozalin. For news on that project, please visit https://discord.gg/8sb5HxE.
    Here is a link to a guide on how to use the 60 FPS hack.
    If you're having any tech-related issues while using them, we recommend reverting to the normal gameplay experience and see if the problem goes away.


    Trivia
    Working on the ripped text files over the years, I've noticed that not everything in the files made it into the game.
    For example, at least two dialogue scenes between two characters are missing, and many characters have lines for events that aren't in the game.
    This makes me think that there was supposed to be an extra chapter or act that was cut at some point.

    There are also a few lines in the files for various missions that aren't displayed, but these might be tech-related on SEGA's end.

    Credits

    [​IMG]


    Special thanks
    Everyone who worked on the patch at some point
    Everyone who helped us with something
    Anubis1101, for creating the save conversion guide
    SuburbMage, for creating the promotion video in this post
    People who have been following us over the years—you know who you are
    The creator of the "Playing online" guide
    SEGA for creating this game


    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
  2. Discussion (256 replies)

  3. Weyu

    OP Weyu GBAtemp Regular
    Member

    Joined:
    Jul 31, 2014
    Messages:
    182
    Country:
    Netherlands
    I'd like to publicly thank our testers one more time for all the time and effort they've put in to help improve this patch.
    While our internal testing weeded out literal thousands of issues over the years, the extra eyes on the material helped elevate it to a level that would not be possible with just the two of us.

    And of course many thanks to JamRules for all the hacking work he has done on this game. While I don't have the same tech skills, I can certainly appreciate all the ingenuity he brought to the table, and many of the problems we ran into required some serious out-of-the-box thinking and solutions.
    For the people who helped with something over the years: sorry if we didn't mention you by name, but your contributions are valued as well.

    As for myself, this project took many hours and there were times I would wake up in the morning and pretty much spend an entire weekend day until evening on translating and proofreading a file with hundreds or thousands of entries; those days were pretty grueling.
    It was definitely hard work, but I can genuinely say that it was rewarding as well. By working on something of such scope you naturally learn many things along the way, and I'm simply glad to see that we've created something so big that other people can make use of. :)

    So, here's to hoping for a relatively problem-free release that can be enjoyed by many for years to come.
     
    yoofo, F3NR1S, Nessly and 24 others like this.
  4. JamRules

    JamRules .....
    Member

    Joined:
    Jan 9, 2014
    Messages:
    518
    Country:
    United States
    I would like to thanks everyone again for their support :yaypsp:

    Also, support the original devs for creating such an amazing game!

    [Reserved]
     
    Last edited by JamRules, Nov 9, 2020
    Manana, Nessly, TwistedZeon and 10 others like this.
  5. xBladeM6x

    xBladeM6x Advanced Member
    Newcomer

    Joined:
    Nov 23, 2014
    Messages:
    97
    Country:
    United States
    Reserved.
     
    suburbMage likes this.
  6. JC200X

    JC200X Member
    Newcomer

    Joined:
    Apr 2, 2009
    Messages:
    39
    Country:
    United States
    Been following the project since maybe shortly after the announcement in 2014. Can't believe this is finally happening... Or is this just fantasy? Congratulations on finishing and thank you very much!
     
    suburbMage, swosho and JamRules like this.
  7. arnautg2002

    arnautg2002 Member
    Newcomer

    Joined:
    Apr 17, 2019
    Messages:
    10
    Country:
    Spain
    Cool! its finally finished! thanks everyone that worked on this!
     
    suburbMage likes this.
  8. Fefo

    Fefo GBAtemp Regular
    Member

    Joined:
    Jun 4, 2011
    Messages:
    240
    Country:
    Brazil
    All done? Then I gotta congratulate Jamrules and Weyu for the release. I've been following this project since it's beginning, and seeing it come to fruition fills me with happiness.

    I was one of the selected beta testers, and I couldn't be more thankful for that. So much care and effort went into this patch. One of the most meticulous translation projects I've ever seen, and now everyone can enjoy it.

    A personal thank you to everyone involved.
     
    suburbMage and JamRules like this.
  9. Peduls

    Peduls Newbie
    Newcomer

    Joined:
    Sep 7, 2017
    Messages:
    6
    Country:
    United States
    Thanks to everyone who made this project possible!
     
    suburbMage likes this.
  10. padoca85

    padoca85 Advanced Member
    Newcomer

    Joined:
    Dec 23, 2008
    Messages:
    56
    Country:
    Brazil
    [​IMG]
    Working great!
     
  11. Reploid

    Reploid GBAtemp Advanced Maniac
    Member

    Joined:
    Jan 20, 2010
    Messages:
    1,870
    Country:
    Serbia, Republic of
    Better late, than never. I've comleted in japanese long ago tho
     
  12. Henry_Dustron

    Henry_Dustron Newbie
    Newcomer

    Joined:
    Nov 18, 2018
    Messages:
    3
    Country:
    India
    A humble gratitude from me. This is a day of great joy for us PSPo2 fans.
     
  13. JC200X

    JC200X Member
    Newcomer

    Joined:
    Apr 2, 2009
    Messages:
    39
    Country:
    United States
    It's been nine years since you understood me... But now I understand you!!

    [​IMG]

    [​IMG]
     
  14. Pokemon_Tea_Sea_Jee

    Pokemon_Tea_Sea_Jee GBAtemp Advanced Fan
    Member

    Joined:
    May 3, 2020
    Messages:
    661
    Country:
    Canada
    Gbatemp vive.
     
  15. Zinstrel

    Zinstrel Member
    Newcomer

    Joined:
    Jul 2, 2019
    Messages:
    11
    Country:
    Korea, South
    Thank you so much for everything the team has done to complete this over the year! Best news of 2020!
     
  16. xBladeM6x

    xBladeM6x Advanced Member
    Newcomer

    Joined:
    Nov 23, 2014
    Messages:
    97
    Country:
    United States
    Important note for when patching with xdelta UI, make sure when you get to the third step called Output File, make sure you're putting .iso at the end of the file name. Once the patch finishes from there, you're good to go.
     
    suburbMage, Anubis1101 and JamRules like this.
  17. cearp

    cearp 瓜老外
    Developer

    Joined:
    May 26, 2008
    Messages:
    8,361
    Country:
    Tuvalu
    Really really cool! Nice to see a long project finally get finished!
    Not a criticism of the patch, but the font is really wide, anyway we can make it more 'narrow'?
    (Maybe it's just how the western letters are, I don't remember Japanese characters being so close together)
     
    Last edited by cearp, Nov 9, 2020
  18. Azael_inf

    Azael_inf Member
    Newcomer

    Joined:
    Feb 20, 2019
    Messages:
    19
    Country:
    United States
  19. Silvor

    Silvor Advanced Member
    Newcomer

    Joined:
    Mar 16, 2007
    Messages:
    79
    Country:
    Norway
    Woohoo! Finally the patch is here :D
    Congrats to everyone who was involved with this great undertaking and thank you so much! :)
     
  20. eleriaqueen

    eleriaqueen Newbie
    Newcomer

    Joined:
    Jul 7, 2013
    Messages:
    2
    Country:
    France
    Congratulations to the team, and thank you!
     
  21. Something whatever

    Something whatever Gazer of the East
    Member

    Joined:
    Sep 1, 2015
    Messages:
    636
    Country:
    United States
    Its time!!!!!!<3 hooking up my PSTV. Thanks for the hard work
     
    Last edited by Something whatever, Nov 9, 2020
Draft saved Draft deleted
Loading...

Hide similar threads Similar threads with keywords - Localization, Phantasy, Portable