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Discussion in 'Computer Games and General Discussion' started by Guinea, Sep 19, 2015.
It's not just Minecraft but any game... The people make money off of other people
Most games borrow ideas from other places. Not just games either... Books, movies, TV series, etc. It's impossible to be completely original anymore, and anything innovative or unique will soon have many copies following after to make money from an untapped market.
That's business. That's life. As a consumer, you just get to play the games you want, and if you don't like copycat games, then don't buy them. Your money speaks louder than any words or complaints you throw at the ignorant tornado that is the internet.
You know Minecraft started out inspired by several other games.
Though how it was split from the inspiration sources, it's concept wasn't from it's own original idea. Most games aren't really unique, most are inspired by other games, then branch out from there.
I don't mind it when things build on the good ideas of their predecessors. For example, Gears of War made cover-based combat popular and other developers ran with it. Some games made it work, like Mass Effect. Others failed to realize that you have to have more than cover based combat to make a great game, like Hunted The Demon's Forge, K+L 2 Dog Days, etc. And then you've got your outright clones looking for a quick buck with no original thoughts, nothing to make them memorable, nothing built on, just the quickest and dirtiest strategies to cash in on other people's creativity. It's far more prevalant in the mobile market with games like Flappy Bird because even I could program a fairly competant Flappy Bird clone, but it happens everywhere.
In short, by all means build on good ideas, but have some ideas of your own.
Originality is dead, and can never be revived. People think that because something was the first extremely popular game/book/movie to do something, that also means it was the first. People talk about how books are ripped off from Star Wars, when Star Wars itself is a huge rip-off from previous movies and books (Dune for example).
I'd like to say that in general, it is very hard to make something that hasn't been "inspired" by something else. I've recently tried getting into EDM music production, however whenever I try to make something up, I always end up subconsciously borrowing a chord or two from some of my favorite songs from other artists.
I beg to differ!
Originality just responded with the least original response ever.
Nobody appreciates the irony...
@Originality I love your signature.
What game is a mc clone?
Almost nothing in the past 68 years of video games has been original. The entire industry is built on using other peoples ideas to make money. Minecraft is really just the latest form of games like sim city and other terraforming games. To complain that someone is copying Minecraft is just like complaining that someone copied 'pong' 'mario bros'
Gaming tends to be very iterative. Generally someone will take a framework or idea and add their own spin to it. There will always be people that jump on the bandwagon to try to make some money as well, but I wouldn't just dismiss a game just because it is inspired by another. You never know, maybe they can do it better or differently enough to make it interesting.
I don't agree that games copying minecraft is a problem, mostly because I can't think of any that are actually popular.
I understand it's not fun that others just copy-paste your work (and usually make a worse game than you), but it's really not that bad. In the long run, the good ones are the ones being remembered. And that will drive a game forward. Take a look at a few classics:
-dune 2: easily the grand daddy of RTS'es. If others didn't ran with the formula and worked on it, we'd never had any of the grand strategy games or RTS'es of today
-doom: man...back in the days, reviewers even shamelessly wrote stuff like "this game is just a doom clone". Some of them were forgotten before they were even released (chasm: the rift, anyone? ). Others, like Serious Sam and (especially) Duke Nukem 3D had their own thing to add and became successful.
I could go on. And while those mentioned games could've sold even better if there weren't others trying to catch the genre, the very fact that it was copied meant that the very genre flourished and got improved upon. Same with minecraft, for example. You can boo out games like terraria or fallout 4 for riding the crafting idea created by minecraft, but these games still get sold and are just as good nonetheless (I'm making an assumption on the latter, obviously).
Aside from the obligatory (upcoming?) Lego world, Castleminer Z is the most obvious candidate. But a quick google quickly showed some lists.