MaeseJesus Hello friend, hey can you create a patch of super mario sunshine Pal in 480p please I speak Spanish and I would like to see it in its maximum video quality please.
Last edited by aldair3098,
I already tried to force progressive video but on nintendo it will put 480i and if I change the video mode from 480p ntsc or 480p pal the screen will go black, in a few words on nintendo it cannot, but if he heard that swiss can, but not I can make it run the programSuper Mario Sunshine already has 60hz Support natively and can be easily forced to Progressive Scan through either swiss on GC or Nintendont on Wii.
The only other thing you can do to improve video quality is to remove the Flicker filter, which also can be done with Swiss (I don't know the process) and Nintendont by forcing NTSC or PAL60 video formats.
A patch like the others I did would only help you overcome the annoyance of a game ONLY being played at 50Hz, but Sunshine already does it by itself.
if I change the video mode from 480p ntsc or 480p pal the screen will go black
if I know that tutorial but I could not get it to work on my WiiIf it shows a black screen it means your TV is not compatible with 50Hz, so what you're not seeing is the Hz selector that many GC PAL games have. The moment you boot them up, they ask you if you want 60Hz or 50Hz, usually with the 60Hz option being selected by default. You only need to push A and the game goes into 60Hz, and if you have Progressive Scan set on, then the game boots in 480p instead of 480i.
But as I said, if you force PAL60Hz (480i) which you should do if you want to remove the Flicker filter to make the picture clearer, games should start at that too, and you should be able to see that screen. At least the games I have tested, I will have to rip again my disc to see if that's the case with Sunshine.
Edit: Okay, this is random. The PAL Version of Super Mario Sunshine cannot be forced to Progressive Scan with Nintendont, it ignores video modes. Apparently it was working on an old version but it stopped being compatible after update 3.344. You can play it in 480p with Swiss on Wii through this method, but I have not personally tried it.
I've been using the NTSC version because of the 60fps patch that popped on the internet a few years ago, so I had no idea it changed...
60Hz
040A4080 38600000
04225558 00000014
Oh, so it's one of *those* games... Yeah then, I see no reason to play the PAL version even if forced to 60hz then, specially since Rayman 3 is one of those NTSC-U releases that contain every language the PAL version does.
I guess what I meant is that I can only play NTSC Rayman 3 under S-Video or Composite video output to avoid the red tint problem that using Wii's RGB output poses - though this means I have to settle on inferior picture quality in comparison to RGB just to play more smoother Rayman 3 in particular.I really don't get why would it cause issues, I have played NTSC Rayman 3 on my PAL Wii through Nintendont and it workes fine all the way...
You don't need to force the game to PAL60 for it to work on your PAL system, european Wiis do NTSC fine.