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  1. PALib

    1 vote(s)
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  2. uLibrary

    0 vote(s)
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  3. 1 voter(s)
  1. TheGreat2nd

    OP TheGreat2nd [No Title]
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    I just found out about uLibrary. Been programming in PALib.
    Has anybody programmed using uLibrary? Any advantages/disadvantages to it over PALib?
     
  2. cory1492

    cory1492 GBAtemp Maniac
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    Since you "found out" about it, did you actually check into what "it is"? (besides somewhat dated, not old per se, but maybe not working with the current toolchains)
    http://brunni.dev-fr.org/index.php?page=ndssoft_ulib
    It's not a PALib replacement, it is not a choice between one and the other - and whether or not to use it really depends on what it is you are trying to do.
     
  3. TheGreat2nd

    OP TheGreat2nd [No Title]
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    Soooo, what can PALib do that uLibrary can't do?
    uLibrary has input and graphics. But, after looking through the Doxygen Documentation again, no sound?

    Then, uLibrary can't build a complete game alone.
    But, uLibrary does handle graphics. So, why would a person use PAlib sprites instead of using uLibrary's system? Drawing 2 screens at 30fps.
     
  4. gangsterboi

    gangsterboi GBAtemp Regular
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    Does it have wifi?
     
  5. chuckstudios

    chuckstudios Putting the pro in procrastination
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  6. TheGreat2nd

    OP TheGreat2nd [No Title]
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