Homebrew PAL or NTSC SNES ROMs on n2DSXL?

nikito

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Hi guys!
I just signed up because I wanted to ask a question which I haven't seen has been asked anywhere, maybe because it's a stupid question but I guess we will find that out in due time.
So, just today (I know I'm a bit late to the party) I fully realized that the games from the PAL Region are slower than games from the NTSC Region (because of the Hzs and the FPS' and whatnot) and I was wondering if, when playing a SNES ROM on my n2DSXL (that was installed through an Injector as a .CIA) there would be any speed differences?

I wanted to try it out myself, but wasn't able to.
So does anybody know? Do on the n2DSXL NTSC ROMs "run faster" than PAL ROMs?

Thanks in advance, have a nice dayyy :)

edit: grammar
 
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ManuelKoegler

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NTSC > PAL in all cases of retro (bar a few select instances).
If you play the games through emulators, which is what the VC on the 3DS is, the PAL counterpart will be slower for the reason stated.


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nikito

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NTSC > PAL in all cases of retro (bar a few select instances).
If you play the games through emulators, which is what the VC on the 3DS is, the PAL counterpart will be slower for the reason stated.


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I'm guessing the same applies to Sega Geneis/Megadrive games, too? Good to know, thank you!
 
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ManuelKoegler

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I'm guessing the same applies to Sega Geneis/Megadrive games, too? Good to know, thank you!

Eeyup, the easy way to say it is just to spare yourself the headache and play ntsc, for retro games if anything, because only in rare cases is the game optimized for Pal (meaning it not being lazily slowed down for easy money, also taking into account the extra lines of resolution pal offered back then), and most if not all games from pal were 50 hz as opposed to ntsc’s 60hz which is inherently superior.


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In short, PAL copies of retro console games run 17% slower than they should and have borders at the top and bottom of the screen. The PAL copies of retro handheld games do not have this problem.

Twenty years ago when technology was less developed than it is now TVs in Australia and Europe had a refresh rate of 50hz and a higher resolution while TVs in America and Japan had a refresh rate of 60hz and a lower resolution. Most developers would develop games with NTSC in mind (this is where most of the money is) then release the game in Europe without optimising the games for 50hz.

You might recall some Gamecube games like Super Smash Bros. asking you if you want to display the game in 60hz.

The developer Rare did a good job of optimising their N64 games for PAL regions. The PAL copies had lower framerates but higher resolutions, the differences in the music and gameplay speeds were negligable. If I recall correctly the PAL version of Tales of Symphonia on the Gamecube has a better font than the NTSC version.

There was an outcry among Wii U owners a few years back because PAL virtual console games on the Wii U ran at 50hz. Same thing happened years before that with the Wii. I can't find much information about the 3DS virtual console however I believe the 3DS virtual console runs PAL NES games in 60hz and US copies of SNES games also in 60hz.

Not sure how things will go on the Switch but given that PAL owners can easily buy US and Japanese releases, PAL50 on the virtual console will soon be an issue of the past.
NTSC > PAL in all cases of retro (bar a few select instances).
If you play the games through emulators, which is what the VC on the 3DS is, the PAL counterpart will be slower for the reason stated.
Apart from Rare games on the N64 are there any other cases of the PAL copy being superior to the NTSC copy?
 
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ManuelKoegler

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Apart from Rare games on the N64 are there any other cases of the PAL copy being superior to the NTSC copy?

Not specific ones I would be able to name, but I’d say focus on european devs in this case, because EU was their first audience, they were more likely to focus on building a good product for PAL and then focussing on making it work well with on NTSC as well.


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Vague Rant

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Another thing that hasn't been mentioned yet is that the 3DS and 2DS have a (close to) 60Hz refresh rate on their screens, so NTSC games will look much smoother. When running PAL games, there are only 50 frames to display per second, but the 3DS still needs 60, so every ~5 frames you'll get the same frame repeated twice. You might not consciously notice this, but it's certainly not as smooth as displaying a new frame every ... frame.
 

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