How will the full version work? I presume you can't distribute a GBA ROM with all of Tomb Raider 1 in it. Will we need to compile it with the Tomb Raider data ourselves, like with the PrBoom port?
Probably. Or maybe he can write a tool that converts and attaches the assets to the rom. GBFS like.How will the full version work? I presume you can't distribute a GBA ROM with all of Tomb Raider 1 in it. Will we need to compile it with the Tomb Raider data ourselves, like with the PrBoom port?
Wow, thanks for the great service! :-)
Just wanted to say "thanks", it's so great to see people still doing really great things with the GBA hardware. You're doing impressive work, I look forward to seeing more!Hi guys, I'm the lead developer of OpenLara engine.
More than year ago I released a tech demo, back then I was not sure that the GBA is capable for such game. But over time I improved my ARM skills, found new ways to optimize rendering and logic. The result is what I can honestly call an alpha version. There are many further improvements in the plan, as well as optimization of content and video to fit the entire Tomb Rader game in a 32 MB cartridge, but so far only 3 levels are available.
thanksIt can be compiled now, here's the latest commit, there have been a few changes since Github's binary. Maybe not related to GBA, idk.
Thanks, this includes fixes for a few minor issues with the GBA version:It can be compiled now, here's the latest commit, there have been a few changes since Github's binary. Maybe not related to GBA, idk.
GBA micro-optimizations, move sound buffers into VRAM, move Ordering Table into IWRAM, rewrite lines and fill routine to ARM, remove unused rasterizeG, use jump table for rasterization routines
commit 0a481523b124a11f302f740f400d1aa44738ff0d (HEAD -> master, origin/master, origin/HEAD)
Author: XProger <[email protected]>
Date: Fri Jan 21 04:34:34 2022 +0300
#368 fix weapon state while moving the block
commit 2c8f55a22b2dc25bc82d3dab0aebe04e61e82d9f
Author: XProger <[email protected]>
Date: Fri Jan 21 04:24:52 2022 +0300
#368 GBA TEX_2PX akill texturing, fix FTA/GTA unaligned VRAM write
I cant help but think of the implications of this for other PS1 games potentially finding their way to GBA. Is this even possible? One of my biggest complaints of the GBA library was the lack of many M rated games, especially survival horror.Hi guys, I'm the lead developer of OpenLara engine.
More than year ago I released a tech demo, back then I was not sure that the GBA is capable for such game. But over time I improved my ARM skills, found new ways to optimize rendering and logic. The result is what I can honestly call an alpha version. There are many further improvements in the plan, as well as optimization of content and video to fit the entire Tomb Rader game in a 32 MB cartridge, but so far only 3 levels are available.