I have spent some time doing RE and modification to the screenshot plugin for NTR CFW 1.0 as well as taking a look at the built-in screenshot plugin in the NTR CFW 2.x.
I have decided to make it open source so that anyone could use and perhaps improve and help fixing any issues. Hopefully it could make screenshot ability becomes easier to implement for any 3DS *applications*. You could use "REaMscreenshot.plg" file (available in the "release" folder in GitHub) when running both NTR CFW 1.0 or 2.x by putting it in the "/plugin/home" folder in your 3DS SD card.
Here is the link:
https://github.com/conanac/REaMscreenshot
When I have a time, another de-assembly and de-compile future project would be the savetool plugin.
And in case anyone is interested, I have also managed to decompile the simple "main.o" from the gameplg package (template or example for creating game cheat codes) that cell9 somehow did not include in the source code package (while the object file is there so I don't know what the reason is). I am planning to publish it in GitHub as well.
Cheers.
I have decided to make it open source so that anyone could use and perhaps improve and help fixing any issues. Hopefully it could make screenshot ability becomes easier to implement for any 3DS *applications*. You could use "REaMscreenshot.plg" file (available in the "release" folder in GitHub) when running both NTR CFW 1.0 or 2.x by putting it in the "/plugin/home" folder in your 3DS SD card.
Here is the link:
https://github.com/conanac/REaMscreenshot
When I have a time, another de-assembly and de-compile future project would be the savetool plugin.
And in case anyone is interested, I have also managed to decompile the simple "main.o" from the gameplg package (template or example for creating game cheat codes) that cell9 somehow did not include in the source code package (while the object file is there so I don't know what the reason is). I am planning to publish it in GitHub as well.
Cheers.