Homebrew oothax 2.0 pal on 10.2.28E old3ds powersave file

Filo97

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Thank you SO MUCH for this save file!

Also, one question, will I now be able to make an oot3dhax save file for my new 3ds? Also are there other exploits that can be installed now that I have the hbl(excluding ironhax or ninjhax)?

Btw, someone should make a thread compiling all oot3dhax save files for people who might need them in the future. I wouldn't mind doing it
maybe i can try to make a list.
 

Filo97

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MZ-4

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Thank you SO MUCH for this save file!

Also, one question, will I now be able to make an oot3dhax save file for my new 3ds? Also are there other exploits that can be installed now that I have the hbl(excluding ironhax or ninjhax)?

Btw, someone should make a thread compiling all oot3dhax save files for people who might need them in the future. I wouldn't mind doing it
You're welcome, I'm happy, I could help out.

I don't know how many different OoT-modules are out there.
My understanding (from testing with different ACNL modules available in Germany) is, that PowerSaves-images only fit to the same "version" of module.
If you plug a module into PowerSaves socket, the software shows you the images that are compatible in file name.
...in ACNL it is even worse, you (=I was not able) cannot load an image to another module without corruption, even if it has the same version - perhaps a checksum problem however.

This "version" is revealed after you store an image from the module with PowerSaves. So if the "head information" (AQEPe28da24c... vs. AQEP99047474... vs. ...)
matches your module's one, it is likely you can use a PowerSaves-image read from another module with the same "version".
So it's important to have this filename "header" not cut off, so others can determin if the image might fit to their module.
...Filo97 mentioned that in the other thread, as I read now.

As soon as you can start homebrew you are able to install other exploits, as menuhax (themehax?) if your FW ist <= 10.1 or ironhax if you did download the early version 1.0 or 1.1 - that is not longer available from the eShop of course.
You may even be able zo patch your OoT-module with a payload matching another system using the save managers (svdt or save_manager).
 
Last edited by MZ-4,

WiseHorror

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You're welcome, I'm happy, I could help out.

I don't know how many different OoT-modules are out there.
My understanding (from testing with different ACNL modules available in Germany) is, that PowerSaves-images only fit to the same "version" of module.
If you plug a module into PowerSaves socket, the software shows you the images that are compatible in file name.
...in ACNL it is even worse, you (=I was not able) cannot load an image to another module without corruption, even if it has the same version - perhaps a checksum problem however.

This "version" is revealed after you store an image from the module with PowerSaves. So if the "head information" (AQEPe28da24c... vs. AQEP99047474... vs. ...)
matches your module's one, it is likely you can use a PowerSaves-image read from another module with the same "version".
So it's important to have this filename "header" not cut off, so others can determin if the image might fit to their module.
...Filo97 mentioned that in the other thread, as I read now.

As soon as you can start homebrew you are able to install other exploits, as menuhax (themehax?) if your FW ist <= 10.1 or ironhax if you did download the early version 1.0 or 1.1 - that is not longer available from the eShop of course.
You may even be able zo patch your OoT-module with a payload matching another system using the save managers (svdt or save_manager).
You're welcome, I'm happy, I could help out.

I don't know how many different OoT-modules are out there.
My understanding (from testing with different ACNL modules available in Germany) is, that PowerSaves-images only fit to the same "version" of module.
If you plug a module into PowerSaves socket, the software shows you the images that are compatible in file name.
...in ACNL it is even worse, you (=I was not able) cannot load an image to another module without corruption, even if it has the same version - perhaps a checksum problem however.

This "version" is revealed after you store an image from the module with PowerSaves. So if the "head information" (AQEPe28da24c... vs. AQEP99047474... vs. ...)
matches your module's one, it is likely you can use a PowerSaves-image read from another module with the same "version".
So it's important to have this filename "header" not cut off, so others can determin if the image might fit to their module.
...Filo97 mentioned that in the other thread, as I read now.

As soon as you can start homebrew you are able to install other exploits, as menuhax (themehax?) if your FW ist <= 10.1 or ironhax if you did download the early version 1.0 or 1.1 - that is not longer available from the eShop of course.
You may even be able zo patch your OoT-module with a payload matching another system using the save managers (svdt or save_manager).

Thanks for the clear explanation!
Yes, I already patched my oot cart for my n3ds 10.2E.
 
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