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QUOTE said:As promised, the gang at ONM have answered your New Super Mario Bros. Wii questions. This is round one of three, because between you guys and the comments at ONM, there were a ton of questions! You can check out a few questions and answers below, but make sure to click over for the full piece.
Q: If playing with only two players, can you play as Toad?
A: Player two can play as Toad but Player one will always be Mario. Any other players who join can choose from Luigi or one of the two Toads.
Q: Is there any playable characters other than Mario, Luigi and the two Toads? I was kind of hoping for a wide variety.
A: No.
Q: How many hours will it take to finish for a person who is fairly decent at platformers?
A: It took me around six hours to complete, but that was blitzing through it and not collecting the Star Coins. That will easily add another seven or eight hours to the proceedings, because you'll obviously have to play through most of the levels again and some of the coins are in really awkward.
Part 2
QUOTEOur friends at ONM have put together their second round answered questions that were submitted by you guys. Looks like we have a couple of answers that directly dispute things we've been hearing. Last we heard from Kotaku, the death-pause had been removed from the game, and the latest issue of Nintendo Power discussed Nunchuk use. According to our friends at ONM, neither of those bits of information are correct.
Q: Is the game Nunchuk compatible? I hate the D-pad.
A: No.
Q: Are there any features/secrets/surprises that we don't know about?
A: Absolutely. One in particular is fantastic but I can't spoil it. Experts will appreciate it though.
Q: How long will it take to beat the game with one person playing and are there any worthwhile unlockables to go replay the levels again? I personally didn't find the reward of collecting all of the Star Coins to be worth it.
A: Well, trust me, it'll be worth it this time.
Q: Is the pause when character dies gone?
A: No, the pause is still there. However, it's nowhere near as bad as people are making it out to be in my opinion. It's understandable that when watching the videos it seems like it would be annoying, but when playing it's actually useful. It only takes one or two occurrences of it to get used to the timing, and from that point on it becomes handy for two reasons: it lets you know what's going on elsewhere on the screen without you having to take your eyes off your own action, and it gives you a split second to plan your next move. Once you get the timing right, it doesn't throw you off your stride, as many are assuming it will. Say you were running and about to jump when someone takes a hit: if this happens it's perfectly easy to still do the jump as the action resumes since the timing is very easy to learn. The knee-jerk reaction from the internet is that it's a bad, even game-breaking feature, but it's actually the opposite.
Sources: Part 1
Part 2