
Mark's been spending some quality time with the PlayStation Vita, only to find himself bashing his head against a brick wall in despair.
It is a relic; a product of a bygone era of handheld gaming that has learned little from the mistakes of its predecessors and the direction of the industry as a whole.
For any product to really succeed in today's market--whether it is a phone, tablet, or handheld console--it has to be easy to use, have a UI that doesn't make you want to smack your head against a brick wall, and have an ecosystem full of content that's reasonably priced.
And that's the Vita's biggest problem. It's not competing with just specialized gaming devices like the 3DS; it's competing with every single Android, iOS, or Windows Phone device on the market.
doesn't have a library of Apps to expand its functionality; and--most importantly of all--the games are far too expensive]
"It's like someone handed over the UI design to a 5-year-old child with a fetish for smarties"
Then there's multitasking, or lack thereof. Here's an example. You're playing a game and you get stuck. "I know! I'll use the Vita's built in Web browser to look up a guide! Hooray for technology!" Except, you can't do that. If you try to boot up the browser, you have to close any game you have open. "But, hey, I can just boot it up again. Where's the problem?" Sure, you can do that, if you don't mind horrendous loading times.
How about charging the Vita over a USB? That's something everything does nowadays, so it should just work right? Wrong. You have to go into settings and enable USB charging. Why? When would I not want my Vita to charge over a USB? Will the power demands be so great that my laptop will spontaneously combust?
Unlike my phone, I don't need to carry a Vita around with me. And, given my experience, I don't want to either.
i dont think the vita needs to compete with smart phones cuz is not one
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