i dumped the kernel using pygecko and loaded on ida just untick rom , tick ram , load 0x01000000 size 0x800000 and on load addr put 0x01000000 first u need to get your kernel from pygecko dumping the 01 area...
and the patches are for avoid my error when loading a rpl on mario party 10 ... but crash after it so i think there are a loader problem...the loader don't link the rpl with the game , or simply not boot it...
i dumped the kernel using pygecko and loaded on ida just untick rom , tick ram , load 0x01000000 size 0x800000 and on load addr put 0x01000000 first u need to get your kernel from pygecko dumping the 01 area...
and the patches are for avoid my error when loading a rpl on mario party 10 ... but crash after it so i think there are a loader problem...the loader don't link the rpl with the game , or simply not boot it...
I see, thank you for information. Maybe I can find something too. I know Loader has Loader_Link, but not sure how it function really or if has to do with libraries or not. In any case, I appreciate you looking into that. I love Mario Party
i found why not work i think , the rpl got booted but the rpl attempt to boot the others rpl's over other function called NdSysRPLModule::gotoRPL((char const *,int,uint))
this are boot.rpl i think why not work , the boot.rpl boot's but cannot load the other rpl's like menu.rpl in this case...not use osdyn_adquire.. need another hook in this function...anyway cannot be sure this rpl boots or not..
The eldin caves level is what crashes me on both adventure and legend mode, I've been away from my apartment for a while but I'm going to see if I can get to the bottom of this.
Did you update Hyrule warriors with NUS? Or are you running the vanilla version? Either way thanks for the response, it gives me hope that I can fix this!
Since there is no autoboot for those using the eShop version, try this one. It should send you back to the Home Menu instead of going on to Mii Creator. Let me know! Just kinda happened while experimenting....
Since there is no autoboot for those using the eShop version, try this one. It should send you back to the Home Menu instead of going on to Mii Creator. Let me know! Just kinda happened while experimenting....
how do i properly use tecpgecko with loadiine?
i run loadiine kernel expoilt via wj44's website,
then run loadiine(latest) on EclipseSin's website with an IP address, pick the game and run smash bros, but i get this screen display similar to pedro702's photo.
although the game runs without using an IP. https://gbatemp.net/threads/downloa...nly-no-5-4-no-5-5.398623/page-69#post-5755868
also tried runnig wj44's kernet exlpoint, EclipseSin's loadiine(latest) without ip, pick a game exit on mii maker, gone to the browser again and run the loadiine/tcpgecko from wj44's website but it keeps crashing.
how do i properly use tecpgecko with loadiine?
i run loadiine kernel expoilt via wj44's website,
then run loadiine(latest) on EclipseSin's website with an IP address, pick the game and run smash bros, but i get this screen display similar to pedro702's photo.
although the game runs without using an IP. https://gbatemp.net/threads/downloa...nly-no-5-4-no-5-5.398623/page-69#post-5755868
also tried runnig wj44's kernet exlpoint, EclipseSin's loadiine(latest) without ip, pick a game exit on mii maker, gone to the browser again and run the loadiine/tcpgecko from wj44's website but it keeps crashing.
I added pyGecko for loadiine to my site (should show up in a min). Other than that, I just pick a game in Mii Maker then use pyGecko for Loadiine, then start game.
Since there is no autoboot for those using the eShop version, try this one. It should send you back to the Home Menu instead of going on to Mii Creator. Let me know! Just kinda happened while experimenting....
You have lost me? "autoboot for those using the e-shop version", Loadiine. Have I missed something new? I know there was a new autoboot asap to SSB but what has e-shop go to do with it?
Edit: got you, sorry you meant the eshop version of Super Smash Bros title, not disc. For a minute there I thought there was a new build something to do with eshop???
You have lost me? "autoboot for those using the e-shop version", Loadiine. Have I missed something new? I know there was a new autoboot asap to SSB but what has e-shop go to do with it?
Autoboot works by auto launching the disc if u are using one. Eshop version is an installed title not a disc. So, since this happened while I was messing around. I tested it a bit and thought I'd share. The version I posted should go back to the home menu on any version of the game.
Autoboot works by auto launching the disc if u are using one. Eshop version is an installed title not a disc. So, since this happened while I was messing around. I tested it a bit and thought I'd share. The version I posted should go back to the home menu on any version of the game.
No problem. It's really not that complicated of a change. I would not be surprised if g45, dimok, wj44, or others found it before, I just thought it might help someone since it was never posted.
I added pyGecko for loadiine to my site (should show up in a min). Other than that, I just pick a game in Mii Maker then use pyGecko for Loadiine, then start game.
another release from golden45 and me is uploaded to the github. Its another work in progress branch sync.
The most noticable change is that there is now a Mii Maker mode. In this mode the games start directly from the Mii Maker channel. You dont need any game disc inserted or anything (no smash bros anymore).
This new mode fixes launch of several games that did not run before at all, some are also fully playable now like Super Mario/Luigi Bros U or Kirby and the Rainbow Curse. There is also some progress with WWHD for example as it launches now. But there are still some issues with the loader in Mii Maker mode that we did not find yet which make it throw an ISI exception on WWHD. Many other games crash too, even some that do run on Smash Bros U mode. The Mii Maker mode is pretty new and we are still working on it but we did not want to let you guys wait untill all issues are cleaned out as that might take some time. That is why we implemented a mode selection on games launch screen where you can select wether to boot with Smash Bros mode or Mii Maker mode. Just press A to (auto)launch Smash Bros U mode or X for Mii Maker mode. If you press Y then the Smash Bros mode without autolaunch is used.
One other major addition is also a change in the maximum available memory for RPX/RPLs which is now increased to 65.7 MB (tested only up to 48MB but the rest should probably work too).
There is been several other fixes in the loader code and also new additions like sorting the game list by name. Well check out the github for detailed change list and compiled binaries.
Here is a list that golden45 made of the games that we tried:
Mii Maker mode :
Working :
- Angry Birds Star Wars USA
- Angry Birds Trilogy EUR
- Barbie Dreamhouse Party EUR (second best game ever)
- Ben 10 Omniverse 2 USA
- Disney Planes USA
- Game & Wario USA
- How to Train Your Dragon 2 EUR
- Hyrule Warriors USA
- Kirby and the Rainbow Curse EUR
- Legend of Kay Anniversary EUR (works but ISI exception when Home Button is pressed)
- Nano Assault
- NES Remix Pack USA
- New Super Luigi U USA
- New Super Mario Bros. U USA
- Nintendo Land USA
- Phineas and Ferb Quest for Cool Stuff USA
- Scribblenauts Unlimited USA
- SpongeBob SquarePants Plankton's Robotic Revenge USA
- Super Mario 3D World EUR/USA
- Taiko No Tatsujin loadiine davokazaki JPN WiiU
Not working :
- Adventure Time Explore the Dungeon Because I Don't Know! USA : Game starts, in menu can select a new game, then ISI exception when rpl is loaded ("swkbd.rpl"), OSDynLoad_Aquire returns -520004 => 0xFFF810BC, in loader this value is set as return in TINYHEAP_Alloc
- Bayonetta 2 : starts but fails to load rpl : OSDynLoad_Acquire returns -1160708063 => BAD10021, in coreinit.rpl it seems to happen when syscall LoaderCall is called. We can then retrieve the loader logs here
- Captain Toad Treasure Tracker EUR
- Darksiders II EUR : error 160-2203
- Devil's Third EUR : error 160-2200
- FIFA 13 : error 160-2203
- Hello Kitty Kruisers USA : error 160-2203 (best game ever)
- Mario Kart 8 EUR : error 160-2203
- Mario Party 10 USA
- Marvel Avengers Battle for Earth EUR : slow to load, and then tries to load rpl, OSDynLoad_Acquire("Game_WiiU_RPL.rpl") returns -520004 => 0xFFF810BC, in loader this value is set as return in TINYHEAP_Alloc
- One Piece Unlimited World Red EUR : crash
- Pikmin 3 USA : 160-2200
- Sonic Boom Rise of Lyric USA : error 160-2200
- Sonic Lost World USA : error 160-2200
- Super Mario Maker EUR : 160-2200
- The Amazing SpiderMan 2 EUR : prompt to insert the disk
- Transformers Prime EUR : it has a rpl called erreula.rpl which is also a common rpl ...
- Wii Party U USA : 160-2200
- Yoshi's Woolly World EUR : 160-2200
- Zelda The Wind Waker HD USA : ISI exception
- ZombiU USA : DSI exception
Smash Bros mode :
Working :
- Adventure Time Explore the Dungeon Because I Don't Know! USA
- Ben 10 Omniverse 2 USA
- Darksiders II EUR (not compressed)
- Disney Planes USA
- FIFA 13 EUR
- How to train your dragon 2 EUR
- Hyrule Warriors USA
- Legend of Kay Anniversary EUR
- Nano Assault
- Nintendo land
- Pikmin 3
- Splinter Cell Blacklist EUR (not compressed)
- Sonic Boom Rise of lyrics USA
- Sonic Lost World
- Taiko No Tatsujin loadiine davokazaki JPN
- The Amazing SpiderMan 2 EUR
- ZombiU USA
- [VC] [SNES] F-Zero (EUR)
another release from golden45 and me is uploaded to the github. Its another work in progress branch sync.
The most noticable change is that there is now a Mii Maker mode. In this mode the games start directly from the Mii Maker channel. You dont need any game disc inserted or anything (no smash bros anymore).
This new mode fixes launch of several games that did not run before at all, some are also fully playable now like Super Mario/Luigi Bros U or Kirby and the Rainbow Curse. There is also some progress with WWHD for example as it launches now. But there are still some issues with the loader in Mii Maker mode that we did not find yet which make it throw an ISI exception on WWHD. Many other games crash too, even some that do run on Smash Bros U mode. The Mii Maker mode is pretty new and we are still working on it but we did not want to let you guys wait untill all issues are cleaned out as that might take some time. That is why we implemented a mode selection on games launch screen where you can select wether to boot with Smash Bros mode or Mii Maker mode. Just press A to (auto)launch Smash Bros U mode or X for Mii Maker mode. If you press Y then the Smash Bros mode without autolaunch is used.
One other major addition is also a change in the maximum available memory for RPX/RPLs which is now increased to 65.7 MB (tested only up to 48MB but the rest should probably work too).
There is been several other fixes in the loader code and also new additions like sorting the game list by name. Well check out the github for detailed change list and compiled binaries.
Here is a list that golden45 made of the games that we tried:
Mii Maker mode :
Working :
- Angry Birds Star Wars USA
- Angry Birds Trilogy EUR
- Barbie Dreamhouse Party EUR (second best game ever)
- Ben 10 Omniverse 2 USA
- Disney Planes USA
- Game & Wario USA
- How to Train Your Dragon 2 EUR
- Hyrule Warriors USA
- Kirby and the Rainbow Curse EUR
- Legend of Kay Anniversary EUR (works but ISI exception when Home Button is pressed)
- Nano Assault
- NES Remix Pack USA
- New Super Luigi U USA
- New Super Mario Bros. U USA
- Nintendo Land USA
- Phineas and Ferb Quest for Cool Stuff USA
- Scribblenauts Unlimited USA
- SpongeBob SquarePants Plankton's Robotic Revenge USA
- Super Mario 3D World EUR/USA
- Taiko No Tatsujin loadiine davokazaki JPN WiiU
Not working :
- Adventure Time Explore the Dungeon Because I Don't Know! USA : Game starts, in menu can select a new game, then ISI exception when rpl is loaded ("swkbd.rpl"), OSDynLoad_Aquire returns -520004 => 0xFFF810BC, in loader this value is set as return in TINYHEAP_Alloc
- Bayonetta 2 : starts but fails to load rpl : OSDynLoad_Acquire returns -1160708063 => BAD10021, in coreinit.rpl it seems to happen when syscall LoaderCall is called. We can then retrieve the loader logs here
- Captain Toad Treasure Tracker EUR
- Darksiders II EUR : error 160-2203
- Devil's Third EUR : error 160-2200
- FIFA 13 : error 160-2203
- Hello Kitty Kruisers USA : error 160-2203 (best game ever)
- Mario Kart 8 EUR : error 160-2203
- Mario Party 10 USA
- Marvel Avengers Battle for Earth EUR : slow to load, and then tries to load rpl, OSDynLoad_Acquire("Game_WiiU_RPL.rpl") returns -520004 => 0xFFF810BC, in loader this value is set as return in TINYHEAP_Alloc
- One Piece Unlimited World Red EUR : crash
- Pikmin 3 USA : 160-2200
- Sonic Boom Rise of Lyric USA : error 160-2200
- Sonic Lost World USA : error 160-2200
- Super Mario Maker EUR : 160-2200
- The Amazing SpiderMan 2 EUR : prompt to insert the disk
- Transformers Prime EUR : it has a rpl called erreula.rpl which is also a common rpl ...
- Wii Party U USA : 160-2200
- Yoshi's Woolly World EUR : 160-2200
- Zelda The Wind Waker HD USA : ISI exception
- ZombiU USA : DSI exception
Smash Bros mode :
Working :
- Adventure Time Explore the Dungeon Because I Don't Know! USA
- Ben 10 Omniverse 2 USA
- Darksiders II EUR (not compressed)
- Disney Planes USA
- FIFA 13 EUR
- How to train your dragon 2 EUR
- Hyrule Warriors USA
- Legend of Kay Anniversary EUR
- Nano Assault
- Nintendo land
- Pikmin 3
- Splinter Cell Blacklist EUR (not compressed)
- Sonic Boom Rise of lyrics USA
- Sonic Lost World
- Taiko No Tatsujin loadiine davokazaki JPN
- The Amazing SpiderMan 2 EUR
- ZombiU USA
- [VC] [SNES] F-Zero (EUR)
WOW incredible update ! so you're saying the rpx size limit of the game/app used to acces SD is irelevent now ? or you're using some kind of a trick to multiply that size ?
genius work
WOW incredible update ! so you're saying the rpx size limit of the game/app used to acces SD is irelevent now ? or you're using some kind of a trick to multiply that size ?
genius work
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Nintendo might just as well be a law firm more than a videogame company at this point in time, since they have yet again issued their now almost trademarked usual...
With Apple having recently updated their guidelines for the App Store, iOS users have been left to speculate on specific wording and whether retro emulators as we...
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@SylverReZ I've never used a disposable, seems like a waste. kinda cool idea tho. It would be nice to have vape built in to a cell phone even. "The iVape"
only ps5 updated to latest firmware can go on psn, jailbroken ones just don't use psn or they risk getting flagged or banned, altho spouting profanity in online play alredy does that