Hacking Offline Smash mods?

TheInsaneDarkOne

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Hey there people, doing great? I´m kinda new here with a post, but not with the content, since I follow GBATemp´s material for quite a while

The thing is, I hacked the console and placed Smash Bros via Wupinstaller GX2, used Haxchi (and the official DS compatible game) to run it via an external drive and I´m running the game with a sigpatcher (to get the DLC running too), but, I used to run mods too when I used a disc version, via the online "loadiine" site, and with SDcafiine + kernel to run the mods

Now that I changed the game method, is there a way to load mods by any offilne means? Would like to have an easier method of doing that, if possible, now that I´m already running the game with all these things activated, not sure if something might screw things up

Since I have Homebrew Launcher installed (via Haxchi), maybe an offline app that I can initialize via HB, something of the sort.. any clues?

Thanks for the help in advance! :)
 

TheInsaneDarkOne

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Oh, many thanks! That sure seems simple enough! :)

The only thing, do I have any problem with the sigpatcher activating first? Don´t know if the programs mess something with the other

Also, last thing, do I have to do any special procedure or just launching the app with the folder on SD containing the mods already work?

Sorry for the questions but yeah, new on this part of WiiU yet! ^^
 

Kafluke

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You don't necessarily need to use HaxChi to load SD Cafiine. It's an elf file so there are many ways to launch it. SD Cafiine works in regular unpatched sysNAND and CFW so it all depends on what mode you need to be in to launch your game. SD Cafiine doesn't care.
 

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