Official Retroarch Bounty Started (UWP) Win10/Xbox One.

Discussion in 'Xbox One - Hacking & Homebrew' started by ploggy, Sep 18, 2018.

  1. dominater01

    dominater01 GBAtemp Maniac

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    it seems to be freezing for me still i wonder if the build messed it up or if this is a problem on pc aswell
     
  2. budtoka420

    budtoka420 GBAtemp Regular

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    working perfect for me playing pokemon heart gold :)

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    Nds works perfect for me with the reverted ozone using the blue xmb background havent switched it to ozone yet

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    Added my bios from external hdd and loaded nds rom through file picker

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    Pokemon is still slow though
     
  3. dominater01

    dominater01 GBAtemp Maniac

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    im still getting crashes with yoshi's island :(
     
  4. Joel Schmidt

    Joel Schmidt GBAtemp Regular

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    Could it be Yoshi's Island isn't compatible?
     
  5. dominater01

    dominater01 GBAtemp Maniac

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    i know for a fact it was working because

     
  6. Joel Schmidt

    Joel Schmidt GBAtemp Regular

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    I tested my issue with the GB, GBC, & GBA bioses not being used using the non-uwp PC version - Worked fine there.

    MAME2014 also shows up as it's full .dll file name on the non-uwp PC version.

    I found a copy of the Yoshi's Island DS and the DS bios files. I didn't play it for very long, but I did not see any freezing or other issues on the non-UWP PC version. Tested with both Desmume versions.

    I just tested MAME 0.206 on the non-UWP PC version and it found my complete romset. But on the xb1x UWP version, it can't find it.

    Everything seems to be pointing towards issues with the cores in regards to use with UWP.
     
    Last edited by Joel Schmidt, Feb 9, 2019
  7. bobdamnit

    bobdamnit Don't be a dick.

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    I tested Yoshi's Island and it works fine for me. Gets slow when too many sprites are on the screen but otherwise works fine. Must be a problem with your setup or your ROM.

    Ozone works nicely. Scanning is still slow as frozen molasses.
     
    budtoka420 likes this.
  8. Rafciu

    Rafciu Member

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    I think i will stick with 1.7.5 for now, no point in updating just yet. DS working fine there. I do update when more cores will be compatible with UWP.
     
  9. spyro88

    spyro88 Advanced Member

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    Yea .. it is working with me too but after 10 min playing will freezing with me .. so test it
     
  10. Joel Schmidt

    Joel Schmidt GBAtemp Regular

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    @dominater01

    Are you just adding the cores directly from the libretro buildbot or building them yourself as UWP cores?
     
  11. dominater01

    dominater01 GBAtemp Maniac

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    i do not compile cores i just download them with the pc version of retroarch and download them 1 by 1 then copy them over
     
    Last edited by dominater01, Feb 11, 2019 at 10:46 PM
  12. ploggy
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    ploggy WAKA! WAKA!

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    Have you been able to get logging working? I cant figure it out : P
    I'm hoping if we can get logging to work we maybe able to figure out why the other cores wont load?
     
  13. dominater01

    dominater01 GBAtemp Maniac

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    im not sure what you mean by logging sry
     
  14. ploggy
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    ploggy WAKA! WAKA!

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    Ahh ok, there's an option in Retroarch to log errors/crashes and such to a txt file.

    More info here.. https://docs.libretro.com/guides/generating-retroarch-logs/

    Problem is generating logs differs by platform and I'm not 100% sure it's even possible on UWP Retroarch for now :/
     
  15. dominater01

    dominater01 GBAtemp Maniac

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    have you tried this with the uwp build?
     
  16. ploggy
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    ploggy WAKA! WAKA!

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    I did try but didnt get anywhere.

    since the UWP build is so new theres no documentation on logs for that platform, the closest is Win

    but that doesnt help us :P
     
  17. dominater01

    dominater01 GBAtemp Maniac

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    ploggy likes this.
  18. ploggy
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    ploggy WAKA! WAKA!

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    thanks, we'll wait for krzys then :P
     
  19. Joel Schmidt

    Joel Schmidt GBAtemp Regular

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    I thought so. Try the UWP DeSmuME core and see how that does.

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    I have a theory that they have to be compiled for UWP to work properly (aside from the OpenGL issues).
     
    Last edited by Joel Schmidt, Feb 12, 2019 at 12:13 AM
  20. ploggy
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    ploggy WAKA! WAKA!

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    Maybe, but both Dolphin and PPSSPP have a DX11 renderer to no GL needed for those ;) They should work now.
     
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