Official Retroarch Bounty Started (UWP) Win10/Xbox One.

Discussion in 'Xbox One - Hacking & Homebrew' started by ploggy, Sep 18, 2018.

  1. Bartender64

    Bartender64 Member

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    Hi! Can you send me the link to which the pull request submitted is fixing the issue? I'll compile it and check it out in like about 40 minutes.
     
    Last edited by Bartender64, Jan 10, 2019
  2. ploggy
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    ploggy WAKA! WAKA!

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    This one. But now I'm not too sure this was for the Threaded Video error fix?
    https://github.com/libretro/RetroArch/pull/7969

    Its already been merged.. so your better off compiling the latest.
     
    Last edited by ploggy, Jan 10, 2019
  3. Bartender64

    Bartender64 Member

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    Yeah, this commit was only to avoid multiple calls to a component object model. Don't think this fixes the threaded video issue.
     
  4. ploggy
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    ploggy WAKA! WAKA!

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    Hmm, looks like I got over excited for nothing :/ they were def looking into it tho and looked like they made a breakthrough, but I must have misread :( Dang it :P
     
  5. Bartender64

    Bartender64 Member

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    Did somedody opened an issue on git about the threaded video? Or are they communicating on discord about this?
     
  6. ploggy
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    ploggy WAKA! WAKA!

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    They were talking about it on discord last night, I was going to create an issue but since they all already knew about it I thought there was no need?
    But if you want to create an issue that's up to you :)
    Looks like this Threaded Video issue goes beyond just Xbox One, apparently it happens on other platforms too. So fix one fix all :P
     
  7. Bartender64

    Bartender64 Member

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    Awesome to hear!! I think I'll go with your criteria. If they already know about the problem and are actively working on it, then it's best not to spam them with the issue.
     
  8. veggav

    veggav GBAtemp Regular

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    Before I get excited about this I have to ask:

    Is Xbox One powerful enough for 16 bits to use RunAhead? Or RunAhead is a no go with the XOne?
     
  9. ploggy
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    ploggy WAKA! WAKA!

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    I can play Yoshi's Island on Snes9x 2010 and Sonic 2 on Genesis Plus GX with 2 runahead easily ;)
     
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  10. ploggy
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    ploggy WAKA! WAKA!

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    I figured out a workaround to the PSX (and DS) Savestate crash ;)
    The problem is those Core dont like loading from the default location they are saved to.
    What you need to do is change the Save and State path to .\ (the same path as the Cores folder)
    First watch these 2 vids.. (first one shows how to create folders/move multiple files) do what it says but also create SAVE and STATE folders too.
    Once you've made those folders, open Retroarch and navigate to Settings>Directory, scroll down to Savefile/Savestate and set the new path to the new folders you created. (don't forget to click "Use the directory" once you navigated to the correct path)
    Once you've finished Quit Retroarch from the Main Menu to save, or goto Main Menu>Configuration File>Save Current Config ;)
    Done, you can now Quick Save and Quick Load on PS1/DS :)

    This next Video shows how to set the correct permissions so you can keep using these folders after you restart your Xbox ;)

    This will all probably be redundant eventually but if you need to Quick Save on PS1/DS this should tide you over for now :)

    EDIT: Turns out while it does work, it seems to still be unreliable :/ Devs are looking into it tho ;)
     
    Last edited by ploggy, Jan 11, 2019
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  11. Bartender64

    Bartender64 Member

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    Awesome find, pluggy, thanks!!
     
  12. dominater01

    dominater01 GBAtemp Maniac

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    this method worked for a few loads but then it started crashing again

    edit: fixed it again, saving config or quiting retroarch seems to break savestate for me but changing the directory then loading the game loads savestates for me

    edit 2 nope it broke after a couple savestates
     
    Last edited by dominater01, Jan 11, 2019
  13. veggav

    veggav GBAtemp Regular

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    Now that's a reason to dust off my xone.

    I'm not in the dev stuff from ms. I'll have to look into it.
     
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  14. spyro88

    spyro88 Advanced Member

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    You are amazing man .. thank you
     
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  15. ploggy
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    ploggy WAKA! WAKA!

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    pluggy!? :P

    I haven't had it crash on me? but tbh I only tested a handful of times.
     
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  16. Bartender64

    Bartender64 Member

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  17. DRAGONBALLVINTAGE

    DRAGONBALLVINTAGE Subarashii!

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    Sacred World of the Kai
    Is the core doc still good?

    Will someone think about the Dreamcast
     
  18. ploggy
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    ploggy WAKA! WAKA!

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    Yes it's still accurate. We haven't been able to get the DC/PSP/Saturn or Dolphin Cores to work yet, it's up to the devs to get those working on UWP :/
     
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  19. spyro88

    spyro88 Advanced Member

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    So you think xbox can run dolphin emulator without problem ? ( also 3ds aemulator )

    And you think maybe see it soon ?
     
  20. Livekraft

    Livekraft Newbie

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    Jan 1, 2019
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    We should create a bounty for external media support and port Dolphin core too.
     
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