Hacking Official Xbox One Retroarch Thread

ploggy

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@dominater01
Hi man
Is there any 3do emulator on retroarch ?
Casue I downloded 3do games but cant see any emulator can run it on retroerch !

And how can touch controller on nds emulator on retroarch ?
Scroll to the bottom of the Core list its called "The 3DO Company - 3DO (4DO)"
https://docs.libretro.com/library/4do/ (BIOS INFO)
For DS touch.. in the Core options in Desmume 2015 you can map the touch controls to the right analog stick. :)

--------------------- MERGED ---------------------------

@dominater01 the freeze when idling on the XMB UI is still happening I was hoping the last update may have fixed it but no :/
 
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dominater01

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spyro88

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https://docs.libretro.com/library/4do/

all bios go under the system folder you can get there on device portal

file explorer > LocalAppData > Retroarch > Local State > system

to enable the core options do this


Ok thank you soo much
Now I understand and did exactly everything good with me but one thing
Touch mode on nds desmus 2015

I tried in options but cant make touch mode on my controller !!
@ploggy
Help please
 

ploggy

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Ok thank you soo much
Now I understand and did exactly everything good with me but one thing
Touch mode on nds desmus 2015

I tried in options but cant make touch mode on my controller !!
@ploggy
Help please
In Desmume 2015's option menu there's a option called "Pointer mode r-analog" set that to "Emulated" ;)
Now you can use your Right Analog Stick as the pointer and use the Right Trigger as the pointer press :)
 

spyro88

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In Desmume 2015's option menu there's a option called "Pointer mode r-analog" set that to "Emulated" ;)
Now you can use your Right Analog Stick as the pointer and use the Right Trigger as the pointer press :)
Thanks friend
I did everything you say but no icon display on screen ... ! So please can you see what is problem ?

--------------------- MERGED ---------------------------

In Desmume 2015's option menu there's a option called "Pointer mode r-analog" set that to "Emulated" ;)
Now you can use your Right Analog Stick as the pointer and use the Right Trigger as the pointer press :)
Ok I tried also (desmuMe ) and its ok
Icon display
Everything its ok
But on desmuMe 2015 cant dispkay icon ... weird
Can you help ?
 

ploggy

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Thanks friend
I did everything you say but no icon display on screen ... ! So please can you see what is problem ?

--------------------- MERGED ---------------------------


Ok I tried also (desmuMe ) and its ok
Icon display
Everything its ok
But on desmuMe 2015 cant dispkay icon ... weird
Can you help ?

Here:
 

Bartender64

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So, I've been looking as to why the N64 and dreamcast cores aren't working... They have in common that they are using Vulcan and/or opengl as the rendering engine. So in order for them to work, the core renderer engines needs to be rewritten to also work with directx. The dolphin case it's a bit tricky. I think it is failing because it uses functions that aren't allowed by the sandboxed nature of the uwp platform (maybe totally wrong about this), but if only I could manage to compile the damn code to make sure, and to change somethings around and see if I could manage to run it would be great. The thing preventing me from compiling the core, has to do with a damn dependency of git(which I have correctly installed and configured on my machine).
 

ploggy

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So, I've been looking as to why the N64 and dreamcast cores aren't working... They have in common that they are using Vulcan and/or opengl as the rendering engine. So in order for them to work, the core renderer engines needs to be rewritten to also work with directx. The dolphin case it's a bit tricky. I think it is failing because it uses functions that aren't allowed by the sandboxed nature of the uwp platform (maybe totally wrong about this), but if only I could manage to compile the damn code to make sure, and to change somethings around and see if I could manage to run it would be great. The thing preventing me from compiling the core, has to do with a damn dependency of git(which I have correctly installed and configured on my machine).
Hmm, I don't know how to compile Retroarch Core either :P So I'm no help there..
I'm guessing PPSSPP fails to load for the same reason as Dolphin? It's a shame that the 3 main Core I want to mess with are the one's that don't even load :P
You could try talking to the Retroarch devs themselves? they can steer you in the right direction?
 
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jammybudga777

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So, I've been looking as to why the N64 and dreamcast cores aren't working... They have in common that they are using Vulcan and/or opengl as the rendering engine. So in order for them to work, the core renderer engines needs to be rewritten to also work with directx. The dolphin case it's a bit tricky. I think it is failing because it uses functions that aren't allowed by the sandboxed nature of the uwp platform (maybe totally wrong about this), but if only I could manage to compile the damn code to make sure, and to change somethings around and see if I could manage to run it would be great. The thing preventing me from compiling the core, has to do with a damn dependency of git(which I have correctly installed and configured on my machine).
just suggesting. if it was to do with opengl or vulkan then surely other cores that use opengl wouldnt work either?
 

jammybudga777

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hmmm interesting. hopefully your on the right track then. i was thinking more that there is issue's with threaded video and also when you load some cores it asks about loading a dummy core to make sure it doesnt shut down. (just my opinion but ive not researched properly tbh)
 

Bartender64

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Hmm, I don't know how to compile Retroarch Core either :P So I'm no help there..
I'm guessing PPSSPP fails to load for the same reason as Dolphin? It's a shame that the 3 main Core I want to mess with are the one's that don't even load :P
You could try talking to the Retroarch devs themselves? they can steer you in the right direction?

Yeah, I'll definitely try that later at night if I have the time, or during the weekend. Eitherway, I find amusing that these first builds have accomplished to be compatible with so many cores out of the box.
 
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