ROM Hack RELEASE Octopath Traveler Visual Clarity Patch

Mudkipzzz

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This is the way to play it. Thanks a lot!

Any changes needed for FPS in docked mode?


Octopath Traveler Visual Clarity Patch by Canzah

Switch version of Octopath Traveler suffers from very muddy visuals due to excess use of ugly post processing effects as well as low resolution in handheld mode.
This patch aims to greatly improve the overall visual clarity and quality of the game and boost the rendering resolution to native 720p in handheld mode while keeping the game at relatively stable 30 FPS.
As such, the core changes done by this patch are as follows:
- Ugly effects like Bloom, Depth of Field and Motion Blur are disabled
- Antialiasing quality is improved so that it doesn't blur the image so much
- Anisotropic Filtering quality is improved by increasing its sampling
- Game resolution in handheld mode is raised from 1024x576 to 1280x720
- The way the game dynamically scales various graphics settings has been optimized by using settings from newer versions of Unreal Engine 4
Side effect of these changes makes the game unable to hit its 30 FPS target in handheld mode at all times, with game having tendency to drop to around 27-28 FPS (impact on framerate was even bigger without the custom optimizations mention in last step of the changes list) and as such I recommend using the "sys-clk" module for Atmosphere to slightly raise the GPU and Memory clocks in order to maintain stable 30 FPS, more information on that in the Installation section.

Below you can find a few Before and After screenshot comparions of the patch:
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Installation:
First, download the patch package from the link below which contains all the necessary files:

Mirror 1 (GDrive):


After downloading the patch, extract the contents of the archive with the mod to a folder of your own choice, it's compressed in 7z format which can be unpacked using 7zip or WinRAR, though I do recommend 7zip for best compatibility to avoid any potential issues.

Next you'll want to make sure you're using a CFW with LayeredFS like Atmosphere.

Now all you will need to do is select the "Contents" folder from this unpacked visual clarity patch archive and copy it to the directory used for LayeredFS on your memory card - this is crucial.
On Atmosphere, it's the "atmosphere" folder on the root of your memory card, put the "Contents" folder from this visual clarity patch archive inside that "atmosphere" folder.
Finally, you'll need to increase the GPU clock to 460MHz and Memory clock to 1600MHz when playing in handheld mode due to the performance requirements being a bit higher with this patch installed. You can do so with the "sys-clk" module for Atmosphere.

The only thing left for you at this point is to simply play the game and enjoy it with substantial increase to visual clarity and quality.


Addendum:
If you'd like to play PC version with these changes, you can do so by going to your Documents\My Games\Octopath_Traveler\Config\WindowsNoEditor directory and opening Engine.ini with Notepad or any other text editor you might like.
Then add the contents of this pastebin at the bottom of the .ini and save.
If you want you can also enable supersampling by changing the default 100% value (no supersampling) in "r.ScreenPercentage" setting to any higher % of supersampling you desire, for example 150 or 200.
 

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