Homebrew Ocarina of Time native Wii U port - very unstable and "work in progress"

V10lator

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There's btw also this bleeding-edge version containing bugfixes and some (hopefully not gameplay changing) enhancements: https://github.com/V10lator/Shipwright/commits/allIn

All credits still go to @GaryOderNichts and the Ship of Harkinian devs through as I'm just mixing existing codes which haven't found their ways together yet.

//EDIT: List of changes at the time of writing:
  • Revert GCN colors to N64
  • Support more controllers
  • Add in button mapping by @Vague Rant
  • Add rumble
  • Add 3D dropped items
  • Moved gfx effects to the gpu and removed loadtexbyname on some textures
  • Make text scrolling 3 times faster
  • Fix minimap update in dungeon
  • Fix map
  • Skip N64 logo
  • Disable line of distance
  • Animate Link on pause screen
 
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GaryOderNichts

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Note that this port is still very unstable and "work in progress"!

I wouldn't call it fully playable and if you're not a developer or "bug hunter" don't test it :P
I'm busy over the next few weeks and I am currently not working on the port besides some quick bug fixes for reported issues.

Expect a proper release from me once the port is completed and playable.
 
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    KenniesNewName @ KenniesNewName: Lol $300 for the win600 get fucked anbernic