Ocarina of Time 3DS tech demo

Discussion in '3DS - Games & Content' started by ball2012003, Jul 25, 2010.

Jul 25, 2010
  1. ball2012003

    ball2012003 Newbie


    found this
     


  2. LapisLazuli

    Member LapisLazuli Thrills, chills, kills!

    Joined:
    May 23, 2009
    Messages:
    635
    Location:
    Twoson
    Country:
    United States
    Not gameplay, just part of the 3D tech video. He's clearly not touching the buttons.
     
  3. ball2012003

    ball2012003 Newbie

    sorry thats what i meant
     
  4. omgpwn666

    Member omgpwn666 Guy gamer and proud!

    Joined:
    Jun 14, 2008
    Messages:
    2,535
    Location:
    Florida
    Country:
    United States
    Still cool to see some footage of it.
     
  5. juggernaut911

    Member juggernaut911 GBAtemp Slut!

    Joined:
    Jul 13, 2006
    Messages:
    4,153
    Country:
    United States
    Actually, you play the game via 3D slider.
     
  6. bwillb

    Member bwillb GBAtemp Advanced Fan

    Joined:
    Jul 2, 2009
    Messages:
    620
    Country:
    United States
    that is awesome! oh wait, can't see the 3d in a youtube video [​IMG]
    it is good to see that its coming though, adn that the 3ds has the power.
     
  7. Delta517

    Member Delta517 Its okay...Im a ninja ;)

    Joined:
    Nov 25, 2008
    Messages:
    1,327
    Country:
    Norway
    I can't wait for this game! [​IMG]

    Please let MM come with it too... [​IMG]
     
  8. trans am

    Newcomer trans am Advanced Member

    Joined:
    Jan 27, 2010
    Messages:
    88
    Country:
    Portugal
    lol
     
  9. N4RU70 FR34K

    Banned N4RU70 FR34K Banned

    Joined:
    Mar 15, 2010
    Messages:
    478
    Location:
    Aktsuki Hideout
    Country:
    United States
    That was cool but when I stared at the image of3D screen I got a slight headache [​IMG]

    EDIT : This is my 100th post [​IMG]
     
  10. Midna

    Banned Midna Banned

    Joined:
    Apr 13, 2008
    Messages:
    3,336
    Country:
    Albania
    No... No, I don't think so. See, Nintendo has two greatly beloved and memorable games that use the same engine. One is being ported. And that includes the engine. Sure, it would probably take relatively little effort to transform their OoT port into a MM port, but why should they? Why should they release two such games at once, when they can release them a year a part and get probably nearly twice the money?

    I wish that they would, and I'd be willing to be that we'll see MM on the 3DS at some point, but I highly doubt they'll be packaged together.
     
  11. granville

    Member granville GBAtemp Goat

    Joined:
    Aug 24, 2007
    Messages:
    4,977
    Location:
    Naples, Florida
    Country:
    United States
    We know you eventually will, but this is a tech demo presentation is what he meant. You can't yet control the game, it's just that cinematic opening. Slider will obviously be used in the final game. This topic is a little misleading. It's very nice to see the tech demo they showed off at E3, but there's no gameplay is the point. No one is actually playing the game, it's just a little cinematic showing the opening.

    On topic though, i'm probably one of the few people who can really see a fair graphical improvement. I've heard a lot of debate by Zelda fans about this. I am sure the game is going to look a lot different when it finally releases, but i can already see a lot of improvements. In my personal opinion, the game would probably look at home on Dreamcast from what i've seen so far. I'll list some of the things i've noticed that improved the character models from the original.

    For reference, a few screens-
    [​IMG] [​IMG] [​IMG]

    1- Epona's saddle strap now has a dedicated model now. Instead of just having strap textures on the horse model itself (meaning flat 2D objects with little depth), they actually modeled the saddle straps to be 3D models. You can tell this by seeing how Epona's neck actually juts out of the saddle strap. It's no longer a bland texture

    2- The saddle itself is modeled with more detail. It juts out more where Link sits, having a far more curved look. Much higher polygon count than before.

    3- They added some more hair to Epona's mane overall. There's about twice as many polygons there now. Specifically towards the front, there's a couple of new hair polygons jutting forward, as opposed to the original which were all pointing towards the back. There's more hair back there as well.

    4- Moving on to Link now, his hair shows a lot of smoothness now. No longer just a jagged polygon, his bangs are far more curved and smooth now. His ears as well. There is more to his his now as well, i think they added some more bangs to the back of his head. His nose and cheekbones are far more curved now. Mouth and eyes look like they actually might be animated as a model now, and not just a texture which swaps out for different emotions. The entire head is far less jagged and has a more natural curve to it, actually resembling a real human head now.

    5- Link's tunic is far more detailed. Noticed his collar, which now has real modeled flaps instead of shaded textures. His sword sheath now has a strap that is swung across his chest (which they didn't even have as a meager texture in the original).

    6- It's hard to see from the 3 pics i provided, but they now modeled Link's full pants right up to his waste now. The tunic isn't just a polygon blob, but resembles actual cloth that is set over his pants and legs now.

    7- Link's fingers may or may not be individual models now, it's hard to tell from the way he's gripping the saddle with his fist. We'll know someday, but they do look a bit more detailed. His limbs overall are more details. You can see the knob of his knees and elbow better now.

    8- Link's boots are one of the biggest changes you will notice right away. On the original, they just used his leg models and imposed flat muddy textures over them. In this new model, they modeled his boots to be dedicated models and they are no longer textures. They're thicker than his legs and feet now, their edges are quite smooth. They even modeled the tops in the same way as his collar, where the top part of the leather sort of flaps over the strap. Suffice to say, they actually look like actual boots, instead of being an ugly brown texture covering his body.

    Other than those things though, the textures are far superior overall, they're no longer a blurry muddy mess. Shading is a lot better as well. OOT already had dynamic lighting, but it's even further improver here as you can see from the light source and lens flair. I actually do expect them to make even more changes in the future. I believe one of the developers had mentioned in an interview at E3 that they weren't quite finished with the model. The game is bound to look a lot better in the final.

    Lastly, i can tell from the tech demo that they've improved the framerate. The original OOT ran at about 20 frames per second, which was extremely choppy. I hope they jack it up to 60, or at least 30. It makes for a much smoother experience. Anyways, long post is long, so i'm done.
     
  12. dobz

    Member dobz GBAtemp Regular

    Joined:
    Mar 13, 2009
    Messages:
    133
    Country:
    United Kingdom
    I think i prefer the original adult link model, even with all those sharp angles [​IMG]

    The rest does look nice though.
     
  13. ball2012003

    ball2012003 Newbie

    can a mod please change the title to Ocarina of Time tech demo
     
  14. granville

    Member granville GBAtemp Goat

    Joined:
    Aug 24, 2007
    Messages:
    4,977
    Location:
    Naples, Florida
    Country:
    United States
    I don't get how you can prefer the original. Look at the thing, it's creepy as shit. Eyes are really creepy. They changed the model to be more like the official artwork, and it looks far better for it. Beats me how you can prefer jagged edges and creepy eyes over a more natural looking model...
     
  15. dobz

    Member dobz GBAtemp Regular

    Joined:
    Mar 13, 2009
    Messages:
    133
    Country:
    United Kingdom
    I just prefer the way he looks, ignoring the jagged. JUST MY OPINION.
     
  16. bwillb

    Member bwillb GBAtemp Advanced Fan

    Joined:
    Jul 2, 2009
    Messages:
    620
    Country:
    United States
    the more high-res link gets, the more he looks like a girl [​IMG]
     
  17. Technik

    Member Technik GBAtemp Advanced Fan

    Joined:
    May 2, 2009
    Messages:
    794
    Country:
    United States
     
  18. dobz

    Member dobz GBAtemp Regular

    Joined:
    Mar 13, 2009
    Messages:
    133
    Country:
    United Kingdom
    Lol, kinda...

    You know what would of been better (well, to me)? is if they used toon link and WW's graphical style , THAT would make things more interesting for me, rather than simply improving the textures, i expect a bigger changes in a remake, but I suppose the 3d's something. I'd love to see how he would look as an adult. Toon link has character.

    Of course I know this would never happen, just imagining.
     
  19. Midna

    Banned Midna Banned

    Joined:
    Apr 13, 2008
    Messages:
    3,336
    Country:
    Albania
    If that happened, I would break into Futureshop and BURN all of the copies of OoT they had.

    NONONONONONONO.
     
  20. dobz

    Member dobz GBAtemp Regular

    Joined:
    Mar 13, 2009
    Messages:
    133
    Country:
    United Kingdom
    you lie, it would be AWESOMEEEE.
     

Share This Page