Good, all stuff is done and working, i am proud of the usb implementation that seems working good and with some unique features.
All the bugs reported seems gone, and the initial browsing path for sdcard is added also.
I decided to not add any extra feature other than usb and initial path to speedup a release that i wish it will be stable as possible. Once all is rock solid i will add other things from the todo list starting from track selection.
Now i am testing all to ensure that no major issue is presesent and i will make a release
Hi! I have been a user of PPlay from day 1 and I just tried your player.
It is very very good, it is going to be, I think, even better than Pplay but!! some things I noticed:
-The interface is not so friendly. I did not understand how to put on subtitles, for example.
-I could not minimize a playing video, like in Pplay so you can search other things while the video is playing on a small window.
-Once a video is running, you need to stop it to do another thing, I think that a couple of side menu bars like Pplay would be awesome, instead of putting over all the menu on the screen.
Just my two cents. I really like your job and will be on the look out for every update to test it. It already runs videos better.
http://harmful.cat-v.org/software/OO_programming/ <- OOP allows a generic build to scale approach to solve problems. And compatibility. In my experience an API/Shared Libraries by being encapsulated, is less likely to get optimized/destroyed by the compiler, specifically in embedded platforms.
Also allows to separate pieces in components: Init, update, destroy, which enables the whole program to be inheritable. If you're creating a first person shooter, and want to add multiplayer, you will have to use OOP regardless.
I remember when you had to write your code exactly or things would just break instantly lol 48K was all you had on an Apple IIe and that was with added RAM ai think... Forgot so much over the years lol