NTSC -> PAL patching hex

Discussion in 'Wii - Hacking' started by Alien0036, Mar 25, 2007.

Mar 25, 2007

NTSC -> PAL patching hex by Alien0036 at 10:28 PM (1,567 Views / 0 Likes) 6 replies

  1. Alien0036
    OP

    Newcomer Alien0036 Member

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    After seeing the topic about the new wiikey update I went and checked my TMNT iso and compared it with a patched iso

    [​IMG]

    The code on the left is from TMNT PAL, the one on the right is generated by any of the NTSC->PAL patchers.

    So can this be the problem with the rest of the games that are not working.

    Anyone else tryed something like this or knows exactly what that part of the hex means?

    We should be able to see if its always the same codes.

    Can anyone post the data from games like:
    SSX Blur PAL
    Rayman Raving Rabbids PAL
    Marvel: Ultimate Alliance PAL
    The Legend Of Zelda PAL
    etc..
     
  2. Alien0036
    OP

    Newcomer Alien0036 Member

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    Bump .. I dont understand noone replied.

    "If" its possible to correctly patch the rest of the games the solution must be something related to this (or related to some of the other values near 0x040000).

    Here is the values I got so far:

    Code:
    Kororinpa:
    128 128 128 Â 0 Â 3 Â 3 Â 4 Â 3 Â 0 128 128 128 128 128 128 128 
    WiiPlay: 
    128 128 128 Â 0 Â 3 Â 3 Â 4 Â 3 Â 0 128 128 128 128 128 128 128 Â
    SSX Blur: 
    128 128 128 Â 0 Â 3 Â 3 Â 4 Â 3 Â 0 128 128 128 128 128 128 128 
    Rayman:
    Â 0 128 128 Â 6 Â 3 Â 3 Â 4 Â 3 Â 7 Â 0 Â 0 Â 0 Â 0 Â 0 Â 0 Â 0 
    WarioWare:
    128 128 128 Â 6 Â 7 Â 7 Â 6 Â 7 Â 0 128 128 128 128 128 128 128 
    Sonic:
    128 128 128 Â 6 Â 7 Â 7 Â 6 Â 7 Â 0 128 128 128 128 128 128 128
    Zelda: 
    128 128 128 Â12 Â12 Â11 Â12 Â12 Â14 128 128 128 128 128 128 128
    TMNT:
    128 128 128 Â12 Â12 Â11 Â12 Â12 Â 7 128 128 128 128 128 128 128
    RedSteel:
    128 128 128 Â18 Â16 Â15 Â16 Â16 Â14 128 128 128 128 128 128 128
    Splinter Cell:
    128 128 128 Â16 Â18 Â18 Â18 Â18 Â15 128 128 128 128 128 128 128 
    
    Patcher NTSC->PAL:
    128 128 128 Â 6 Â 7 Â 7 Â 6 Â 7 Â 0 128 128 128 128 128 128 128
     
  3. DGSystems

    DGSystems Newbie

  4. DiNo29

    Member DiNo29 GBAtemp Regular

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    Nobody wants to try it ? [​IMG]
     
  5. pnag

    Newcomer pnag Member

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    I would, had I the relevant ISOs!

    I've got an NTSC version of Wario Ware and Trauma Centre, unscrambled ISOs. Looking to try them as PAL; what should I change? I think I've figured it out, but a second opinion would be good!
     
  6. nicedog

    Newcomer nicedog Member

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    FYI. I copied the entire header (all the way to 0x8FFFF) of The godfather (PAL patched to NTSC) to Pinball classic (PAL)
    When I poped the disc in, it just kept spinning and spinning. Nothing happened.

    I know this is a stupid experiment. But who knows what's gonna happen? [​IMG]
     
  7. niklasnyfiken

    Member niklasnyfiken GBAtemp Regular

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    Don't just copy everything, just the 16 bytes and then try it.
     

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