Hacking NTR CFW Livestream problem for Pokemon sun and moon

kazutokisiragi

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With the release of 11.3 they have changed up how some games work not just the new Pokemon, but many other games where you have to connect to the internet. I have the newest version of Ntr cfw and in my software for setting up the viewer and debugger I use these codes.

connect('10.1.1.160',8000)
remoteplay(priorityMode = 0, priorityFactor = 1, quality = 80, qosValue = 30)
write(0x0105AE4, (0x70, 0x47), pid=0x1a)

(third source code being used for games that need WiFi to preview the game play)
but now after I put in the second line into the debugger (which shows the 3ds into the viewer it says this.

Will be disconnected in 10 seconds to enhance performance.
cpu was locked on 804MHz, L2 Enabled
starting remoteplay...
buf: 07001000, size: 00040000
remotePC: 001231d0
> disconnect()
null
Unable to read data from the transport connection: A blocking operation was interrupted by a call to WSACancelBlockingCall.
Server disconnected.

It still shows the 3ds in the viewer but when I put the 3rd source code into the debugger it wont work and also wont display the game without it being connected to wifi.
 

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