RELEASE NSC_Builder. Nintendo Switch Cleaner and Builder. (Game+updates+dlc in a single xci)

Discussion in 'Switch - ROM Hacking, Saves, Translations & Tools' started by JRoad, Nov 4, 2018.

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  1. 18Phoenix

    18Phoenix GBAtemp Advanced Fan

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    What about progress visible in taskbar ?
    Mostly I minimize the window, so I can't see the progress :(
     
  2. markmcrobie

    markmcrobie GBAtemp Advanced Fan

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    It also helps me a lot because I have so many games in XCI format that if I installed all the DLC and updates for them to my SD I'd have no space left for games! NCSB means I can have one single XCI file for each game, that self-contains latest update and all DLC, meaning I can move these XCIs files on and off my SD as I see fit.
     
  3. satel

    satel Luigi's Big Brother

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    if i use your yet to be released app to compress a legit nsp will it end up having modified NCA Headers like the case when converting ?
     
  4. JRoad
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    JRoad GBAtemp Advanced Fan

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    No, the compressor\decompressor will be a individual mode that will only do that. Also in the nsz implementation from blawar headers are uncompressed and unmodified. The files restores perfectly too and do verify after the restoration without issues.
     
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  5. satel

    satel Luigi's Big Brother

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    this is great,i look forward to the next release. many thanks
     
  6. JRoad
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    JRoad GBAtemp Advanced Fan

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    @satel
    v0.92 - Adds compression and decompression of snp files to NSCB:
    - Added mode 8 which implements direct compression and decompression of nsp files using the nsz standard from blawar.
    https://github.com/blawar/nsz
    - For now it only supports base games and dlcs. xcz implementation coming soon.
    - Added reads for game info, cnmt and nacp in NSCB for nsz files
    - Added reads in NSCB File_Info GUI for nsz files. Titles tab is currently unsupported for nsz.
    - Added slimjet portable as option for file_info gui. Just drop slimjet portable in ztools\Chromium
    - Fixed Game-Info reader for xci files
    https://github.com/julesontheroad/NSC_BUILDER/releases/tag/v0.92

    I'll update the main post tomorrow.
     
  7. satel

    satel Luigi's Big Brother

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    looks like i'm missing something because i keep getting error (Failed to execute script squirrel)

    edit: this error happened in the recommended compression level *d* i changed this to level *1* & it worked

    edit: i have tried the highest compression setting on a 6GB nsp & the output size was 5.7GB !! i tried another file with similar results !! is this normal ?
     
    Last edited by satel, Oct 10, 2019
  8. ombus

    ombus GBAtemp Fan

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    So.. 99% i am wrong but just to confirm. When the xcz implementation is done.. would sxos users be able to use these compressed files as is..using less space on sd and hdd ?
     
  9. BabaYagaJW

    BabaYagaJW Newbie

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    No, from what I head this is a storage format only to save space. They must be uncompressed to run.
     
  10. 18Phoenix

    18Phoenix GBAtemp Advanced Fan

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    @JRoad
    First thanks for another fine update :D
    The compression menu asking for the comp level leads to mistakes.
    17 leads to 7 , 18 => 8 , "d" => error

    And why does it sometimes says "not packed!" at the beginning ?
     
    Last edited by 18Phoenix, Oct 10, 2019
  11. JRoad
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    JRoad GBAtemp Advanced Fan

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    Fixed there was a bug in the level argument when it wasn't a list, I'll try to rebuilds before work.

    — Posts automatically merged - Please don't double post! —

    It was probably not taking the argument right since there was a bug there, still will depend on the game.
     
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  12. JRoad
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    JRoad GBAtemp Advanced Fan

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  13. JRoad
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    JRoad GBAtemp Advanced Fan

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  14. satel

    satel Luigi's Big Brother

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    even when using the highest compress setting the output size is almost as the original NSP size !! only 200mb or 300mb space saved no matter how big the NSP is !!! is this normal ?
     
  15. JRoad
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    JRoad GBAtemp Advanced Fan

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    Depends on the game. There you have 1picture of a game that has a high compression ratio. The file ending with 1 is level 1 and the other level17 compression.
    If we talk about big games I remember LA Noire compressed to 50%. Blawar posted results here:
    https://gbatemp.net/threads/nsz-title-compression-results.549831/
     

    Attached Files:

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  16. linuxares

    linuxares I'm not a generous god!

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    That's still kind of massive. I really look forward to the nsz being a norm.
     
  17. JRoad
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    JRoad GBAtemp Advanced Fan

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    Someone shared this one too that has a bigger compression ratio. Some are really amazing, yes
     

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  18. linuxares

    linuxares I'm not a generous god!

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    [​IMG]

    Now THAT is massive. A lot of simple colours etc maybe? Or just poorly optimized from the start? :P
     
    Last edited by linuxares, Oct 10, 2019
  19. JRoad
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    JRoad GBAtemp Advanced Fan

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  20. linuxares

    linuxares I'm not a generous god!

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    Ah yeah that explains why it can compress so good. I wonder how for example Mario Oddesy would fair. I'm at work so I can't check the list at the moment. I just honestly just try myself x3
     
  21. huma_dawii

    huma_dawii GBAtemp Psycho!

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    So here we are, Witcher 3 came out and it cant be repacked with its update because it is 31GB with an update!
     
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