RELEASE NSC_Builder. Nintendo Switch Cleaner and Builder. (Game+updates+dlc in a single xci)

Discussion in 'Switch - ROM Hacking, Saves, Translations & Tools' started by JRoad, Nov 4, 2018.

  1. Alchemy_Gaming

    Alchemy_Gaming Member

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    It can be anywhere as long as you point to it in the configuration options. Glad you figured it out.
     
  2. JRoad
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    JRoad GBAtemp Advanced Fan

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    Yes, and no. It has to be in the same directory as squirrel I should add that to the readme. You should be able to put them in other place but you need to move the keys file and squirrel together and edit the configuration.
     
    Last edited by JRoad, Mar 17, 2019
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  3. Alchemy_Gaming

    Alchemy_Gaming Member

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    Thanks for clarifying :)
     
  4. hyper_guy

    hyper_guy Newbie

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    I recently started using 0.81d and the created xci comes as 'gamecard could not be read in sxos'. But using 0.80 the game runs fine. Any idea why?
     
  5. JRoad
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    JRoad GBAtemp Advanced Fan

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    Not really, can you tell me the game, the mode you used to build the xci, if the resulting xci was read via the info function in the program, if there was a different in size between versions and which version of SX OS you used?
     
  6. oakleez

    oakleez Newbie

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    Using 0.81d and having some issues. Just trying to combine base/update and I'm getting these errors:

    I copied over my keys file, and whatever I do it throws script errors and spits out a 64kb .xci file. :(

    Code:
    Writing masterKeyRev for ***********.nca, 7
    Exception: object of type 'NoneType' has no len()
    
    also

    Code:
    Calculated multiplier: 2
              > Appending 3fef678aebdc4646d2bfc1c7247ddca4.nca
      0%|▏                                                                            | 64.0k/28.9M [00:00<00:04, 6.20MB/s]Traceback (most recent call last):
      File "squirrel.py", line 2169, in <module>
      File "Fs\Xci.py", line 2249, in pack
      File "lib\aes128.py", line 312, in __init__
    TypeError: object of type 'NoneType' has no len()
    [15512] Failed to execute script squirrel
     
  7. hyper_guy

    hyper_guy Newbie

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    I use multi pack mode on caligula and girls panzer to patch them for 5.1. No size difference and using sx version 2.5.2.

    Sorry i don't understand this.
     
  8. JRoad
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    JRoad GBAtemp Advanced Fan

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    It's not detecting masterkey6, check if you have it.


    The program has information functions in mode 5. If the xci is basically it shouldn't be able to read them.
    About Caligula I did one myself the other day with game, update and dlcs and it worked fine with the beta.
    Either way I didn't touch multi much in the new beta, I only modified it quickly to take the filelist directly as other modes do now.
    If it was the individual mode or splitter mode I'd be more worries since those two are redone to build files directly an it was what I expected to have issues with.
    I'm redoing multi to build directly too but didn't have much time these last couple of weeks.
    If you have issues with the multi-mode I'd advice to use the previous 0.80 since the changes in the new beta don't add much to that mode and the previous version will also support patching to lower keygeneration and the new masterkey will be detected just fine by the previous version.
     
    Last edited by JRoad, Mar 18, 2019
  9. oakleez

    oakleez Newbie

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    Got everything working... thanks, man!
     
  10. cheungpakwan

    cheungpakwan GBAtemp Regular

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    dear sir,
    i got an error while building this file :
    Dead of Alive Xtreme 3 Scarlet Update v1.0.1 [Softcobra.com].nsp

    do i need newer master key for this games ?
     
  11. JRoad
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    JRoad GBAtemp Advanced Fan

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    Yes, it uses keygeneration8 (masterkey7) you need that masterkey.
     
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  12. cheungpakwan

    cheungpakwan GBAtemp Regular

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    could you please PM me that key ?

     
  13. lordelan

    lordelan GBAtemp Psycho!

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    That's not allowed. Use Lockpick RCM on your Switch to obtain the keys. ;)
     
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  14. DimensioX

    DimensioX Newbie

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    If you can PM me I'd also like the master key 7.0.1 since I can't find it anywhere and I need it thanks
     
    Last edited by DimensioX, Mar 22, 2019
  15. cheungpakwan

    cheungpakwan GBAtemp Regular

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    please PM me also if maybe somebody here have new 7.01 master key...

    thanks much before
     
  16. hp1394

    hp1394 Newbie

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    Hey guys, I'm trying to create a custom xci for NES Online using the base nsp and the latest update. Do I need all previous updates to get all the games, or does the latest update (v2.3.0/v393216) include all previous updates' games?
     
  17. lordelan

    lordelan GBAtemp Psycho!

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    This is always the case for Nintendo titles. Latest update is all you need.
    But is NES Online even runnable without a subscription to the online service?
     
  18. hp1394

    hp1394 Newbie

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    Thanks! I think as long as you have a linked nintendo account it works offline, but I'm not 100% sure. I'll report back after testing it out myself. I can confirm it works offline in sx os (emunand) as long as you have a nintendo account linked to your profile.
     
    Last edited by hp1394, Mar 25, 2019
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  19. lordelan

    lordelan GBAtemp Psycho!

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    Interesting. I have.
    I prefer RetroArch over that crappy and limited NES Online thing a thousand times but I'm curious enough to try it out at least once for myself. Thx for reporting back. Guess I'll build an XCI as well then.
     
  20. Firemanx

    Firemanx Member

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    AFAIK, for nes online, you have to have a linked account, and a patched version of the software package. I built an xci out of the base + update, if you're using a version that has injected games you have to add those particular files elsewhere on the sdcard.

    Bottom line, it does work as an xci and in offline mode. Just gotta take some (easy) steps to set it up.
     
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