Now you pay for get No$gba v2.6

cls

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this is the end of free download for no$gba
show in no$gba homepage :

No$gba Newest-Gaming-Version Downloads
Donate $2.50 (via paypal) and Download newest no$gba version (support the no$gba project)

Why that donation stuff...?
I've had some money saved up when starting to make no$gba in summer 2001, during last some years the money became less and less, so, without some new money, I won't be able to continue to work on no$gba much longer. Now, if less than one of a hundred people would click the donations button - that would probably solve no$gba's monetary problems.

No money no paypal no update?
If you don't have paypal (I know it isn't available in all countries), or don't have the money - sorry - no new update. But wait, the current version will become free for download when the next newer version comes out (next month or so). So please be patient. For now, you can download the next older version (for free) below. And keep in mind, without donations I can't keep working fulltime on no$gba, so it'd be updated less often, and so, paypal donations are a great invention - even for people whom don't have paypal at all :-)
 

Satangel

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Its out, for free
smile.gif

Source:

http://www.dsflash.nl/

Download is there, locally!
 

iritegood

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Looks like he'll have to change the name.


The name doesn't mean it's free. Because it has always been pay-to-use (only for the developer's version though).

QUOTEPlease understand that the debug version isn't free. I've worked for about three years on making the program - that is three years fulltime - I do not have another job or other income. Next, I am 32 years old (more or less adult person), that means I'll have to pay the rent for my two rooms in the nocash headquarter, plus having to pay for food, coffee, electricty and other daily expenses, required to continue the nocash project.
 

TLSpartan

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this is the end of free download for no$gba
show in no$gba homepage :

No$gba Newest-Gaming-Version Downloads
Donate $2.50 (via paypal) and Download newest no$gba version (support the no$gba project)

Why that donation stuff...?
I've had some money saved up when starting to make no$gba in summer 2001, during last some years the money became less and less, so, without some new money, I won't be able to continue to work on no$gba much longer. Now, if less than one of a hundred people would click the donations button - that would probably solve no$gba's monetary problems.

No money no paypal no update?
If you don't have paypal (I know it isn't available in all countries), or don't have the money - sorry - no new update. But wait, the current version will become free for download when the next newer version comes out (next month or so). So please be patient. For now, you can download the next older version (for free) below. And keep in mind, without donations I can't keep working fulltime on no$gba, so it'd be updated less often, and so, paypal donations are a great invention - even for people whom don't have paypal at all :-)

The last sentence makes no sense. Sounds scammy
unsure.gif


http://nocash.emubase.de/gba.htm

Site with the info posted by OP
 

DrKupo

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I've seen big improvements in every game using 3d i've tested. Hotel Dusk no longer has HUGE 3d issues during the intro, which it did in the last version. It's also running at full-speed. NSMB now runs at full speed and doesn't hang up.
 

DrKupo

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Other changes include full-speed Hunters and other involved 3d games.

CHANGELOG!

- nds/3d: soft-renderer: uses fast linear color/texture interpolation when w1=w2
- nds/3d: soft-renderer: supports perspective-correct texture (eg. eragon/demo)
- nds/3d: soft-renderer: supports perspective-correct rgb color interpolation
- nds/3d: soft-renderer: picks correct vertex/color/attributes on 1dot polygons
- nds/3d: soft-renderer: prevents polys at existing/possible x1=256 (off-screen)
- nds/3d: soft-renderer: allows bigger than possible rear-depth (clubhouse dart)
- nds/3d/debug: vram viewer correctly shows swap buffers as 1st command in tree
- nds/3d/help: added note on situations where lower/right edges are excluded
- nds/3d/help: anti-aliasing doesn't work with (opaque) lines and wire-frames
- nds/3d/help: anti-aliasing isn't used on edge-marked polys/lines/wire-frames
- nds/3d/help: swap_buffers parameters are applied on the FOLLOWING gxcommands
- nds/3d/help: swap_buffers does NOT copy re-ports (disp3dcnt/toon_table/etc)
- nds/3d: soft-renderer: supports w-buffering (games with reversed z working)
- nds/3d/help: confirmed guessed texture slot locations for rear-plane bitmaps
- nds/3d: soft-renderer: allows dots on lower/right clip-boundary (off-viewport)
- nds/3d: soft-renderer: prevents polys at y1=192 or y1=negative (off-screen)
- nds/3d: soft-renderer: handles faulty viewports (exceeding 192 scanlines)
- nds/3d: re-renders old frame on master changes (disp3dcnt or port 330h..3BFh)
- nds/3d: soft-renderer: discards correct vertex of invalid twisted |X| quads
- nds/3d: soft-renderer: emulates edge-marking (edge_color, opaque, polygon_id)
- nds/3d: soft-renderer: emulates correct size of line-segments and wire-frames
- nds/3d: soft-renderer: emulates correct size of edge-marked polygons
- nds/3d: soft-renderer: emulates correct size of translucent and opaque polys
- nds/3d: soft-renderer: enulates inwards/outwards/left/right/front/back edges
- nds/3d: soft-renderer: emulates steep, flat, vertical, horizontal edges
- nds/3d: soft-renderer: emulates correct rounding of screen coordinates
- nds/3d: supports direct capture from 3d engine (instead from engine a only)
- nds/2d/bugfixes: inits engine b on reset, fixed engine b base in vram viewer
- nds/3d: opengl: internally breaks all polygon strips to separate polygons
- nds/3d: buffers translucent polys, and renders them later (after opaque polys)
- nds/3d/help: corrected polygon_attr.bit11 (affects pixels, not whole polygons)
- nds/3d: soft-renderer: stores alpha in framebuf (unlike evil generic opengl)
- nds/3d/help: added description on clamped textures (clips to minmax 0,siz-1)
- nds/3d: soft-renderer: supports texture clamp, repeat, and flip-repeat modes
- nds/3d: soft-renderer: clips texcoord (only if needed; point1 or point2>max)
- nds/3d: soft-renderer: supports toon table (and skips green/blue calculations)
- nds/3d: soft-renderer: does texture blending (modulation,decal,toon,highlight)
- nds/3d: soft-renderer: explodes texture bitmap and renders texture by texcoord
- nds/3d: emulates polygon_attr having no effect until next begin_vtxs command
- nds/3d: soft-renderer: renderer uses linear (quick'n'dirty) color/texcoord
- nds/3d: soft-renderer: interpolates color and texcoord (if any) on rendering
- nds/3d: soft-renderer: interpolates color and texcoord (if any) on clipping
- nds/3d: allocates/stores color/texcoord/screencoord in each buffered vtx-entry
- nds/3d: soft-renderer: re-ensures range after clipping (for rounding errors)
- nds/3d: vram viewer: fixed 4x4 texel texture mode1 crash (missing pusha/popa)
- nds/3d: soft-renderer: optional depth_update for translucent polys (less only)
- nds/3d: soft-renderer: optional depth_less or depth_equal rendering condition
- nds/3d: soft-renderer: interpolates depth (z) horizontally and vertically
- nds/3d: soft-renderer: initializes rear-plane rgba,depth,etc (blank or bitmap)
- nds/3d: soft-renderer: front/back/linesegment check (on first three vertices)
- nds/3d: soft-renderer: hides far-plane-intersecting (if enabled in poly_attr)
- nds/3d: soft-renderer: clips polygons to all six sides of the view-volume
- web/paypal: added an evil "donate 2.50 and download newest version" button
- dos: due to the soft-renderer, dos version is now fully supporting 3d video
- a22i: added LO (usingned lower) as alias for CC (carry clear) (thanks niels)
 

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