Hacking Now will we be able to find out how Nintendo uses the gamepad as a controller in vWii?

mrbigreddog

Well-Known Member
OP
Newcomer
Joined
Mar 12, 2009
Messages
66
Trophies
1
XP
221
Country
United States
So after doing a little research. It seems that the new release of Super Mario Galaxy 2 is in fact running in vWii.

When you hit the home menu, it looks just like the original Wii home menu. When you click system, it boots back to Wii U menu instead.

Also, if you already had the Super Mario Galaxy 2 save files on your vWii and now purchased the digital version. Your save files are now usable on the digital versions.

So after games that previously could use the Classic Controller, and now can be played with the Gamepad controls... Will you (a lot smarter than me) guys be able to see how the Gamepad is not implemented in vWii mode and be able to recreate that to be used for Homebrew/Emulators/Other Wii disc games?
 

stan423321

Member
Newcomer
Joined
Oct 12, 2013
Messages
17
Trophies
0
Age
30
XP
139
Country
Poland
Well... I have no idea, really!

It may be not as easy to RE as it seems though. I wouldn't be surprised if it works like this:
  1. Nintendo created their own "cIOS" (except working with eShop purchases, obviously)
  2. This thing is kept not available to the rest of vWii
  3. It pulls the saves from regular vWii partition because why the hell not, but that's it
The pessimistic scenario is that they revamped whole IOS security system. Since they launched the thing without a global update, this doesn't seem probable.
The optimistic scenario is that this is already implemented in regular vWii IOSes , but this is even less probable.
Of course these are all guesses from someone probably less educated than you.

Anyway, if this is what's happening and not some deep magic like a completely separate hardware mode, here's how GamePad access could work:

  1. The games and IOSes are changed to support this (special IOS GamePad API)
  2. Only IOSes are changed (repacking controls into Bluetooth packets)
  3. Only games are changed (special non-IOS GamePad API, like System Menu aspect ratio thing)
Anyway, in order to use this thing. Some people can decrypt Wii U HDDs or something, so it should be easily seen if they changed the games (...unless, like VC, there's a separate patch file, or unless their abilities don't work with the latest update). The cIOS changes, on the other hand, may end up being complicated to detect.

Alternatively, one could try to exploit an eShop Wii game. Whether this makes sense or not... depends on a game. Basically, the more complicated the save is, the more sense it makes. The currently announced games seem to be ones with uncomplicated saves - that said, that's what I'd think about Zelda, so well.

This all assumes that the CC > GamePad conversion is exclusive to eShop versions of games. If it's not (low chance, but who knows), this will simply work out of the box.
 

TeamScriptKiddies

Licensed Nintendo (indie) Game Developer
Member
Joined
Apr 3, 2014
Messages
1,970
Trophies
0
Age
37
Location
Planet Earth :P
XP
1,703
Country
United States
Well... I have no idea, really!

It may be not as easy to RE as it seems though. I wouldn't be surprised if it works like this:
  1. Nintendo created their own "cIOS" (except working with eShop purchases, obviously)
  2. This thing is kept not available to the rest of vWii
  3. It pulls the saves from regular vWii partition because why the hell not, but that's it
The pessimistic scenario is that they revamped whole IOS security system. Since they launched the thing without a global update, this doesn't seem probable.
The optimistic scenario is that this is already implemented in regular vWii IOSes , but this is even less probable.
Of course these are all guesses from someone probably less educated than you.

Anyway, if this is what's happening and not some deep magic like a completely separate hardware mode, here's how GamePad access could work:

  1. The games and IOSes are changed to support this (special IOS GamePad API)
  2. Only IOSes are changed (repacking controls into Bluetooth packets)
  3. Only games are changed (special non-IOS GamePad API, like System Menu aspect ratio thing)
Anyway, in order to use this thing. Some people can decrypt Wii U HDDs or something, so it should be easily seen if they changed the games (...unless, like VC, there's a separate patch file, or unless their abilities don't work with the latest update). The cIOS changes, on the other hand, may end up being complicated to detect.

Alternatively, one could try to exploit an eShop Wii game. Whether this makes sense or not... depends on a game. Basically, the more complicated the save is, the more sense it makes. The currently announced games seem to be ones with uncomplicated saves - that said, that's what I'd think about Zelda, so well.

This all assumes that the CC > GamePad conversion is exclusive to eShop versions of games. If it's not (low chance, but who knows), this will simply work out of the box.
A game save exploit might be the ticket in as we already know for a fact that save exploits are doable in the vWii.

The issue is that we would need a brand new exploit as as any games that are re-released this way would surely have all current exploits patched in them....

It "might" be possible to call the vpad function (activate and utilize) gamepadfrom said exploit and write a script to emulate the CC using the gamepad...
 

the_randomizer

The Temp's official fox whisperer
Member
Joined
Apr 29, 2011
Messages
31,284
Trophies
3
Age
39
Location
Dr. Wahwee's castle
XP
18,980
Country
United States

FPSRussi4

Well-Known Member
Member
Joined
Dec 1, 2013
Messages
671
Trophies
0
XP
609
Country
Laos
As of right now, none of this is confirmed. Devs need to look into the technical specs and determine if it really does use vWii software. It's almost certain it uses the hardware. Crediar has stated that it may use an IOS that japan Dragon Quest used, but he didn't confirm it yet. OP hasn't heard of save file importing, apparently.
 
  • Like
Reactions: TeamScriptKiddies

sonicsleep

Well-Known Member
Newcomer
Joined
May 23, 2009
Messages
48
Trophies
1
XP
257
Country
I sure hope we can figure something out.

Yeah, if wii mode literally wasn't updated, which it seems like it wasn't, then there's probably nothing we can do without a wii u exploit.

But who knows, maybe all it would take is extracting the thing they use, and putting it into a wii mode ios, and then it'll work. Maybe wii mode already has the capability to hear the gamepad and wii u pro but just doesn't know how yet.
 

FIX94

Former Staff
Former Staff
Joined
Dec 3, 2009
Messages
7,284
Trophies
0
Age
30
Location
???
XP
11,248
Country
Germany
The Home Menu is implemented by the game, so the fact that it's there doesn't tell us anything.

was just about to say this, to the people who didnt know the system menu is not a global software which is always running, every single game has their own little system menu gui implemented which shows if you press the home button so just because you still see this happening on wiiu doesnt mean at all that it is actually running in the original wii mode.
 

mrbigreddog

Well-Known Member
OP
Newcomer
Joined
Mar 12, 2009
Messages
66
Trophies
1
XP
221
Country
United States
The pessimistic scenario is that they revamped whole IOS security system. Since they launched the thing without a global update, this doesn't seem probable.


Well technically it hasn't launched yet. So far (and for the next 2 games) none of them work with the gamepad. So maybe when the 1st game that DOES work with the gamepad comes out, THEN we'll get a little system update.
 

DiscostewSM

Well-Known Member
Member
Joined
Feb 10, 2009
Messages
5,652
Trophies
2
Location
Sacramento, California
Website
lazerlight.x10.mx
XP
5,916
Country
United States
My thoughts on this is that each of the Wii eShop titles doesn't just contain the game, but all the relevant iOS modules needed to run the game (whether from the original game or part of the base iOS modules), and some have been altered so it'll allow various things like immediate launching of the game without needing to run the Wii start menu, and exiting straight to the Wii U menu from within the game's Home menu. The inclusion of Gamepad control usage for those games that are compatible with the Classic Controller likely have an additional change to the relevant iOS modules supplied with the game.
 
  • Like
Reactions: Fpsrussia117

DiscostewSM

Well-Known Member
Member
Joined
Feb 10, 2009
Messages
5,652
Trophies
2
Location
Sacramento, California
Website
lazerlight.x10.mx
XP
5,916
Country
United States
Think of it like how Smash 3DS, when played on a regular 3DS, swaps out the OS to throw in a minimalist version so it can reserve more space for the game, but instead, what gets swapped in is a slightly altered version of the required iOS modules that does away with some things and adds others that perhaps can only be done on the Wii U.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • Veho @ Veho:
    Or they send you one of those dick molding/casting kits, you send back a cast of your dick, they select something for you.
    +1
  • BigOnYa @ BigOnYa:
    "Don't laugh, but it was really cold that day."
    +1
  • Veho @ Veho:
    Bowling bawls are fascinating, they have an irregular core that has different momentum depending on the axis of rotation so you get a nice gyroscopic action you can use to curve the ball juuuust right.
    +2
  • Veho @ Veho:
    Seen it on "How it's made".
    +1
  • K3Nv2 @ K3Nv2:
    Imagine if vags actually worked like that she can't bitch because it was molded to your fitting
    +1
  • BigOnYa @ BigOnYa:
    yea and you can have them drilled at dif spots for more curve also.
    +2
  • Veho @ Veho:
    Are the holes always straight down or do they do some ergonomic grippy stuff, or does that risk snapping off your finger?
    +1
  • K3Nv2 @ K3Nv2:
    Scientists have finally figured out how to move the spot down to please men
  • BigOnYa @ BigOnYa:
    they just straight down, you can use some special powder for better grip if you want
  • K3Nv2 @ K3Nv2:
    There is a Disney movie I loved back when I was a kid called ally cat strike still pretty good
  • Veho @ Veho:
    That idea always freaked me out, that if you don't let go of the ball at exactly the right point it would break your fingers. Then I found out the holes are wider than that. Lemme tell you, that was a relief.
  • BigOnYa @ BigOnYa:
    I bowl with a finger tip ball, so thumb goes all the way in, but two top holes only finger tips go in, gives you more spin/ action.
  • Psionic Roshambo @ Psionic Roshambo:
    Also too much wax in the lane sucks lol
    +1
  • BigOnYa @ BigOnYa:
    Great flick! "Kingpin" awesome too.
  • Psionic Roshambo @ Psionic Roshambo:
    That's like your opinion man. Lol
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    The dude abides!
  • BigOnYa @ BigOnYa:
    "Not on the good rug, man"
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    That rug totally tied the room together!
    +1
  • S @ salazarcosplay:
    good morining
    +1
  • BigOnYa @ BigOnYa:
    They are now saying the shooter had bullet-deflecting ceramic plates hanging on the fence. Hey @salazarcosplay
  • Veho @ Veho:
    Talk about fancy plates.
  • Veho @ Veho:
    My ceramic plates can't deflect a baby carrot.
    +1
    Veho @ Veho: My ceramic plates can't deflect a baby carrot. +1